My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Ram Rider Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ram Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Ram Rider
Giant Snowball
Bomber Skeleton Army Ram Rider
Zap
Bomber Firecracker Skeleton Army Ram Rider
Barbarian Barrel
Bomber Knight Firecracker Skeleton Army
The Log
Bomber Firecracker Skeleton Army Ram Rider
Earthquake
Bomber Firecracker Skeleton Army
Arrows
Bomber Firecracker Skeleton Army
Royal Delivery
Bomber Knight Firecracker Skeleton Army Ram Rider
Fireball
Bomber Firecracker Skeleton Army Ram Rider
Poison
Bomber Firecracker Skeleton Army
Lightning
Knight Ram Rider Archer Queen
Rocket
Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Knight Firecracker Skeleton Army Ram Rider Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Knight

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Ram Rider
Zap
Firecracker Ram Rider Bomber Knight The Log
Knight
Firecracker Bomber Zap The Log Ram Rider Archer Queen
Firecracker
Zap Knight Ram Rider
Skeleton Army
The Log
Zap Knight Ram Rider
Ram Rider
Zap Bomber Knight Firecracker The Log Archer Queen
Archer Queen
Knight Ram Rider

Defense Synergies 5 14

Bomber
Knight Zap The Log
Zap
Bomber Knight Firecracker Skeleton Army The Log Ram Rider Archer Queen
Knight
Bomber Firecracker Archer Queen Zap Skeleton Army The Log
Firecracker
Knight The Log Zap Skeleton Army
Skeleton Army
Zap Knight Firecracker The Log Archer Queen
The Log
Firecracker Archer Queen Bomber Zap Knight Skeleton Army Ram Rider
Ram Rider
Zap The Log
Archer Queen
Knight The Log Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Firecracker The Log Ram Rider
Skeleton Army Zap Knight Firecracker The Log Ram Rider
Skeleton Army Ram Rider Bomber Knight
Skeleton Army Knight Firecracker Ram Rider
Bomber Firecracker Skeleton Army The Log
Skeleton Army The Log Bomber Zap Firecracker
Ram Rider Zap Firecracker
Zap The Log Ram Rider
Skeleton Army Archer Queen
Knight Skeleton Army Bomber Firecracker
Skeleton Army Bomber Zap Knight Firecracker The Log Ram Rider
Zap Firecracker Ram Rider
Skeleton Army Bomber Zap Knight The Log Ram Rider
Bomber Skeleton Army Zap Firecracker The Log
Skeleton Army Knight Ram Rider
Skeleton Army Zap The Log Ram Rider
Bomber Knight Firecracker Skeleton Army
Bomber Zap Knight Firecracker Skeleton Army The Log Ram Rider
Zap The Log Bomber Knight Firecracker Ram Rider
Ram Rider
Bomber Skeleton Army Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap
Bomber Zap Knight Firecracker The Log
Skeleton Army Zap Knight The Log Ram Rider
Skeleton Army Zap Knight The Log Ram Rider
Knight Skeleton Army Ram Rider
Firecracker Zap Ram Rider
Skeleton Army Knight Ram Rider
Knight Skeleton Army
Zap Knight Firecracker Skeleton Army The Log
Skeleton Army
Knight
Skeleton Army Zap The Log Archer Queen
Skeleton Army Knight Ram Rider
Bomber Firecracker Skeleton Army
Skeleton Army Bomber Zap Knight Firecracker The Log Archer Queen
Bomber Zap Firecracker The Log Archer Queen
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Zap The Log Ram Rider
The Log
Knight Firecracker The Log
Bomber Zap Firecracker The Log
Firecracker Zap Ram Rider
Bomber Firecracker The Log
The Log Zap Firecracker Ram Rider
The Log Zap Firecracker Ram Rider
Firecracker Zap Knight The Log Ram Rider
Zap Firecracker Archer Queen
Knight Firecracker The Log
Firecracker
Zap Firecracker The Log
Bomber Zap Firecracker The Log
Firecracker The Log
Bomber
Bomber Zap Firecracker The Log
Bomber Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log Bomber
Firecracker The Log Zap Ram Rider
Zap The Log Ram Rider
Zap Firecracker The Log
Zap Firecracker
Zap Firecracker
Bomber Zap The Log
Zap Firecracker
Firecracker The Log
Zap Skeleton Army
Zap Firecracker Ram Rider Archer Queen
The Log
Knight Firecracker
The Log Bomber Zap Firecracker
Zap Archer Queen
Firecracker Archer Queen
Zap Firecracker The Log Archer Queen
Firecracker Zap Archer Queen
Zap Firecracker The Log Archer Queen
Firecracker

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