My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers X-Bow Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Skeleton Army
Giant Snowball
Skeletons Archers Cannon Skeleton Army Little Prince
Zap
Skeletons Archers Cannon Skeleton Army X-Bow Little Prince
Barbarian Barrel
Skeletons Archers Cannon Skeleton Army X-Bow Little Prince
The Log
Skeletons Archers Cannon Skeleton Army X-Bow Little Prince
Earthquake
Skeletons Archers Cannon Skeleton Army X-Bow
Arrows
Skeletons Archers Skeleton Army Little Prince
Royal Delivery
Skeletons Archers Skeleton Army Little Prince
Fireball
Archers Cannon Skeleton Army X-Bow Little Prince
Poison
Archers Cannon Skeleton Army X-Bow Little Prince
Lightning
Cannon X-Bow Little Prince
Rocket
X-Bow Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Cannon Skeleton Army Little Prince Fireball X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Archers Cannon

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
X-Bow
Cannon
Fireball
X-Bow The Log Little Prince
Skeleton Army
X-Bow
X-Bow
Fireball The Log Archers Skeleton Army
The Log
X-Bow Fireball Little Prince
Little Prince
Fireball The Log

Defense Synergies 6 15

Skeletons
Cannon X-Bow Archers The Log Little Prince
Archers
Skeletons Cannon Skeleton Army X-Bow The Log
Cannon
Skeletons The Log Archers Fireball Skeleton Army X-Bow Little Prince
Fireball
X-Bow The Log Cannon Little Prince
Skeleton Army
Archers Cannon X-Bow The Log
X-Bow
Skeletons Fireball The Log Archers Cannon Skeleton Army
The Log
Cannon Fireball X-Bow Skeletons Archers Skeleton Army Little Prince
Little Prince
Skeletons Cannon Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball X-Bow The Log
Skeleton Army Skeletons Cannon X-Bow The Log
Cannon Skeleton Army Skeletons Archers
Cannon Skeleton Army Skeletons
Fireball Skeleton Army X-Bow The Log
Fireball Skeleton Army The Log Skeletons Archers Cannon X-Bow
Archers Cannon Fireball X-Bow Little Prince
Cannon Fireball X-Bow The Log
Cannon Skeletons Skeleton Army X-Bow
Skeleton Army Skeletons Archers Cannon Little Prince
Archers Skeleton Army Skeletons Cannon Fireball X-Bow The Log
Archers Fireball
Cannon Skeleton Army Skeletons Fireball X-Bow The Log
Fireball Skeleton Army Cannon X-Bow The Log
Skeleton Army Cannon X-Bow
Skeleton Army Cannon Fireball X-Bow The Log
Skeletons Cannon Fireball Skeleton Army X-Bow
Cannon Fireball Archers Skeleton Army X-Bow The Log Little Prince
The Log Archers Cannon Fireball Little Prince
Cannon
Skeleton Army Archers Cannon Fireball The Log Little Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Archers Fireball X-Bow
Fireball Archers X-Bow The Log
Skeleton Army Skeletons The Log
Skeleton Army Fireball X-Bow The Log
Skeletons Cannon Skeleton Army
Fireball Skeletons Archers
Skeleton Army Skeletons Archers Fireball
Skeleton Army
Skeletons Fireball Skeleton Army X-Bow The Log
Skeletons Cannon Skeleton Army
Skeleton Army Fireball The Log
Skeleton Army Skeletons Cannon Fireball
Archers Cannon Fireball Skeleton Army
Skeleton Army Skeletons Archers Fireball X-Bow The Log Little Prince
Archers Cannon Fireball The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball The Log
Fireball The Log
Fireball
Archers The Log
Fireball X-Bow The Log
Fireball The Log X-Bow
Fireball X-Bow
Fireball X-Bow The Log
Fireball Archers
Fireball The Log
Fireball X-Bow
Fireball X-Bow The Log
X-Bow Fireball The Log
Fireball X-Bow The Log
Fireball
Archers Fireball X-Bow The Log
Fireball X-Bow The Log Little Prince
Fireball X-Bow The Log
Fireball
X-Bow The Log
Fireball X-Bow The Log
The Log Fireball Little Prince
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Archers Fireball X-Bow Little Prince
Fireball
Fireball
Fireball X-Bow The Log
Fireball
Fireball The Log
Archers Fireball Skeleton Army X-Bow
Fireball Archers
The Log Fireball
Fireball
The Log Fireball
Fireball
Fireball The Log
Fireball
Fireball X-Bow The Log Little Prince
Fireball

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