My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Elite Barbarians Hog Rider
Giant Snowball
Bats Archers Hog Rider Lumberjack
Zap
Bats Archers
Barbarian Barrel
Archers Knight Elite Barbarians Executioner Lumberjack
The Log
Archers Elite Barbarians Hog Rider Lumberjack
Earthquake
Archers Hog Rider
Arrows
Bats Archers
Royal Delivery
Bats Archers Knight Elite Barbarians Hog Rider Executioner Lumberjack
Fireball
Archers Elite Barbarians Hog Rider Executioner Lumberjack
Poison
Bats Archers Executioner
Lightning
Knight Elite Barbarians Executioner Lumberjack
Rocket
Elite Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Knight Hog Rider Lumberjack Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Knight

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap Elite Barbarians Lumberjack
Zap
Elite Barbarians Hog Rider Bats Archers Knight Executioner Lumberjack
Archers
Knight Zap Elite Barbarians Hog Rider Lumberjack
Knight
Bats Archers Hog Rider Executioner Zap Elite Barbarians Lumberjack
Elite Barbarians
Zap Bats Archers Knight Hog Rider Lumberjack
Hog Rider
Bats Zap Knight Archers Elite Barbarians Executioner Lumberjack
Executioner
Knight Zap Hog Rider
Lumberjack
Bats Zap Archers Knight Elite Barbarians Hog Rider

Defense Synergies 3 10

Bats
Knight Zap Lumberjack
Zap
Bats Archers Knight Elite Barbarians Executioner Lumberjack
Archers
Knight Zap Lumberjack
Knight
Bats Archers Executioner Zap Lumberjack
Elite Barbarians
Zap
Hog Rider
Executioner
Knight Zap Lumberjack
Lumberjack
Bats Zap Archers Knight Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Executioner
Elite Barbarians Lumberjack Bats Zap Knight Executioner
Lumberjack Bats Archers Knight Elite Barbarians Executioner
Elite Barbarians Lumberjack Bats Knight
Elite Barbarians Lumberjack
Bats Zap Archers Executioner Lumberjack
Bats Zap Archers Executioner
Zap
Elite Barbarians Lumberjack
Knight Elite Barbarians Archers Lumberjack
Bats Archers Executioner Zap Knight Lumberjack
Executioner Bats Zap Archers
Lumberjack Bats Zap Knight Elite Barbarians
Executioner Bats Zap Lumberjack
Elite Barbarians Knight Lumberjack
Zap Elite Barbarians Lumberjack
Bats Knight Elite Barbarians Executioner Lumberjack
Bats Zap Archers Knight Elite Barbarians Executioner Lumberjack
Zap Executioner Bats Archers Knight Lumberjack
Elite Barbarians Lumberjack
Bats Archers Knight Elite Barbarians Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Archers Elite Barbarians
Zap Archers Knight Elite Barbarians Executioner Lumberjack
Lumberjack Bats Zap Knight Elite Barbarians
Lumberjack Bats Zap Knight Elite Barbarians
Knight Elite Barbarians Executioner Lumberjack
Executioner Bats Zap Archers
Bats Archers Knight Elite Barbarians Lumberjack
Knight Elite Barbarians Lumberjack
Zap Bats Knight Elite Barbarians
Bats Knight Elite Barbarians Lumberjack
Zap Elite Barbarians
Elite Barbarians Knight Executioner Lumberjack
Archers Executioner
Elite Barbarians Bats Zap Archers Knight Executioner Lumberjack
Bats Executioner Zap Archers Elite Barbarians
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Executioner
Knight
Executioner Zap
Executioner Bats Zap
Archers Executioner
Zap Executioner
Zap
Bats Elite Barbarians Lumberjack
Zap Knight
Zap Archers Executioner
Knight Elite Barbarians Executioner
Zap Elite Barbarians
Zap Executioner
Executioner
Bats
Zap Archers Executioner
Zap
Zap
Zap Executioner
Zap Executioner
Zap
Zap
Elite Barbarians Bats Zap Archers Executioner
Zap Bats
Elite Barbarians
Zap
Zap
Zap Bats Archers
Zap Archers Executioner
Knight Executioner Lumberjack
Zap Executioner
Zap
Elite Barbarians Executioner
Zap Bats Elite Barbarians
Bats Zap Executioner
Zap Executioner

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