My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Skeleton Dragons Three Musketeers Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Goblin Cage Three Musketeers Witch Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Three Musketeers Inferno Dragon
Giant Snowball
Goblin Gang Skeleton Dragons Three Musketeers Witch Inferno Dragon
Zap
Goblin Gang Three Musketeers Witch Inferno Dragon
Barbarian Barrel
Goblin Gang Elite Barbarians Goblin Cage Three Musketeers Witch
The Log
Goblin Gang Elite Barbarians Goblin Cage Three Musketeers Witch
Earthquake
Goblin Gang Goblin Cage Witch
Arrows
Goblin Gang Skeleton Dragons Witch
Royal Delivery
Goblin Gang Skeleton Dragons Elite Barbarians Goblin Cage Three Musketeers Witch Inferno Dragon
Fireball
Goblin Gang Skeleton Dragons Elite Barbarians Goblin Cage Three Musketeers Witch Inferno Dragon
Poison
Goblin Gang Skeleton Dragons Goblin Cage Three Musketeers Witch
Lightning
Skeleton Dragons Elite Barbarians Goblin Cage Three Musketeers Witch Inferno Dragon
Rocket
Elite Barbarians Three Musketeers Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Dragons Goblin Cage Inferno Dragon Golden Knight Witch Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Skeleton Dragons Goblin Cage Inferno Dragon

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Cage Three Musketeers
Skeleton Dragons
Goblin Cage Three Musketeers Inferno Dragon
Elite Barbarians
Three Musketeers Golden Knight
Goblin Cage
Goblin Gang Skeleton Dragons Three Musketeers Witch
Three Musketeers
Goblin Gang Skeleton Dragons Elite Barbarians Goblin Cage Golden Knight
Witch
Goblin Cage
Inferno Dragon
Skeleton Dragons
Golden Knight
Elite Barbarians Three Musketeers

Defense Synergies 1 7

Goblin Gang
Skeleton Dragons Goblin Cage Inferno Dragon
Skeleton Dragons
Goblin Cage Goblin Gang Inferno Dragon
Elite Barbarians
Golden Knight
Goblin Cage
Skeleton Dragons Goblin Gang Witch Inferno Dragon
Three Musketeers
Witch
Goblin Cage
Inferno Dragon
Goblin Gang Skeleton Dragons Goblin Cage
Golden Knight
Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Goblin Cage Golden Knight
Elite Barbarians Inferno Dragon Goblin Gang Skeleton Dragons Goblin Cage Three Musketeers Witch
Goblin Gang Goblin Cage Three Musketeers Witch Skeleton Dragons Elite Barbarians Inferno Dragon
Elite Barbarians Goblin Cage Three Musketeers Witch Inferno Dragon Goblin Gang Skeleton Dragons
Elite Barbarians Goblin Cage
Goblin Gang Skeleton Dragons
Skeleton Dragons Three Musketeers Inferno Dragon Goblin Gang Goblin Cage Witch
Skeleton Dragons Goblin Cage Golden Knight
Three Musketeers Witch Inferno Dragon Goblin Gang Elite Barbarians Goblin Cage
Goblin Gang Elite Barbarians
Goblin Gang Skeleton Dragons Witch
Skeleton Dragons Three Musketeers Inferno Dragon Goblin Gang Witch
Goblin Cage Goblin Gang Skeleton Dragons Elite Barbarians Three Musketeers Witch
Three Musketeers Goblin Gang Skeleton Dragons Goblin Cage Witch Golden Knight
Elite Barbarians Inferno Dragon Goblin Gang Goblin Cage Three Musketeers
Goblin Gang Elite Barbarians Goblin Cage Three Musketeers Inferno Dragon
Three Musketeers Goblin Gang Skeleton Dragons Elite Barbarians Goblin Cage Witch
Goblin Cage Goblin Gang Skeleton Dragons Elite Barbarians Three Musketeers Witch Golden Knight
Goblin Cage Witch Skeleton Dragons Inferno Dragon
Elite Barbarians Goblin Cage Three Musketeers Inferno Dragon
Goblin Gang Skeleton Dragons Elite Barbarians Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Goblin Cage Witch
Goblin Gang Skeleton Dragons Elite Barbarians Inferno Dragon
Goblin Gang Elite Barbarians Goblin Cage Witch Golden Knight
Goblin Gang Elite Barbarians Goblin Cage
Goblin Gang Elite Barbarians Goblin Cage Three Musketeers Witch Inferno Dragon
Skeleton Dragons Goblin Gang Three Musketeers Witch
Goblin Gang Elite Barbarians Goblin Cage Witch
Elite Barbarians Goblin Cage Inferno Dragon
Goblin Cage Skeleton Dragons Elite Barbarians Witch Inferno Dragon
Witch Goblin Gang Skeleton Dragons Goblin Cage Three Musketeers Inferno Dragon
Inferno Dragon Elite Barbarians Goblin Cage Witch Golden Knight
Elite Barbarians Goblin Cage
Elite Barbarians Goblin Gang Goblin Cage Three Musketeers Witch Golden Knight
Skeleton Dragons Goblin Cage Three Musketeers Witch
Goblin Gang Elite Barbarians Witch Skeleton Dragons Goblin Cage Three Musketeers Inferno Dragon Golden Knight
Skeleton Dragons Elite Barbarians Goblin Cage Witch Inferno Dragon Golden Knight
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Golden Knight
Skeleton Dragons Golden Knight
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Witch
Skeleton Dragons Witch
Skeleton Dragons
Skeleton Dragons Golden Knight
Goblin Gang Elite Barbarians Three Musketeers
Skeleton Dragons Golden Knight
Skeleton Dragons
Skeleton Dragons Elite Barbarians Three Musketeers Golden Knight
Skeleton Dragons
Skeleton Dragons Elite Barbarians
Skeleton Dragons Three Musketeers Witch Golden Knight
Skeleton Dragons Three Musketeers
Three Musketeers
Skeleton Dragons
Skeleton Dragons Three Musketeers
Skeleton Dragons Witch Golden Knight
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Witch
Witch Inferno Dragon
Skeleton Dragons Witch Golden Knight
Skeleton Dragons Witch Golden Knight
Skeleton Dragons Golden Knight
Elite Barbarians Skeleton Dragons Witch
Skeleton Dragons Witch
Elite Barbarians
Skeleton Dragons
Skeleton Dragons
Goblin Gang Witch
Skeleton Dragons Three Musketeers Witch
Goblin Gang Skeleton Dragons Three Musketeers
Skeleton Dragons
Skeleton Dragons Elite Barbarians Three Musketeers
Goblin Gang Skeleton Dragons Elite Barbarians Witch Golden Knight
Skeleton Dragons Witch
Witch Golden Knight
Inferno Dragon
Skeleton Dragons

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: