My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Tesla Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Prince
Giant Snowball
Bats Archers Barbarians Hog Rider
Zap
Bats Archers Prince
Barbarian Barrel
Archers Knight Tesla Barbarians
The Log
Archers Barbarians Hog Rider Prince
Earthquake
Archers Tesla Barbarians Hog Rider
Arrows
Bats Archers
Royal Delivery
Bats Archers Knight Barbarians Hog Rider Prince
Fireball
Archers Tesla Barbarians Hog Rider
Poison
Bats Archers Barbarians
Lightning
Knight Tesla Prince
Rocket
Barbarians Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Knight Tesla Fireball Hog Rider Barbarians Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Knight Tesla

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Prince
Archers
Knight Hog Rider Prince
Knight
Bats Archers Hog Rider Fireball Prince
Tesla
Barbarians
Hog Rider
Fireball
Hog Rider Knight
Hog Rider
Bats Knight Fireball Archers Barbarians Prince
Prince
Bats Archers Knight Hog Rider

Defense Synergies 3 6

Bats
Knight Tesla Prince
Archers
Knight Tesla
Knight
Bats Archers Tesla Fireball
Tesla
Knight Bats Archers Fireball Prince
Barbarians
Fireball
Knight Tesla
Hog Rider
Prince
Bats Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball
Barbarians Bats Knight Tesla Prince
Tesla Barbarians Prince Bats Archers Knight
Tesla Barbarians Prince Bats Knight
Barbarians Fireball Prince
Fireball Bats Archers Tesla
Bats Tesla Archers Fireball
Tesla Barbarians Fireball
Tesla Barbarians Prince
Knight Archers Tesla Barbarians Prince
Bats Archers Barbarians Knight Tesla Fireball
Tesla Bats Archers Fireball
Tesla Barbarians Prince Bats Knight Fireball
Fireball Bats Tesla Barbarians Prince
Barbarians Knight Tesla Prince
Barbarians Tesla Fireball Prince
Tesla Barbarians Bats Knight Fireball Prince
Tesla Fireball Bats Archers Knight Barbarians Prince
Bats Archers Knight Tesla Barbarians Fireball
Barbarians Tesla Prince
Bats Archers Knight Tesla Barbarians Fireball Prince
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Archers Tesla Fireball Prince
Fireball Archers Knight Tesla Prince
Barbarians Bats Knight Prince
Prince Bats Knight Tesla Barbarians Fireball
Barbarians Knight Tesla Prince
Fireball Bats Archers Tesla
Prince Bats Archers Knight Tesla Barbarians Fireball
Knight Tesla Barbarians Prince
Bats Knight Barbarians Fireball Prince
Tesla Barbarians
Bats Knight Tesla Barbarians Prince
Barbarians Fireball Prince
Barbarians Prince Knight Tesla Fireball
Archers Tesla Barbarians Fireball
Tesla Barbarians Bats Archers Knight Fireball Prince
Bats Archers Tesla Barbarians Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Barbarians Fireball Prince
Fireball
Fireball Bats
Archers
Fireball
Fireball
Bats Fireball Prince
Knight Fireball Prince
Fireball Archers
Knight Fireball
Fireball
Fireball Prince
Fireball
Fireball
Fireball
Bats
Archers Fireball Prince
Fireball
Fireball Prince
Fireball
Prince
Barbarians Fireball
Fireball
Fireball
Fireball Prince
Fireball
Bats Archers Fireball
Bats Fireball
Fireball
Fireball
Fireball
Prince
Fireball
Bats Archers Barbarians Fireball Prince
Fireball Archers
Fireball
Fireball Knight Prince
Fireball
Fireball
Prince
Bats Fireball
Bats Fireball
Fireball Prince
Prince
Fireball

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