My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Goblin Giant Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Archers Minions Hog Rider
Zap
Archers Minions Goblin Giant
Barbarian Barrel
Archers Valkyrie Wizard
The Log
Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Minions Valkyrie Hog Rider Wizard
Fireball
Archers Minions Hog Rider Wizard
Poison
Archers Minions Wizard
Lightning
Valkyrie Wizard Monk
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Valkyrie Hog Rider Wizard Monk Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Minions Valkyrie

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Hog Rider Goblin Giant
Arrows
Hog Rider Archers Goblin Giant
Minions
Hog Rider Valkyrie Goblin Giant
Valkyrie
Archers Hog Rider Minions Wizard
Hog Rider
Arrows Minions Valkyrie Archers Wizard
Wizard
Valkyrie Hog Rider Goblin Giant
Goblin Giant
Archers Arrows Minions Wizard
Monk

Defense Synergies 2 6

Archers
Valkyrie Minions Goblin Giant
Arrows
Valkyrie Monk
Minions
Valkyrie Archers Goblin Giant
Valkyrie
Archers Minions Arrows Wizard
Hog Rider
Wizard
Valkyrie
Goblin Giant
Archers Minions
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard Goblin Giant
Minions Valkyrie Monk
Archers Minions Valkyrie
Minions Valkyrie Monk
Arrows Valkyrie Monk
Arrows Archers Minions Valkyrie
Minions Archers Arrows Wizard
Arrows Valkyrie Goblin Giant Monk
Minions
Archers Valkyrie
Archers Minions Valkyrie Arrows Wizard Goblin Giant
Arrows Minions Archers Wizard
Minions Valkyrie Wizard
Valkyrie Wizard Arrows Minions
Monk
Wizard Arrows Minions Valkyrie
Arrows Valkyrie Archers Minions Wizard
Arrows Valkyrie Wizard Archers Minions
Valkyrie Wizard Archers Arrows Minions Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers
Archers Arrows Valkyrie Wizard Monk
Minions Valkyrie Goblin Giant
Valkyrie Goblin Giant Monk
Valkyrie Goblin Giant
Arrows Wizard Archers Minions Goblin Giant Monk
Archers Minions Valkyrie Goblin Giant
Valkyrie Goblin Giant
Minions Valkyrie Monk
Goblin Giant
Minions Valkyrie
Monk Arrows Valkyrie Goblin Giant
Valkyrie Wizard Goblin Giant
Wizard Archers Valkyrie
Archers Minions Valkyrie Goblin Giant Monk
Arrows Minions Valkyrie Archers Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Monk
Arrows Monk
Arrows Goblin Giant
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Minions Goblin Giant Monk
Archers Arrows Wizard
Arrows Wizard
Arrows Monk Wizard
Minions
Monk Arrows Valkyrie Wizard
Monk Archers Arrows Wizard
Arrows Minions Monk
Arrows
Arrows Wizard
Arrows Wizard
Monk Arrows
Minions
Archers Arrows Wizard Monk
Arrows Valkyrie Wizard Monk
Minions Monk
Arrows Wizard
Monk
Arrows Monk
Arrows Valkyrie Wizard
Arrows Wizard Monk
Arrows Wizard Monk
Arrows
Archers Arrows Wizard
Minions Wizard
Arrows Wizard
Arrows Monk
Arrows Wizard Monk
Archers Minions
Archers Arrows Wizard Monk
Arrows
Valkyrie Wizard
Arrows Wizard
Monk Arrows
Minions
Goblin Giant Monk
Wizard Monk

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