My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Balloon Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Balloon Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Guards Balloon Prince
Giant Snowball
Bats Archers Dart Goblin Guards Balloon Lumberjack
Zap
Bats Archers Dart Goblin Guards Balloon Prince
Barbarian Barrel
Archers Dart Goblin Guards Lumberjack
The Log
Archers Dart Goblin Guards Prince Lumberjack
Earthquake
Archers Guards
Arrows
Bats Archers Dart Goblin Guards
Royal Delivery
Bats Archers Dart Goblin Guards Balloon Prince Lumberjack
Fireball
Archers Dart Goblin Balloon Lumberjack
Poison
Bats Archers Dart Goblin Guards Balloon
Lightning
Balloon Prince Lumberjack
Rocket
Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Dart Goblin Guards Void Lumberjack Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Dart Goblin Guards

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Prince Lumberjack
Archers
Balloon Prince Lumberjack
Dart Goblin
Balloon Prince
Guards
Lumberjack
Void
Balloon
Balloon
Bats Lumberjack Archers Dart Goblin Void
Prince
Bats Archers Dart Goblin Lumberjack
Lumberjack
Balloon Bats Archers Guards Prince

Defense Synergies 0 11

Bats
Dart Goblin Prince Lumberjack
Archers
Dart Goblin Guards Lumberjack
Dart Goblin
Bats Archers Guards Prince Lumberjack
Guards
Archers Dart Goblin Prince Lumberjack
Void
Balloon
Prince
Bats Dart Goblin Guards
Lumberjack
Bats Archers Dart Goblin Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Void
Lumberjack Bats Dart Goblin Prince
Prince Lumberjack Bats Archers Dart Goblin Void
Prince Lumberjack Bats Dart Goblin Guards
Prince Lumberjack
Bats Archers Dart Goblin Guards Lumberjack
Bats Dart Goblin Archers Void
Dart Goblin Void
Prince Lumberjack
Guards Archers Dart Goblin Prince Lumberjack
Bats Archers Dart Goblin Guards Lumberjack
Bats Archers Dart Goblin
Prince Lumberjack Bats Guards
Bats Dart Goblin Guards Prince Lumberjack
Prince Lumberjack
Prince Lumberjack
Bats Prince Lumberjack
Bats Archers Dart Goblin Guards Prince Lumberjack
Bats Archers Dart Goblin Guards Lumberjack
Dart Goblin Prince Lumberjack
Bats Archers Dart Goblin Guards Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Archers Void Prince
Void Archers Prince Lumberjack
Guards Lumberjack Bats Prince
Guards Prince Lumberjack Bats
Guards Prince Lumberjack
Bats Archers Dart Goblin
Guards Prince Bats Archers Dart Goblin Void Lumberjack
Prince Lumberjack
Void Bats Prince
Dart Goblin Guards
Bats Dart Goblin Guards Prince Lumberjack
Guards Void Prince
Prince Guards Lumberjack
Archers Dart Goblin
Guards Bats Archers Dart Goblin Prince Lumberjack
Bats Archers Dart Goblin
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Dart Goblin Guards
Void Dart Goblin
Dart Goblin Void
Dart Goblin Guards Void Prince
Bats Dart Goblin
Archers Dart Goblin
Dart Goblin
Void Dart Goblin
Bats Guards Void Prince Lumberjack
Void Dart Goblin Prince
Void Archers Dart Goblin
Dart Goblin Void
Dart Goblin Void
Dart Goblin Prince
Dart Goblin
Dart Goblin
Bats
Void Archers Dart Goblin Prince
Dart Goblin Void
Void Prince
Void
Void Prince
Void
Void Dart Goblin
Void Prince
Void Dart Goblin
Bats Archers Dart Goblin Void
Bats Dart Goblin Guards Void
Void
Void Dart Goblin
Void
Prince
Bats Archers Dart Goblin Guards Void Prince
Archers Dart Goblin
Void Dart Goblin Prince Lumberjack
Dart Goblin
Void
Dart Goblin Prince
Bats Dart Goblin Guards
Bats Dart Goblin Void
Void Dart Goblin Prince
Prince
Dart Goblin Void
Void

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