My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Musketeer Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Flying Machine Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel Giant Skeleton
Giant Snowball
Archers Goblin Gang Musketeer Flying Machine Goblin Barrel
Zap
Archers Goblin Gang Flying Machine Goblin Barrel
Barbarian Barrel
Archers Goblin Gang Musketeer Goblin Barrel Giant Skeleton Electro Wizard
The Log
Archers Goblin Gang Musketeer Goblin Barrel Giant Skeleton
Earthquake
Archers Goblin Gang Goblin Barrel
Arrows
Archers Goblin Gang Flying Machine Goblin Barrel
Royal Delivery
Archers Goblin Gang Musketeer Flying Machine Goblin Barrel Giant Skeleton Electro Wizard
Fireball
Archers Goblin Gang Musketeer Flying Machine Goblin Barrel Electro Wizard
Poison
Archers Goblin Gang Musketeer Flying Machine Electro Wizard
Lightning
Musketeer Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Gang Goblin Barrel Musketeer Flying Machine Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Goblin Gang Goblin Barrel

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant Skeleton
Goblin Gang
Goblin Barrel Giant Skeleton
Musketeer
Giant Skeleton The Log
Flying Machine
Giant Skeleton
Goblin Barrel
Goblin Gang Giant Skeleton
Giant Skeleton
Archers Goblin Gang Musketeer Flying Machine Goblin Barrel The Log Electro Wizard
The Log
Musketeer Giant Skeleton
Electro Wizard
Giant Skeleton

Defense Synergies 2 17

Archers
Goblin Gang Giant Skeleton The Log Electro Wizard
Goblin Gang
Musketeer Archers Flying Machine Giant Skeleton The Log Electro Wizard
Musketeer
Goblin Gang The Log Flying Machine Giant Skeleton Electro Wizard
Flying Machine
Goblin Gang Musketeer Giant Skeleton The Log Electro Wizard
Goblin Barrel
Giant Skeleton
Archers Goblin Gang Musketeer Flying Machine The Log Electro Wizard
The Log
Musketeer Archers Goblin Gang Flying Machine Giant Skeleton Electro Wizard
Electro Wizard
Archers Goblin Gang Musketeer Flying Machine Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Flying Machine The Log Electro Wizard
Goblin Gang Musketeer Flying Machine The Log Electro Wizard
Goblin Gang Archers Musketeer Giant Skeleton Electro Wizard
Goblin Gang Musketeer Electro Wizard
Giant Skeleton The Log
Goblin Gang The Log Archers Musketeer Flying Machine Electro Wizard
Musketeer Electro Wizard Archers Goblin Gang Flying Machine
Musketeer Flying Machine Giant Skeleton The Log Electro Wizard
Goblin Gang Musketeer
Goblin Gang Archers Musketeer Giant Skeleton Electro Wizard
Archers Goblin Gang Electro Wizard Musketeer Flying Machine Giant Skeleton The Log
Musketeer Archers Goblin Gang Flying Machine Electro Wizard
Goblin Gang Musketeer Flying Machine Giant Skeleton The Log Electro Wizard
Goblin Gang The Log Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang The Log Electro Wizard
Goblin Gang Musketeer Electro Wizard
Archers Goblin Gang Musketeer Flying Machine The Log Electro Wizard
The Log Archers Musketeer Flying Machine Giant Skeleton Electro Wizard
Musketeer Electro Wizard
Goblin Gang Archers Musketeer Flying Machine Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Giant Skeleton Electro Wizard
Electro Wizard Archers Goblin Gang Musketeer Flying Machine The Log
Goblin Gang Giant Skeleton Musketeer The Log Electro Wizard
Goblin Gang Giant Skeleton Musketeer The Log Electro Wizard
Giant Skeleton Goblin Gang Musketeer
Archers Goblin Gang Musketeer Flying Machine Electro Wizard
Goblin Gang Archers Musketeer Flying Machine Giant Skeleton Electro Wizard
Giant Skeleton
Giant Skeleton Electro Wizard Flying Machine The Log
Goblin Gang Musketeer
Musketeer Flying Machine Giant Skeleton
Giant Skeleton The Log Electro Wizard
Giant Skeleton Goblin Gang
Archers Musketeer Flying Machine
Goblin Gang Electro Wizard Archers Musketeer Flying Machine Giant Skeleton The Log
Archers Musketeer Flying Machine Giant Skeleton The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Flying Machine Giant Skeleton The Log
Musketeer Flying Machine The Log Electro Wizard
Flying Machine Giant Skeleton The Log
Musketeer Flying Machine Giant Skeleton The Log
The Log
Musketeer Flying Machine
Archers Musketeer Flying Machine The Log
The Log Flying Machine
The Log Flying Machine
Goblin Gang Musketeer Electro Wizard
Musketeer Flying Machine The Log Electro Wizard
Archers Musketeer Flying Machine
Flying Machine Musketeer The Log
Musketeer Flying Machine
Musketeer Flying Machine The Log
Musketeer Flying Machine The Log
Musketeer Flying Machine The Log
Archers Musketeer Flying Machine The Log Electro Wizard
Flying Machine The Log
Musketeer Giant Skeleton The Log
Musketeer The Log
Musketeer Flying Machine The Log
The Log
The Log Musketeer Flying Machine Electro Wizard
Musketeer Flying Machine The Log
Musketeer The Log
Archers Musketeer Flying Machine Electro Wizard
Electro Wizard Musketeer Flying Machine
Musketeer The Log
Electro Wizard
Giant Skeleton
The Log
Electro Wizard Archers Goblin Gang Musketeer Flying Machine
Archers Musketeer Flying Machine Electro Wizard
The Log
Goblin Gang Musketeer Flying Machine Electro Wizard
The Log Musketeer Flying Machine
Giant Skeleton
Musketeer Flying Machine
Goblin Gang Musketeer Flying Machine Giant Skeleton The Log Electro Wizard
Musketeer Flying Machine Electro Wizard
Musketeer Flying Machine Giant Skeleton The Log Electro Wizard

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