My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Wizard P.E.K.K.A Bandit Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Bandit
Giant Snowball
Archers Battle Ram Little Prince
Zap
Archers Battle Ram Bandit Little Prince
Barbarian Barrel
Archers Battle Ram Wizard Bandit Electro Wizard Little Prince
The Log
Archers Battle Ram Bandit Little Prince
Earthquake
Archers
Arrows
Archers Little Prince
Royal Delivery
Archers Battle Ram Wizard P.E.K.K.A Bandit Electro Wizard Little Prince
Fireball
Archers Battle Ram Wizard Bandit Electro Wizard Little Prince
Poison
Archers Wizard Electro Wizard Little Prince
Lightning
Battle Ram Wizard Bandit Electro Wizard Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Bandit Little Prince Battle Ram Poison Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Bandit Little Prince Battle Ram

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Ram P.E.K.K.A Bandit
Battle Ram
Poison Bandit Archers P.E.K.K.A Electro Wizard
Wizard
P.E.K.K.A Bandit
Poison
Battle Ram P.E.K.K.A
P.E.K.K.A
Poison Electro Wizard Archers Battle Ram Wizard
Bandit
Battle Ram Archers Wizard Electro Wizard Little Prince
Electro Wizard
P.E.K.K.A Battle Ram Bandit
Little Prince
Bandit

Defense Synergies 0 11

Archers
P.E.K.K.A Bandit Electro Wizard
Battle Ram
Wizard
P.E.K.K.A Bandit Electro Wizard
Poison
Electro Wizard
P.E.K.K.A
Archers Wizard Electro Wizard
Bandit
Archers Wizard Electro Wizard Little Prince
Electro Wizard
Archers Wizard Poison P.E.K.K.A Bandit Little Prince
Little Prince
Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Archers Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Poison P.E.K.K.A
Archers Bandit Electro Wizard
Electro Wizard Archers Wizard Poison Little Prince
Poison P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Archers Bandit Electro Wizard Little Prince
Archers Poison Electro Wizard Wizard Bandit
Archers Wizard Poison Electro Wizard
P.E.K.K.A Wizard Bandit Electro Wizard
Wizard Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Wizard Poison P.E.K.K.A Electro Wizard
Archers Wizard Bandit Electro Wizard Little Prince
Wizard Poison Archers Bandit Electro Wizard Little Prince
P.E.K.K.A Electro Wizard
Wizard Archers Poison P.E.K.K.A Bandit Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Archers Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit
Wizard Poison Archers Electro Wizard
P.E.K.K.A Archers Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Poison Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Poison Electro Wizard
P.E.K.K.A Wizard Bandit
Wizard Archers
Electro Wizard Archers Poison P.E.K.K.A Little Prince
Poison Archers Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Bandit
Poison Bandit Electro Wizard
Poison Bandit
Poison
Wizard Poison
Wizard Poison
Archers Wizard Poison
Poison Wizard
Poison Wizard Bandit
Poison Electro Wizard
Poison Wizard Bandit Electro Wizard
Poison Archers Wizard
Poison Bandit
Poison Bandit
Poison
Wizard Poison Bandit
Wizard Poison Bandit
Poison
Archers Wizard Poison Bandit Electro Wizard
Wizard Poison Little Prince
Poison
Wizard Poison
Poison
Poison Wizard Little Prince
Poison Wizard Bandit Electro Wizard
Wizard Poison Bandit
Poison Bandit
Poison Archers Wizard Electro Wizard Little Prince
Electro Wizard Wizard Poison
Poison Wizard Bandit
Poison Electro Wizard
P.E.K.K.A
Wizard Poison
Electro Wizard Archers Bandit
Poison Archers Wizard Electro Wizard
Poison Wizard Electro Wizard
Wizard Poison
Poison
P.E.K.K.A
Poison Electro Wizard
Poison Electro Wizard
Poison Bandit Electro Wizard Little Prince

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