My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Baby Dragon Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Guards Balloon Miner Lava Hound
Giant Snowball
Skeletons Archers Guards Baby Dragon Balloon Miner Lava Hound
Zap
Skeletons Archers Guards Balloon Lava Hound
Barbarian Barrel
Skeletons Archers Guards
The Log
Skeletons Archers Guards
Earthquake
Skeletons Archers Guards
Arrows
Skeletons Archers Guards Lava Hound
Royal Delivery
Skeletons Archers Guards Baby Dragon Balloon Miner Lava Hound
Fireball
Archers Baby Dragon Balloon Lava Hound
Poison
Archers Guards Balloon Lava Hound
Lightning
Baby Dragon Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Arrows Guards Miner Baby Dragon Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Arrows Guards

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Arrows Baby Dragon Balloon Miner Lava Hound
Arrows
Balloon Lava Hound Archers Miner
Guards
Miner Lava Hound
Baby Dragon
Lava Hound Archers Balloon Miner
Balloon
Arrows Miner Lava Hound Archers Baby Dragon
Miner
Guards Balloon Lava Hound Archers Arrows Baby Dragon
Lava Hound
Arrows Baby Dragon Balloon Miner Archers Guards

Defense Synergies 0 5

Skeletons
Archers Baby Dragon
Archers
Skeletons Guards Baby Dragon
Arrows
Guards
Archers Baby Dragon
Baby Dragon
Skeletons Archers Guards
Balloon
Miner
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Skeletons
Skeletons Archers
Skeletons Guards
Arrows
Arrows Skeletons Archers Guards Baby Dragon
Archers Arrows Baby Dragon
Arrows Baby Dragon
Skeletons
Guards Skeletons Archers Miner
Archers Guards Skeletons Arrows Baby Dragon
Arrows Archers Baby Dragon
Skeletons Guards
Arrows Guards Baby Dragon
Skeletons Arrows
Arrows Archers Guards Baby Dragon
Arrows Baby Dragon Archers Guards
Archers Arrows Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Archers
Archers Arrows Baby Dragon Miner
Guards Skeletons
Guards
Skeletons Guards
Arrows Skeletons Archers Baby Dragon
Guards Skeletons Archers
Skeletons Baby Dragon
Skeletons Guards
Guards
Arrows Guards
Skeletons Guards
Archers Baby Dragon
Guards Skeletons Archers Baby Dragon
Arrows Archers Baby Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Baby Dragon
Arrows Baby Dragon Miner
Arrows Baby Dragon Miner
Arrows Guards
Arrows Baby Dragon
Arrows Baby Dragon
Archers Arrows Baby Dragon
Arrows Baby Dragon
Arrows Miner
Guards
Miner Arrows
Archers Arrows Baby Dragon
Baby Dragon Miner
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Archers Arrows Baby Dragon
Arrows Baby Dragon Miner
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Miner Baby Dragon
Arrows Baby Dragon Miner
Miner Arrows Baby Dragon
Archers Arrows Baby Dragon
Guards
Arrows Miner
Arrows
Arrows
Archers Guards
Archers Arrows Baby Dragon
Arrows
Miner Baby Dragon
Arrows Baby Dragon
Arrows
Guards Baby Dragon
Baby Dragon Miner

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