My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Giant Skeleton Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Giant Skeleton Miner Inferno Dragon
Giant Snowball
Bats Archers Miner Inferno Dragon
Zap
Bats Archers Inferno Dragon
Barbarian Barrel
Archers Valkyrie Giant Skeleton Electro Wizard
The Log
Archers Giant Skeleton
Earthquake
Archers
Arrows
Bats Archers
Royal Delivery
Bats Archers Valkyrie Giant Skeleton Miner Electro Wizard Inferno Dragon
Fireball
Archers Electro Wizard Inferno Dragon
Poison
Bats Archers Electro Wizard
Lightning
Valkyrie Electro Wizard Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Giant Skeleton Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Miner Valkyrie Electro Wizard Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Miner

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Miner Zap Inferno Dragon
Zap
Miner Electro Wizard Bats Archers Valkyrie Giant Skeleton
Archers
Valkyrie Zap Giant Skeleton Miner Inferno Dragon
Valkyrie
Bats Archers Zap Giant Skeleton Electro Wizard
Giant Skeleton
Bats Zap Archers Valkyrie Miner Electro Wizard
Miner
Bats Zap Archers Giant Skeleton Electro Wizard Inferno Dragon
Electro Wizard
Zap Valkyrie Giant Skeleton Miner
Inferno Dragon
Bats Archers Miner

Defense Synergies 2 15

Bats
Zap Valkyrie Giant Skeleton Electro Wizard Inferno Dragon
Zap
Electro Wizard Bats Archers Valkyrie Giant Skeleton Miner Inferno Dragon
Archers
Valkyrie Zap Giant Skeleton Electro Wizard
Valkyrie
Archers Bats Zap Electro Wizard
Giant Skeleton
Bats Zap Archers Electro Wizard
Miner
Zap
Electro Wizard
Zap Bats Archers Valkyrie Giant Skeleton Inferno Dragon
Inferno Dragon
Bats Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard
Inferno Dragon Bats Zap Valkyrie Electro Wizard
Bats Archers Valkyrie Giant Skeleton Electro Wizard Inferno Dragon
Inferno Dragon Bats Valkyrie Electro Wizard
Valkyrie Giant Skeleton
Bats Zap Archers Valkyrie Electro Wizard
Bats Electro Wizard Inferno Dragon Zap Archers
Zap Valkyrie Giant Skeleton Electro Wizard
Inferno Dragon
Archers Valkyrie Giant Skeleton Miner Electro Wizard
Bats Archers Valkyrie Electro Wizard Zap Giant Skeleton
Inferno Dragon Bats Zap Archers Electro Wizard
Bats Zap Valkyrie Giant Skeleton Electro Wizard
Valkyrie Bats Zap Electro Wizard
Inferno Dragon Electro Wizard
Zap Electro Wizard Inferno Dragon
Bats Valkyrie Electro Wizard
Valkyrie Bats Zap Archers Electro Wizard
Zap Valkyrie Bats Archers Giant Skeleton Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Bats Archers Giant Skeleton Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Giant Skeleton Electro Wizard
Electro Wizard Zap Archers Valkyrie Miner Inferno Dragon
Giant Skeleton Bats Zap Valkyrie Electro Wizard
Valkyrie Giant Skeleton Bats Zap Electro Wizard
Giant Skeleton Valkyrie Inferno Dragon
Bats Zap Archers Electro Wizard
Bats Archers Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie Inferno Dragon
Zap Giant Skeleton Electro Wizard Bats Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Valkyrie Giant Skeleton
Zap Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie
Archers Valkyrie
Electro Wizard Bats Zap Archers Valkyrie Giant Skeleton Inferno Dragon
Bats Valkyrie Zap Archers Giant Skeleton Electro Wizard Inferno Dragon
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Zap Miner Electro Wizard
Giant Skeleton Miner
Valkyrie Giant Skeleton
Zap Valkyrie
Bats Zap
Archers
Zap
Miner Zap
Bats Electro Wizard
Miner Zap Valkyrie Electro Wizard
Zap Archers
Miner
Zap
Zap
Bats
Zap Archers Electro Wizard
Zap Valkyrie Miner
Giant Skeleton
Zap
Zap Valkyrie
Inferno Dragon
Miner Zap Electro Wizard
Zap Miner
Miner Zap
Bats Zap Archers Electro Wizard
Zap Electro Wizard Bats
Zap Miner
Zap Electro Wizard
Giant Skeleton
Zap Electro Wizard Bats Archers
Zap Archers Electro Wizard
Miner Valkyrie Electro Wizard
Zap
Zap Giant Skeleton
Zap Bats Giant Skeleton Electro Wizard
Bats Zap Electro Wizard
Zap Giant Skeleton Miner Electro Wizard
Inferno Dragon

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