My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Elixir Golem Valkyrie Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Elixir Golem
Giant Snowball
Bomber Archers
Zap
Bomber Archers
Barbarian Barrel
Bomber Archers Elixir Golem Valkyrie Wizard Electro Wizard
The Log
Bomber Archers Elixir Golem
Earthquake
Bomber Archers Elixir Golem
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Elixir Golem Valkyrie Wizard Electro Wizard
Fireball
Bomber Archers Elixir Golem Wizard Electro Wizard
Poison
Bomber Archers Elixir Golem Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Archers Elixir Golem Valkyrie Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Archers Elixir Golem

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Valkyrie Mega Knight
Archers
Valkyrie Elixir Golem Mega Knight
Elixir Golem
Rage Bomber Archers Wizard
Valkyrie
Archers Bomber Wizard Electro Wizard
Wizard
Elixir Golem Valkyrie Rage Mega Knight
Rage
Elixir Golem Wizard Electro Wizard
Electro Wizard
Valkyrie Rage Mega Knight
Mega Knight
Bomber Archers Wizard Electro Wizard

Defense Synergies 1 9

Bomber
Valkyrie Electro Wizard
Archers
Valkyrie Electro Wizard Mega Knight
Elixir Golem
Valkyrie
Archers Bomber Wizard Electro Wizard
Wizard
Valkyrie Electro Wizard Mega Knight
Rage
Electro Wizard
Bomber Archers Valkyrie Wizard Mega Knight
Mega Knight
Archers Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard Electro Wizard
Valkyrie Electro Wizard Mega Knight
Mega Knight Bomber Archers Valkyrie Electro Wizard
Valkyrie Electro Wizard Mega Knight
Bomber Valkyrie Mega Knight
Bomber Archers Valkyrie Electro Wizard Mega Knight
Electro Wizard Archers Wizard
Valkyrie Electro Wizard Mega Knight
Bomber Archers Valkyrie Electro Wizard Mega Knight
Archers Valkyrie Electro Wizard Bomber Wizard Mega Knight
Archers Wizard Electro Wizard
Mega Knight Bomber Valkyrie Wizard Electro Wizard
Bomber Valkyrie Wizard Mega Knight Electro Wizard
Electro Wizard Mega Knight
Electro Wizard Mega Knight
Wizard Mega Knight Bomber Valkyrie Electro Wizard
Valkyrie Mega Knight Bomber Archers Wizard Electro Wizard
Valkyrie Wizard Bomber Archers Electro Wizard Mega Knight
Electro Wizard
Bomber Valkyrie Wizard Mega Knight Archers Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Archers Electro Wizard
Electro Wizard Bomber Archers Valkyrie Wizard Mega Knight
Mega Knight Valkyrie Electro Wizard
Valkyrie Mega Knight Electro Wizard
Valkyrie Mega Knight
Wizard Archers Electro Wizard
Archers Valkyrie Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Valkyrie
Mega Knight Valkyrie
Mega Knight Valkyrie Electro Wizard
Mega Knight Valkyrie Wizard
Wizard Bomber Archers Valkyrie Mega Knight
Electro Wizard Bomber Archers Valkyrie
Valkyrie Mega Knight Bomber Archers Wizard Electro Wizard
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Electro Wizard
Valkyrie
Bomber Wizard Valkyrie Mega Knight
Wizard
Bomber Archers Wizard
Wizard
Wizard
Electro Wizard
Valkyrie Wizard Electro Wizard
Archers Wizard
Bomber Wizard
Wizard Mega Knight
Bomber
Bomber Archers Wizard Electro Wizard Mega Knight
Bomber Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Bomber Valkyrie Wizard Mega Knight
Wizard Electro Wizard
Wizard Mega Knight
Archers Wizard Electro Wizard
Electro Wizard Wizard
Bomber Wizard Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard Archers
Archers Wizard Electro Wizard
Valkyrie Wizard Electro Wizard Mega Knight
Bomber Wizard
Mega Knight
Electro Wizard
Electro Wizard
Electro Wizard Mega Knight
Wizard Mega Knight

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