My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Hunter Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Hunter Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Skeleton Army
Giant Snowball
Archers Hog Rider Skeleton Army Little Prince
Zap
Archers Skeleton Army Little Prince
Barbarian Barrel
Archers Valkyrie Skeleton Army Hunter Little Prince
The Log
Archers Hog Rider Skeleton Army Hunter Little Prince
Earthquake
Archers Hog Rider Skeleton Army
Arrows
Archers Skeleton Army Little Prince
Royal Delivery
Archers Valkyrie Hog Rider Skeleton Army Hunter Little Prince
Fireball
Archers Hog Rider Skeleton Army Hunter Little Prince
Poison
Archers Skeleton Army Hunter Little Prince
Lightning
Valkyrie Hunter Little Prince
Rocket
Valkyrie Hog Rider Hunter Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Skeleton Army Little Prince Valkyrie Hog Rider Hunter Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Skeleton Army Little Prince

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Hog Rider
Arrows
Hog Rider Archers
Valkyrie
Archers Hog Rider Hunter Little Prince
Hog Rider
Arrows Valkyrie Archers Rocket Hunter Little Prince
Rocket
Hog Rider
Skeleton Army
Hunter
Valkyrie Hog Rider
Little Prince
Valkyrie Hog Rider

Defense Synergies 1 5

Archers
Valkyrie Skeleton Army
Arrows
Valkyrie Little Prince
Valkyrie
Archers Arrows Hunter Little Prince
Hog Rider
Rocket
Skeleton Army
Archers
Hunter
Valkyrie
Little Prince
Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie
Skeleton Army Hunter Valkyrie
Rocket Skeleton Army Hunter Archers Valkyrie
Skeleton Army Hunter Valkyrie
Arrows Valkyrie Rocket Skeleton Army
Arrows Skeleton Army Archers Valkyrie Hunter
Rocket Hunter Archers Arrows Little Prince
Rocket Arrows Valkyrie
Hunter Skeleton Army
Skeleton Army Archers Valkyrie Hunter Little Prince
Archers Valkyrie Skeleton Army Arrows Hunter
Arrows Hunter Archers
Skeleton Army Hunter Valkyrie Rocket
Valkyrie Rocket Skeleton Army Arrows Hunter
Skeleton Army Hunter
Rocket Skeleton Army Hunter
Arrows Valkyrie Skeleton Army Hunter
Arrows Archers Valkyrie Skeleton Army Hunter Little Prince
Arrows Valkyrie Hunter Archers Little Prince
Hunter
Valkyrie Skeleton Army Archers Arrows Hunter Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers
Archers Arrows Valkyrie Rocket Hunter
Skeleton Army Valkyrie Rocket Hunter
Valkyrie Rocket Skeleton Army Hunter
Valkyrie Skeleton Army Hunter
Arrows Rocket Archers Hunter
Rocket Skeleton Army Archers Valkyrie Hunter
Valkyrie Skeleton Army Hunter
Rocket Valkyrie Skeleton Army
Skeleton Army
Valkyrie Hunter
Rocket Skeleton Army Arrows Valkyrie
Rocket Skeleton Army Valkyrie Hunter
Archers Valkyrie Skeleton Army
Skeleton Army Archers Valkyrie Rocket Hunter Little Prince
Arrows Valkyrie Archers Hunter
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket
Arrows
Rocket Arrows
Arrows Valkyrie Rocket
Rocket Arrows Valkyrie
Arrows Rocket Hunter
Archers Arrows
Arrows Hunter
Arrows
Rocket
Rocket Arrows Valkyrie
Archers Arrows Rocket
Rocket Hunter
Arrows Rocket
Arrows
Rocket Arrows Hunter
Arrows Rocket
Arrows Rocket
Rocket
Rocket Archers Arrows Hunter
Rocket Arrows Valkyrie Little Prince
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Valkyrie Hunter Little Prince
Arrows Hunter
Arrows
Rocket Arrows
Archers Arrows Hunter Little Prince
Rocket
Arrows Rocket Hunter
Rocket Arrows
Rocket Arrows
Archers Rocket Skeleton Army
Rocket Archers Arrows Hunter
Arrows
Valkyrie Rocket Hunter
Arrows
Rocket Arrows
Rocket
Rocket
Rocket Little Prince

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