My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Suspicious Bush Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Hogs
Giant Snowball
Archers Cannon Dart Goblin Royal Hogs Witch
Zap
Archers Cannon Dart Goblin Royal Hogs Witch
Barbarian Barrel
Archers Cannon Dart Goblin Royal Hogs Witch
The Log
Archers Cannon Suspicious Bush Dart Goblin Royal Hogs Witch
Earthquake
Archers Cannon Royal Hogs Witch
Arrows
Archers Suspicious Bush Dart Goblin Royal Hogs Witch
Royal Delivery
Archers Dart Goblin Royal Hogs Witch
Fireball
Archers Cannon Suspicious Bush Dart Goblin Royal Hogs Witch
Poison
Archers Cannon Suspicious Bush Dart Goblin Royal Hogs Witch
Lightning
Cannon Witch
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Archers Arrows Cannon Dart Goblin Royal Hogs Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Archers Arrows Cannon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Hogs Mega Knight
Arrows
Royal Hogs Archers Mega Knight
Cannon
Suspicious Bush
Dart Goblin
Royal Hogs Mega Knight
Royal Hogs
Arrows Archers Dart Goblin Mega Knight
Witch
Mega Knight
Mega Knight
Archers Arrows Dart Goblin Royal Hogs Witch

Defense Synergies 1 9

Archers
Cannon Dart Goblin Witch Mega Knight
Arrows
Mega Knight Cannon
Cannon
Archers Arrows Dart Goblin Witch
Suspicious Bush
Dart Goblin
Archers Cannon Mega Knight
Royal Hogs
Witch
Archers Cannon Mega Knight
Mega Knight
Arrows Archers Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin
Cannon Dart Goblin Witch Mega Knight
Cannon Witch Mega Knight Archers Dart Goblin
Cannon Witch Dart Goblin Mega Knight
Arrows Mega Knight
Arrows Archers Cannon Dart Goblin Mega Knight
Dart Goblin Archers Arrows Cannon Witch
Arrows Cannon Dart Goblin Mega Knight
Cannon Witch
Archers Cannon Dart Goblin Mega Knight
Archers Dart Goblin Witch Arrows Cannon Mega Knight
Arrows Archers Dart Goblin Witch
Cannon Mega Knight Witch
Mega Knight Arrows Cannon Dart Goblin Witch
Cannon Mega Knight
Cannon Mega Knight
Mega Knight Arrows Cannon Witch
Arrows Cannon Mega Knight Archers Dart Goblin Witch
Arrows Witch Archers Cannon Dart Goblin Mega Knight
Cannon Dart Goblin
Mega Knight Archers Arrows Cannon Dart Goblin Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Witch
Archers Arrows Mega Knight
Mega Knight Witch
Mega Knight
Cannon Witch Mega Knight
Arrows Archers Dart Goblin Witch
Archers Dart Goblin Witch
Mega Knight
Mega Knight Witch
Witch Cannon Dart Goblin
Mega Knight Dart Goblin Witch
Mega Knight Arrows
Mega Knight Cannon Witch
Archers Cannon Dart Goblin Witch Mega Knight
Witch Archers Dart Goblin
Arrows Mega Knight Archers Cannon Dart Goblin Witch
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Mega Knight
Arrows Dart Goblin Witch
Archers Arrows Dart Goblin Witch
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Archers Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Witch
Arrows Dart Goblin Mega Knight
Arrows
Archers Arrows Dart Goblin Mega Knight
Arrows Dart Goblin Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Witch Mega Knight
Witch
Arrows Dart Goblin Witch
Arrows Witch Mega Knight
Arrows Dart Goblin
Archers Arrows Dart Goblin Witch
Dart Goblin Witch
Arrows Dart Goblin Mega Knight
Arrows
Mega Knight
Arrows
Archers Dart Goblin Witch
Archers Arrows Dart Goblin Witch
Arrows
Dart Goblin Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Witch Mega Knight
Dart Goblin Mega Knight

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