My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Firecracker Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Goblin Barrel
Giant Snowball
Skeletons Archers Goblin Barrel Witch
Zap
Skeletons Archers Firecracker Goblin Barrel Witch
Barbarian Barrel
Skeletons Archers Firecracker Goblin Barrel Witch
The Log
Skeletons Archers Firecracker Mini P.E.K.K.A Goblin Barrel Witch
Earthquake
Skeletons Archers Firecracker Goblin Barrel Witch
Arrows
Skeletons Archers Firecracker Goblin Barrel Witch
Royal Delivery
Skeletons Archers Firecracker Mini P.E.K.K.A Goblin Barrel Witch
Fireball
Archers Firecracker Goblin Barrel Witch
Poison
Archers Firecracker Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Arrows Firecracker Goblin Barrel Mini P.E.K.K.A Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Arrows Firecracker

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Arrows Mini P.E.K.K.A Mega Knight
Arrows
Archers Mini P.E.K.K.A Goblin Barrel Mega Knight
Firecracker
Mini P.E.K.K.A Goblin Barrel Mega Knight
Mini P.E.K.K.A
Archers Arrows Firecracker Mega Knight
Goblin Barrel
Arrows Firecracker Mega Knight
Witch
Mega Knight
Mega Knight
Archers Arrows Firecracker Mini P.E.K.K.A Goblin Barrel Witch

Defense Synergies 1 13

Skeletons
Archers Firecracker Mini P.E.K.K.A Witch
Archers
Skeletons Firecracker Mini P.E.K.K.A Witch Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A
Firecracker
Skeletons Archers Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Skeletons Archers Arrows Firecracker Witch
Goblin Barrel
Witch
Skeletons Archers Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Archers Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Skeletons Firecracker Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Skeletons Archers
Mini P.E.K.K.A Witch Skeletons Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Skeletons Archers Firecracker Mega Knight
Archers Arrows Firecracker Witch
Arrows Mega Knight
Mini P.E.K.K.A Witch Skeletons
Skeletons Archers Firecracker Mini P.E.K.K.A Mega Knight
Archers Witch Skeletons Arrows Firecracker Mega Knight
Arrows Archers Firecracker Witch
Mini P.E.K.K.A Mega Knight Skeletons Witch
Mega Knight Arrows Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Arrows Firecracker Mini P.E.K.K.A Witch
Arrows Mega Knight Archers Firecracker Witch
Arrows Witch Archers Firecracker Mega Knight
Mini P.E.K.K.A
Mega Knight Archers Arrows Firecracker Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Archers Witch
Archers Arrows Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Skeletons Mini P.E.K.K.A Witch Mega Knight
Arrows Firecracker Skeletons Archers Witch
Mini P.E.K.K.A Skeletons Archers Witch
Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Firecracker Mini P.E.K.K.A Witch
Witch Skeletons
Mega Knight Mini P.E.K.K.A Witch
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Skeletons Witch
Archers Firecracker Witch Mega Knight
Witch Skeletons Archers Firecracker Mini P.E.K.K.A
Arrows Mega Knight Archers Firecracker Mini P.E.K.K.A Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Witch
Archers Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A
Firecracker Arrows
Archers Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker Mega Knight
Arrows
Mini P.E.K.K.A
Archers Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Witch Mega Knight
Witch
Arrows Firecracker Witch
Arrows Witch Mega Knight
Arrows Firecracker
Archers Arrows Firecracker Witch
Firecracker Witch
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Archers Witch
Archers Arrows Firecracker Witch
Arrows
Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker Witch Mega Knight
Firecracker Mega Knight

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