My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Guards
Giant Snowball
Minions Royal Hogs Guards
Zap
Minions Royal Hogs Guards
Barbarian Barrel
Bomb Tower Royal Hogs Guards Magic Archer
The Log
Royal Hogs Guards
Earthquake
Bomb Tower Royal Hogs Guards
Arrows
Minions Royal Hogs Guards
Royal Delivery
Minions Royal Hogs Guards P.E.K.K.A Magic Archer
Fireball
Minions Bomb Tower Royal Hogs Magic Archer
Poison
Minions Bomb Tower Royal Hogs Guards Magic Archer
Lightning
Bomb Tower Magic Archer
Rocket
Bomb Tower Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Rocket Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Guards Bomb Tower Magic Archer Royal Hogs Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Guards Bomb Tower

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs P.E.K.K.A
Minions
Royal Hogs P.E.K.K.A
Bomb Tower
Royal Hogs
Arrows Minions Guards Magic Archer
Rocket
Guards
Royal Hogs
P.E.K.K.A
Arrows Magic Archer Minions
Magic Archer
P.E.K.K.A Royal Hogs

Defense Synergies 0 5

Arrows
Bomb Tower P.E.K.K.A
Minions
P.E.K.K.A
Bomb Tower
Arrows Magic Archer
Royal Hogs
Rocket
Guards
Magic Archer
P.E.K.K.A
Arrows Minions
Magic Archer
Bomb Tower Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Magic Archer
Bomb Tower P.E.K.K.A Minions
Bomb Tower Rocket P.E.K.K.A Minions
Bomb Tower P.E.K.K.A Minions Guards
Arrows Bomb Tower Rocket P.E.K.K.A
Arrows Minions Bomb Tower Guards Magic Archer
Minions Rocket Arrows Bomb Tower Magic Archer
Rocket Arrows Bomb Tower P.E.K.K.A Magic Archer
P.E.K.K.A Minions Bomb Tower
Guards
Minions Guards Arrows Bomb Tower Magic Archer
Arrows Minions Magic Archer
Bomb Tower P.E.K.K.A Minions Rocket Guards
Bomb Tower Rocket Arrows Minions Guards P.E.K.K.A Magic Archer
P.E.K.K.A Bomb Tower
Bomb Tower Rocket P.E.K.K.A
Bomb Tower Arrows Minions P.E.K.K.A
Arrows Bomb Tower Minions Guards Magic Archer
Arrows Bomb Tower Minions Guards Magic Archer
P.E.K.K.A Bomb Tower
Arrows Minions Bomb Tower Guards P.E.K.K.A
P.E.K.K.A Bomb Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Arrows Bomb Tower Rocket Magic Archer
Guards P.E.K.K.A Minions Bomb Tower Rocket
Rocket Guards P.E.K.K.A
P.E.K.K.A Guards
Arrows Rocket Minions Bomb Tower Magic Archer
Rocket Guards P.E.K.K.A Minions Bomb Tower
P.E.K.K.A Bomb Tower
Rocket P.E.K.K.A Minions Bomb Tower Magic Archer
P.E.K.K.A Guards
P.E.K.K.A Minions Bomb Tower Guards
Rocket P.E.K.K.A Arrows Guards
Rocket P.E.K.K.A Bomb Tower Guards
Bomb Tower Magic Archer
Guards Minions Bomb Tower Rocket P.E.K.K.A Magic Archer
Arrows Minions Bomb Tower P.E.K.K.A Magic Archer
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Rocket Guards
Arrows Magic Archer
Rocket Arrows Magic Archer
Arrows Rocket Guards
Rocket Arrows Magic Archer
Arrows Minions Rocket Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows
Rocket Minions Guards
Rocket Arrows Magic Archer
Arrows Rocket Magic Archer
Rocket Magic Archer
Arrows Minions Rocket Magic Archer
Arrows Magic Archer
Rocket Arrows Magic Archer
Magic Archer Arrows Rocket
Arrows Rocket
Minions Rocket
Rocket Arrows Magic Archer
Rocket Arrows Magic Archer
Rocket Minions Magic Archer
Rocket Arrows
Rocket
Rocket Arrows
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Rocket Arrows Magic Archer
Arrows Magic Archer
Rocket Minions Guards
Arrows Rocket Magic Archer
Rocket Arrows Magic Archer
P.E.K.K.A
Rocket Arrows Magic Archer
Minions Rocket Guards Magic Archer
Rocket Arrows Magic Archer
Arrows
Rocket Magic Archer
Arrows Magic Archer
Rocket Arrows
P.E.K.K.A
Minions Rocket Guards Magic Archer
Rocket Magic Archer
Rocket Magic Archer
P.E.K.K.A
Rocket

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