My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Archers Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers Royal Hogs
Giant Snowball
Bomber Bats Archers Royal Hogs Witch
Zap
Bomber Bats Archers Royal Hogs Witch
Barbarian Barrel
Bomber Archers Valkyrie Wizard Royal Hogs Witch
The Log
Bomber Archers Royal Hogs Witch
Earthquake
Bomber Archers Royal Hogs Witch
Arrows
Bomber Bats Archers Royal Hogs Witch
Royal Delivery
Bomber Bats Archers Valkyrie Wizard Royal Hogs Witch
Fireball
Bomber Archers Wizard Royal Hogs Witch
Poison
Bomber Bats Archers Wizard Royal Hogs Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Archers Arrows Valkyrie Wizard Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Archers Arrows

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Valkyrie Royal Hogs
Bats
Valkyrie Bomber Royal Hogs
Archers
Valkyrie Arrows Royal Hogs
Arrows
Royal Hogs Archers
Valkyrie
Bats Archers Bomber Wizard Royal Hogs Witch
Wizard
Valkyrie Royal Hogs
Royal Hogs
Arrows Bomber Bats Archers Valkyrie Wizard
Witch
Valkyrie

Defense Synergies 1 7

Bomber
Bats Valkyrie
Bats
Bomber Valkyrie
Archers
Valkyrie Witch
Arrows
Valkyrie
Valkyrie
Archers Bomber Bats Arrows Wizard Witch
Wizard
Valkyrie
Royal Hogs
Witch
Archers Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard
Bats Valkyrie Witch
Witch Bomber Bats Archers Valkyrie
Witch Bats Valkyrie
Bomber Arrows Valkyrie
Arrows Bomber Bats Archers Valkyrie
Bats Archers Arrows Wizard Witch
Arrows Valkyrie
Witch
Bomber Archers Valkyrie
Bats Archers Valkyrie Witch Bomber Arrows Wizard
Arrows Bats Archers Wizard Witch
Bomber Bats Valkyrie Wizard Witch
Bomber Valkyrie Wizard Bats Arrows Witch
Wizard Bomber Bats Arrows Valkyrie Witch
Arrows Valkyrie Bomber Bats Archers Wizard Witch
Arrows Valkyrie Wizard Witch Bomber Bats Archers
Bomber Valkyrie Wizard Bats Archers Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Witch
Bomber Archers Arrows Valkyrie Wizard
Bats Valkyrie Witch
Valkyrie Bats
Valkyrie Witch
Arrows Wizard Bats Archers Witch
Bats Archers Valkyrie Witch
Valkyrie
Bats Valkyrie Witch
Witch
Bats Valkyrie Witch
Arrows Valkyrie
Valkyrie Wizard Witch
Wizard Bomber Archers Valkyrie Witch
Witch Bomber Bats Archers Valkyrie
Bats Arrows Valkyrie Bomber Archers Wizard Witch
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Bomber Wizard Arrows Valkyrie
Arrows Wizard Bats Witch
Bomber Archers Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Bats
Arrows Valkyrie Wizard
Archers Arrows Wizard
Arrows
Arrows
Bomber Arrows Wizard Witch
Arrows Wizard
Arrows
Bomber Bats
Bomber Archers Arrows Wizard
Bomber Arrows Valkyrie Wizard Witch
Arrows Wizard
Arrows
Arrows Bomber Valkyrie Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Bats Archers Arrows Wizard Witch
Bats Wizard Witch
Bomber Arrows Wizard
Arrows
Arrows Wizard
Bats Archers Witch
Archers Arrows Wizard Witch
Arrows
Valkyrie Wizard
Arrows Bomber Wizard
Arrows
Bats Witch
Bats Witch
Witch
Wizard

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