My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Collector Giant Skeleton Goblin Giant Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Giant Skeleton Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Giant Skeleton Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton
Giant Snowball
Archers
Zap
Archers Goblin Giant
Barbarian Barrel
Electro Spirit Archers Giant Skeleton Royal Ghost Electro Wizard
The Log
Electro Spirit Archers Giant Skeleton
Earthquake
Archers Elixir Collector
Arrows
Electro Spirit Archers
Royal Delivery
Electro Spirit Archers Giant Skeleton Royal Ghost Electro Wizard
Fireball
Archers Elixir Collector Electro Wizard
Poison
Archers Elixir Collector Electro Wizard
Lightning
Elixir Collector Electro Wizard
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Elixir Collector Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Archers Royal Ghost Electro Wizard Elixir Collector Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Giant Snowball Archers Royal Ghost

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Giant Skeleton Goblin Giant
Giant Snowball
Electro Spirit Archers Giant Skeleton Goblin Giant Royal Ghost Electro Wizard
Archers
Giant Snowball Giant Skeleton Goblin Giant Royal Ghost
Elixir Collector
Giant Skeleton
Electro Spirit Giant Snowball Archers Electro Wizard
Goblin Giant
Electro Spirit Giant Snowball Archers Electro Wizard
Royal Ghost
Giant Snowball Archers Electro Wizard
Electro Wizard
Giant Snowball Giant Skeleton Goblin Giant Royal Ghost

Defense Synergies 0 13

Electro Spirit
Giant Snowball Electro Wizard
Giant Snowball
Electro Spirit Archers Giant Skeleton Goblin Giant Royal Ghost Electro Wizard
Archers
Giant Snowball Giant Skeleton Goblin Giant Electro Wizard
Elixir Collector
Giant Skeleton
Giant Snowball Archers Electro Wizard
Goblin Giant
Giant Snowball Archers Electro Wizard
Royal Ghost
Giant Snowball Electro Wizard
Electro Wizard
Electro Spirit Giant Snowball Archers Giant Skeleton Goblin Giant Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant Electro Wizard
Electro Wizard
Giant Snowball Archers Giant Skeleton Electro Wizard
Electro Wizard
Giant Skeleton
Electro Spirit Giant Snowball Archers Royal Ghost Electro Wizard
Giant Snowball Electro Wizard Electro Spirit Archers
Electro Spirit Giant Skeleton Goblin Giant Electro Wizard
Giant Snowball Archers Giant Skeleton Royal Ghost Electro Wizard
Archers Electro Wizard Electro Spirit Giant Snowball Giant Skeleton Goblin Giant Royal Ghost
Giant Snowball Archers Electro Wizard
Giant Snowball Giant Skeleton Electro Wizard
Electro Spirit Giant Snowball Royal Ghost Electro Wizard
Electro Wizard
Giant Snowball Electro Wizard
Electro Wizard
Electro Spirit Giant Snowball Archers Royal Ghost Electro Wizard
Giant Snowball Electro Spirit Archers Giant Skeleton Royal Ghost Electro Wizard
Electro Wizard
Royal Ghost Electro Spirit Giant Snowball Archers Giant Skeleton Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Archers Giant Skeleton Royal Ghost Electro Wizard
Electro Wizard Giant Snowball Archers Royal Ghost
Giant Skeleton Goblin Giant Electro Wizard
Giant Skeleton Goblin Giant Electro Wizard
Giant Skeleton Goblin Giant
Electro Spirit Giant Snowball Archers Goblin Giant Electro Wizard
Archers Giant Skeleton Goblin Giant Electro Wizard
Giant Skeleton Goblin Giant
Giant Skeleton Electro Wizard Electro Spirit Giant Snowball
Goblin Giant
Giant Skeleton
Giant Snowball Giant Skeleton Goblin Giant Electro Wizard
Giant Skeleton Goblin Giant
Archers
Electro Wizard Electro Spirit Archers Giant Skeleton Goblin Giant
Electro Spirit Giant Snowball Archers Giant Skeleton Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Royal Ghost
Giant Snowball Royal Ghost Electro Wizard
Giant Skeleton Goblin Giant
Giant Skeleton
Giant Snowball
Electro Spirit Giant Snowball Goblin Giant
Archers
Giant Snowball
Giant Snowball
Giant Snowball Electro Wizard
Electro Wizard
Giant Snowball Archers
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Archers Electro Wizard
Giant Snowball
Giant Skeleton
Giant Snowball
Giant Snowball
Giant Snowball Electro Spirit
Giant Snowball Royal Ghost Electro Wizard
Giant Snowball
Giant Snowball Archers Electro Wizard
Electro Wizard Electro Spirit Giant Snowball
Giant Snowball
Giant Snowball
Electro Spirit Giant Snowball Electro Wizard
Giant Skeleton
Giant Snowball
Electro Wizard Electro Spirit Archers
Giant Snowball Archers Electro Wizard
Electro Wizard
Giant Snowball
Giant Snowball Giant Skeleton
Electro Spirit Giant Snowball Giant Skeleton Electro Wizard
Giant Snowball Electro Wizard
Giant Snowball Giant Skeleton Goblin Giant Royal Ghost Electro Wizard

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