My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Three Musketeers Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Three Musketeers Fisherman
Giant Snowball
Minions Barbarians Musketeer Three Musketeers Fisherman
Zap
Minions Three Musketeers Fisherman
Barbarian Barrel
Barbarians Musketeer Three Musketeers Electro Wizard
The Log
Barbarians Musketeer Three Musketeers Fisherman
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Musketeer Three Musketeers Fisherman Electro Wizard
Fireball
Minions Barbarians Musketeer Three Musketeers Fisherman Electro Wizard
Poison
Minions Barbarians Musketeer Three Musketeers Fisherman Electro Wizard
Lightning
Musketeer Three Musketeers Fisherman Electro Wizard
Rocket
Barbarians Musketeer Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Musketeer Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Minions Fisherman Musketeer Electro Wizard Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Minions Fisherman

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Minions
Barbarian Barrel Fisherman
Barbarians
Musketeer
Barbarian Barrel Fisherman
Three Musketeers
Barbarian Barrel
Barbarian Barrel
Minions Musketeer Three Musketeers
Fisherman
Minions Musketeer
Electro Wizard

Defense Synergies 0 11

Arrows
Barbarians Barbarian Barrel
Minions
Musketeer Barbarian Barrel Fisherman Electro Wizard
Barbarians
Arrows
Musketeer
Minions Barbarian Barrel Fisherman Electro Wizard
Three Musketeers
Barbarian Barrel
Barbarian Barrel
Arrows Minions Musketeer Three Musketeers Electro Wizard
Fisherman
Minions Musketeer
Electro Wizard
Minions Musketeer Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Barbarian Barrel Electro Wizard
Barbarians Minions Musketeer Three Musketeers Fisherman Electro Wizard
Barbarians Three Musketeers Fisherman Minions Musketeer Electro Wizard
Barbarians Three Musketeers Minions Musketeer Fisherman Electro Wizard
Arrows Barbarians Barbarian Barrel
Arrows Barbarian Barrel Minions Musketeer Electro Wizard
Minions Musketeer Three Musketeers Electro Wizard Arrows
Arrows Barbarians Musketeer Barbarian Barrel Electro Wizard
Barbarians Three Musketeers Minions Musketeer Fisherman
Barbarians Musketeer Barbarian Barrel Fisherman Electro Wizard
Minions Barbarians Electro Wizard Arrows Musketeer Barbarian Barrel Fisherman
Arrows Minions Musketeer Three Musketeers Electro Wizard
Barbarians Minions Musketeer Three Musketeers Electro Wizard
Three Musketeers Arrows Minions Barbarians Barbarian Barrel Electro Wizard
Barbarians Three Musketeers Electro Wizard
Barbarians Three Musketeers Fisherman Electro Wizard
Barbarians Three Musketeers Arrows Minions Musketeer Fisherman Electro Wizard
Arrows Minions Barbarians Musketeer Three Musketeers Barbarian Barrel Fisherman Electro Wizard
Arrows Barbarian Barrel Minions Barbarians Musketeer Fisherman Electro Wizard
Barbarians Musketeer Three Musketeers Fisherman Electro Wizard
Arrows Minions Barbarians Musketeer Barbarian Barrel Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Barrel Fisherman Electro Wizard
Electro Wizard Arrows Musketeer Barbarian Barrel Fisherman
Barbarians Minions Musketeer Fisherman Electro Wizard
Barbarians Musketeer Barbarian Barrel Fisherman Electro Wizard
Barbarians Musketeer Three Musketeers Fisherman
Arrows Minions Musketeer Three Musketeers Electro Wizard
Minions Barbarians Musketeer Electro Wizard
Barbarians Fisherman
Electro Wizard Minions Barbarians Barbarian Barrel
Barbarians Musketeer Three Musketeers
Minions Barbarians Musketeer
Arrows Barbarians Electro Wizard
Barbarians Three Musketeers
Barbarians Musketeer Three Musketeers
Barbarians Electro Wizard Minions Musketeer Three Musketeers Barbarian Barrel Fisherman
Arrows Minions Barbarians Musketeer Barbarian Barrel Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel Fisherman Electro Wizard
Arrows Barbarian Barrel
Arrows Barbarians Musketeer Barbarian Barrel
Arrows Barbarian Barrel
Arrows Minions Musketeer
Arrows Musketeer
Arrows Barbarian Barrel
Arrows Fisherman
Minions Musketeer Three Musketeers Fisherman Electro Wizard
Arrows Musketeer Barbarian Barrel Fisherman Electro Wizard
Arrows Musketeer
Musketeer Three Musketeers Barbarian Barrel Fisherman
Arrows Minions Musketeer Barbarian Barrel Fisherman
Arrows Musketeer Barbarian Barrel Fisherman
Arrows Musketeer Three Musketeers Barbarian Barrel
Arrows Musketeer Three Musketeers Barbarian Barrel
Arrows Three Musketeers Barbarian Barrel
Minions Fisherman
Arrows Musketeer Three Musketeers Barbarian Barrel Fisherman Electro Wizard
Arrows Barbarian Barrel
Minions Musketeer
Arrows
Musketeer Fisherman
Arrows Barbarians Musketeer Barbarian Barrel
Arrows Barbarian Barrel
Fisherman
Arrows Musketeer Barbarian Barrel Fisherman Electro Wizard
Arrows Musketeer Fisherman
Arrows Musketeer Barbarian Barrel Fisherman
Arrows Musketeer Electro Wizard
Electro Wizard Minions Musketeer
Arrows Musketeer
Arrows Electro Wizard
Arrows
Electro Wizard Minions Barbarians Musketeer Barbarian Barrel
Arrows Musketeer Three Musketeers Electro Wizard
Arrows Barbarian Barrel
Musketeer Three Musketeers Electro Wizard
Arrows Musketeer
Arrows
Musketeer Three Musketeers
Minions Musketeer Electro Wizard
Musketeer Electro Wizard
Musketeer Barbarian Barrel Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: