My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Electro Dragon P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Guards
Giant Snowball
Guards Electro Dragon
Zap
Guards
Barbarian Barrel
Electro Spirit Guards
The Log
Electro Spirit Goblin Demolisher Guards
Earthquake
Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Goblin Demolisher Guards Electro Dragon P.E.K.K.A
Fireball
Electro Dragon
Poison
Guards Electro Dragon
Lightning
Electro Dragon Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Goblin Demolisher Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Goblin Demolisher Guards Tornado P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Guards Tornado Goblin Demolisher Electro Dragon Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Guards Tornado

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Arrows
P.E.K.K.A
Goblin Demolisher
Tornado P.E.K.K.A
Guards
Tornado
P.E.K.K.A Goblin Demolisher Electro Dragon
Electro Dragon
Tornado P.E.K.K.A
P.E.K.K.A
Arrows Tornado Electro Spirit Goblin Demolisher Electro Dragon
Goblinstein

Defense Synergies 1 5

Electro Spirit
Arrows
Tornado P.E.K.K.A
Goblin Demolisher
P.E.K.K.A
Guards
Electro Dragon
Tornado
P.E.K.K.A Arrows Electro Dragon
Electro Dragon
Guards Tornado
P.E.K.K.A
Tornado Arrows Goblin Demolisher
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher Electro Dragon
P.E.K.K.A Electro Dragon
Tornado P.E.K.K.A Electro Dragon
P.E.K.K.A Guards Electro Dragon
Arrows Goblin Demolisher Tornado P.E.K.K.A
Arrows Tornado Electro Spirit Goblin Demolisher Guards Electro Dragon
Tornado Electro Spirit Arrows Electro Dragon
Electro Spirit Arrows Electro Dragon P.E.K.K.A
P.E.K.K.A Tornado
Guards Tornado
Guards Electro Spirit Arrows Goblin Demolisher Tornado Electro Dragon
Arrows Tornado Electro Dragon
P.E.K.K.A Guards Electro Dragon
Electro Spirit Arrows Goblin Demolisher Guards Tornado Electro Dragon P.E.K.K.A
P.E.K.K.A
Tornado P.E.K.K.A
Arrows Tornado Electro Dragon P.E.K.K.A
Arrows Electro Spirit Goblin Demolisher Guards Tornado Electro Dragon
Arrows Tornado Electro Spirit Goblin Demolisher Guards Electro Dragon
P.E.K.K.A Tornado
Goblin Demolisher Electro Spirit Arrows Guards Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Arrows Electro Dragon
Guards P.E.K.K.A Electro Dragon
Guards P.E.K.K.A Tornado
P.E.K.K.A Guards
Arrows Electro Spirit Goblin Demolisher Tornado Electro Dragon
Guards P.E.K.K.A
P.E.K.K.A
Electro Dragon P.E.K.K.A Electro Spirit Tornado
P.E.K.K.A Guards
P.E.K.K.A Guards Electro Dragon
P.E.K.K.A Arrows Guards Tornado
P.E.K.K.A Guards
Goblin Demolisher Electro Dragon
Guards Electro Dragon Electro Spirit Tornado P.E.K.K.A
Arrows Electro Spirit Electro Dragon P.E.K.K.A
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows Guards
Arrows Goblin Demolisher
Arrows Electro Spirit Tornado Electro Dragon
Arrows Goblin Demolisher Tornado
Arrows Goblin Demolisher Tornado Electro Dragon
Arrows Tornado Electro Dragon
Guards Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Goblin Demolisher Electro Dragon
Arrows Goblin Demolisher Electro Dragon
Arrows Tornado
Arrows Goblin Demolisher Electro Dragon
Arrows Goblin Demolisher Tornado Electro Dragon
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Goblin Demolisher Tornado Electro Spirit Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon
Electro Dragon Electro Spirit Guards
Arrows Electro Dragon
Electro Spirit Arrows Electro Dragon
P.E.K.K.A
Arrows
Electro Spirit Guards Electro Dragon
Arrows Tornado Electro Dragon
Arrows
Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Electro Dragon P.E.K.K.A
Electro Dragon Electro Spirit Guards Tornado
Tornado Electro Dragon
Electro Dragon Tornado
P.E.K.K.A
Electro Dragon

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