My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Firecracker P.E.K.K.A Princess Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Sparky
Giant Snowball
Bats Archers Princess
Zap
Bats Archers Firecracker Princess Sparky
Barbarian Barrel
Archers Firecracker Princess Sparky
The Log
Archers Firecracker Princess Sparky
Earthquake
Archers Firecracker
Arrows
Bats Archers Firecracker Princess
Royal Delivery
Bats Archers Firecracker P.E.K.K.A Princess Sparky
Fireball
Archers Firecracker Princess Sparky
Poison
Bats Archers Firecracker Princess Sparky
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison The Log Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison P.E.K.K.A Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Firecracker Princess Poison Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Firecracker

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker P.E.K.K.A Sparky
Archers
P.E.K.K.A
Firecracker
Bats P.E.K.K.A Princess Sparky
Poison
P.E.K.K.A The Log
P.E.K.K.A
Poison Bats Archers Firecracker The Log Princess
The Log
Poison P.E.K.K.A Princess Sparky
Princess
Firecracker P.E.K.K.A The Log Sparky
Sparky
Bats Firecracker The Log Princess

Defense Synergies 2 14

Bats
Firecracker P.E.K.K.A The Log Sparky
Archers
Firecracker P.E.K.K.A The Log
Firecracker
The Log Bats Archers P.E.K.K.A Princess
Poison
The Log Sparky
P.E.K.K.A
The Log Bats Archers Firecracker Princess
The Log
Firecracker P.E.K.K.A Bats Archers Poison Princess Sparky
Princess
Firecracker P.E.K.K.A The Log
Sparky
Bats Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Sparky
P.E.K.K.A Sparky Bats Firecracker The Log
P.E.K.K.A Sparky Bats Archers
P.E.K.K.A Sparky Bats Firecracker
Firecracker Poison P.E.K.K.A The Log Princess Sparky
The Log Bats Archers Firecracker
Bats Archers Firecracker Poison Princess
Poison P.E.K.K.A The Log Sparky
P.E.K.K.A Sparky Princess
Archers Firecracker Sparky
Bats Archers Poison Firecracker The Log Princess
Bats Archers Firecracker Poison Princess
P.E.K.K.A Sparky Bats The Log
Sparky Bats Firecracker Poison P.E.K.K.A The Log Princess
P.E.K.K.A Sparky
P.E.K.K.A The Log Sparky
Sparky Bats Firecracker Poison P.E.K.K.A
Bats Archers Firecracker The Log
Poison The Log Bats Archers Firecracker Princess
P.E.K.K.A Sparky
Bats Archers Firecracker Poison P.E.K.K.A The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers P.E.K.K.A Sparky
Poison Archers Firecracker The Log
P.E.K.K.A Bats The Log Sparky
P.E.K.K.A Bats The Log Sparky
P.E.K.K.A Sparky
Firecracker Poison Bats Archers Princess
P.E.K.K.A Sparky Bats Archers
P.E.K.K.A Sparky
P.E.K.K.A Bats Firecracker Poison The Log Sparky
P.E.K.K.A Sparky
P.E.K.K.A Bats Sparky
P.E.K.K.A Poison The Log
P.E.K.K.A Sparky
Archers Firecracker Princess Sparky
Sparky Bats Archers Firecracker Poison P.E.K.K.A The Log
Bats Poison Archers Firecracker P.E.K.K.A The Log Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Firecracker The Log Sparky
Firecracker Poison The Log Princess
Poison The Log Sparky
Firecracker Poison The Log Sparky
Poison Firecracker The Log Sparky
Firecracker Poison Bats Princess
Archers Firecracker Poison The Log Princess Sparky
Poison The Log Firecracker Princess
Poison The Log Firecracker
Bats Poison Sparky
Firecracker Poison The Log Princess Sparky
Poison Archers Firecracker Princess
Poison Firecracker The Log Princess Sparky
Firecracker Poison Princess
Princess Firecracker Poison The Log Sparky
Firecracker Poison The Log Princess Sparky
Firecracker Poison The Log Princess Sparky
Poison Sparky
Bats Sparky
Archers Firecracker Poison The Log Princess Sparky
Firecracker Poison The Log Princess
Poison The Log Sparky
Poison Princess
The Log Sparky
Poison The Log
Firecracker Poison The Log Princess Sparky
Firecracker Poison The Log Princess Sparky
Poison The Log Princess Sparky
Poison Firecracker The Log Sparky
Poison Bats Archers Firecracker Princess Sparky
Bats Firecracker Poison
Sparky
Poison The Log Sparky
Firecracker Poison Princess Sparky
P.E.K.K.A Sparky
Firecracker Poison The Log Princess Sparky
Bats Archers Princess
Poison Archers Firecracker Princess
The Log
Poison Firecracker Princess Sparky
The Log Firecracker Poison Princess
Poison Sparky
Firecracker P.E.K.K.A Sparky
Bats Firecracker Poison The Log Princess Sparky
Firecracker Bats Poison Princess
Poison Firecracker The Log Princess Sparky
P.E.K.K.A Sparky
Firecracker Sparky

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