My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Baby Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Minion Horde Bandit
Giant Snowball
Archers Goblin Gang Barbarians Minion Horde Baby Dragon
Zap
Archers Goblin Gang Minion Horde Bandit
Barbarian Barrel
Archers Goblin Gang Barbarians Wizard Bandit
The Log
Archers Goblin Gang Barbarians Bandit
Earthquake
Archers Goblin Gang Barbarians
Arrows
Archers Goblin Gang Minion Horde
Royal Delivery
Archers Goblin Gang Barbarians Minion Horde Wizard Baby Dragon Bandit
Fireball
Archers Goblin Gang Barbarians Minion Horde Wizard Baby Dragon Bandit
Poison
Archers Goblin Gang Barbarians Minion Horde Wizard
Lightning
Wizard Baby Dragon Bandit
Rocket
Barbarians Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Goblin Gang Bandit Baby Dragon Barbarians Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Goblin Gang Bandit

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Baby Dragon Bandit
Goblin Gang
Baby Dragon Bandit
Barbarians
Minion Horde
Rage
Wizard
Rage Bandit
Rage
Minion Horde Wizard
Baby Dragon
Archers Goblin Gang Bandit
Bandit
Archers Goblin Gang Wizard Baby Dragon

Defense Synergies 0 8

Archers
Goblin Gang Baby Dragon Bandit
Goblin Gang
Archers Barbarians Bandit
Barbarians
Goblin Gang Minion Horde
Minion Horde
Barbarians
Wizard
Bandit
Rage
Baby Dragon
Archers Bandit
Bandit
Archers Goblin Gang Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Baby Dragon
Barbarians Minion Horde Goblin Gang Bandit
Goblin Gang Barbarians Minion Horde Archers Bandit
Barbarians Minion Horde Goblin Gang Bandit
Barbarians
Goblin Gang Archers Baby Dragon Bandit
Minion Horde Archers Goblin Gang Wizard Baby Dragon
Barbarians Baby Dragon Bandit
Barbarians Minion Horde Goblin Gang
Goblin Gang Archers Barbarians Minion Horde Bandit
Archers Goblin Gang Barbarians Minion Horde Wizard Baby Dragon Bandit
Minion Horde Archers Goblin Gang Wizard Baby Dragon
Barbarians Minion Horde Goblin Gang Wizard Bandit
Wizard Goblin Gang Barbarians Minion Horde Baby Dragon
Barbarians Goblin Gang Minion Horde Bandit
Barbarians Minion Horde Goblin Gang Bandit
Barbarians Minion Horde Wizard Goblin Gang
Archers Goblin Gang Barbarians Minion Horde Wizard Baby Dragon Bandit
Wizard Baby Dragon Archers Barbarians Bandit
Barbarians
Goblin Gang Wizard Archers Barbarians Minion Horde Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Archers Bandit
Bandit Archers Goblin Gang Wizard Baby Dragon
Goblin Gang Barbarians Bandit Minion Horde
Goblin Gang Barbarians Minion Horde Bandit
Barbarians Goblin Gang Minion Horde Bandit
Wizard Archers Goblin Gang Minion Horde Baby Dragon
Goblin Gang Archers Barbarians Minion Horde Bandit
Barbarians Minion Horde
Minion Horde Barbarians Baby Dragon Bandit
Goblin Gang Barbarians Minion Horde
Barbarians Minion Horde
Barbarians
Barbarians Goblin Gang Minion Horde Wizard Bandit
Wizard Archers Barbarians Minion Horde Baby Dragon
Goblin Gang Barbarians Archers Minion Horde Baby Dragon
Archers Barbarians Minion Horde Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon Bandit
Baby Dragon Bandit
Minion Horde Baby Dragon Bandit
Barbarians
Wizard Minion Horde Baby Dragon
Wizard Minion Horde Baby Dragon
Archers Minion Horde Wizard Baby Dragon
Wizard Baby Dragon
Wizard Bandit
Goblin Gang Minion Horde
Minion Horde Wizard Bandit
Archers Wizard Baby Dragon
Baby Dragon Bandit
Minion Horde Baby Dragon Bandit
Baby Dragon
Minion Horde Wizard Baby Dragon Bandit
Minion Horde Wizard Baby Dragon Bandit
Minion Horde
Archers Wizard Baby Dragon Bandit
Wizard Baby Dragon
Minion Horde Baby Dragon
Wizard
Barbarians Minion Horde Baby Dragon
Wizard Baby Dragon
Minion Horde
Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit
Baby Dragon Bandit
Archers Minion Horde Wizard Baby Dragon
Minion Horde Wizard
Minion Horde
Minion Horde Wizard Bandit
Minion Horde
Minion Horde
Wizard
Minion Horde Archers Goblin Gang Barbarians Bandit
Archers Wizard Baby Dragon
Goblin Gang Minion Horde Wizard Baby Dragon
Wizard Baby Dragon
Minion Horde
Goblin Gang Minion Horde Baby Dragon
Baby Dragon Bandit
Wizard

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