My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Collector Witch Prince Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Prince Skeleton King
Giant Snowball
Archers Witch Skeleton King
Zap
Archers Witch Prince Skeleton King
Barbarian Barrel
Archers Witch Skeleton King
The Log
Archers Mini P.E.K.K.A Witch Prince Skeleton King
Earthquake
Archers Elixir Collector Witch Skeleton King
Arrows
Archers Witch Skeleton King
Royal Delivery
Archers Mini P.E.K.K.A Witch Prince Skeleton King
Fireball
Archers Elixir Collector Witch Skeleton King
Poison
Archers Elixir Collector Witch Skeleton King
Lightning
Mini P.E.K.K.A Elixir Collector Witch Prince Skeleton King
Rocket
Elixir Collector Witch Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Fireball Mini P.E.K.K.A Skeleton King Witch Prince Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Archers Fireball Mini P.E.K.K.A

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Prince
Fireball
The Log Skeleton King
Mini P.E.K.K.A
Archers The Log
Elixir Collector
Witch
Prince Skeleton King
Prince
Archers Witch The Log
The Log
Fireball Mini P.E.K.K.A Prince
Skeleton King
Fireball Witch

Defense Synergies 3 8

Archers
Mini P.E.K.K.A Witch The Log Skeleton King
Fireball
The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Archers Fireball Witch
Elixir Collector
Witch
Archers Mini P.E.K.K.A Prince The Log
Prince
The Log Witch
The Log
Fireball Mini P.E.K.K.A Prince Archers Witch
Skeleton King
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Mini P.E.K.K.A Witch Prince The Log
Mini P.E.K.K.A Witch Prince Archers
Mini P.E.K.K.A Witch Prince Skeleton King
Fireball Mini P.E.K.K.A Prince The Log
Fireball The Log Archers
Archers Fireball Witch
Fireball The Log
Mini P.E.K.K.A Witch Prince Skeleton King
Archers Mini P.E.K.K.A Prince
Archers Witch Fireball The Log Skeleton King
Archers Fireball Witch
Mini P.E.K.K.A Prince Fireball Witch The Log
Fireball Mini P.E.K.K.A Witch Prince The Log Skeleton King
Mini P.E.K.K.A Prince Skeleton King
Fireball Mini P.E.K.K.A Prince The Log
Fireball Mini P.E.K.K.A Witch Prince
Fireball Archers Witch Prince The Log
Witch The Log Archers Fireball
Mini P.E.K.K.A Prince
Archers Fireball Mini P.E.K.K.A Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Fireball Witch Prince
Fireball Archers Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Witch Prince The Log
Mini P.E.K.K.A Prince Fireball The Log
Mini P.E.K.K.A Witch Prince
Fireball Archers Witch
Mini P.E.K.K.A Prince Archers Fireball Witch
Mini P.E.K.K.A Prince
Fireball Mini P.E.K.K.A Witch Prince The Log
Witch
Mini P.E.K.K.A Witch Prince
Fireball Prince The Log
Mini P.E.K.K.A Prince Fireball Witch Skeleton King
Archers Fireball Witch
Witch Archers Fireball Mini P.E.K.K.A Prince The Log Skeleton King
Archers Fireball Mini P.E.K.K.A Witch The Log Skeleton King
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball Prince The Log
Fireball The Log
Fireball Witch
Archers Witch The Log
Fireball The Log
Fireball The Log
Fireball Mini P.E.K.K.A Prince
Fireball Prince The Log
Fireball Archers
Fireball The Log
Fireball
Fireball Prince The Log
Fireball Witch The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Prince The Log
Fireball Witch The Log
Fireball Prince The Log
Fireball
Prince The Log
Fireball The Log
The Log Fireball Witch
Witch
Fireball The Log Witch
Fireball Witch Prince The Log
Fireball The Log
Archers Fireball Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Prince
Fireball The Log
Archers Fireball Witch Prince
Fireball Archers Witch
The Log Fireball
Fireball Mini P.E.K.K.A Prince
The Log Fireball Skeleton King
Fireball
Prince
Fireball Witch The Log Skeleton King
Fireball Witch
Fireball Witch Prince The Log
Prince
Fireball

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