My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Elixir Golem Witch Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Elixir Golem Skeleton Army
Giant Snowball
Bats Royal Recruits Skeleton Army Witch
Zap
Bats Skeleton Army Witch
Barbarian Barrel
Royal Recruits Elixir Golem Skeleton Army Witch Executioner
The Log
Royal Recruits Elixir Golem Skeleton Army Witch
Earthquake
Elixir Golem Skeleton Army Witch
Arrows
Bats Royal Recruits Skeleton Army Witch
Royal Delivery
Bats Royal Recruits Elixir Golem Skeleton Army Witch Executioner
Fireball
Elixir Golem Skeleton Army Witch Executioner
Poison
Bats Royal Recruits Elixir Golem Skeleton Army Witch Executioner
Lightning
Witch Executioner
Rocket
Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Elixir Golem Skeleton Army Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Elixir Golem Skeleton Army Witch Executioner Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Elixir Golem Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Royal Recruits Elixir Golem
Arrows
Elixir Golem Mega Knight
Royal Recruits
Bats
Elixir Golem
Bats Arrows Witch Executioner
Skeleton Army
Witch
Elixir Golem Mega Knight
Executioner
Elixir Golem Mega Knight
Mega Knight
Bats Arrows Witch Executioner

Defense Synergies 1 6

Bats
Royal Recruits Mega Knight
Arrows
Mega Knight
Royal Recruits
Bats Skeleton Army
Elixir Golem
Skeleton Army
Royal Recruits Executioner
Witch
Mega Knight
Executioner
Skeleton Army Mega Knight
Mega Knight
Arrows Bats Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Executioner
Skeleton Army Bats Royal Recruits Witch Executioner Mega Knight
Skeleton Army Witch Mega Knight Bats Royal Recruits Executioner
Royal Recruits Skeleton Army Witch Bats Mega Knight
Arrows Royal Recruits Skeleton Army Mega Knight
Arrows Skeleton Army Bats Executioner Mega Knight
Bats Arrows Witch Executioner
Arrows Royal Recruits Mega Knight
Witch Royal Recruits Skeleton Army
Skeleton Army Royal Recruits Mega Knight
Bats Skeleton Army Witch Executioner Arrows Royal Recruits Mega Knight
Arrows Executioner Bats Witch
Royal Recruits Skeleton Army Mega Knight Bats Witch
Skeleton Army Executioner Mega Knight Bats Arrows Royal Recruits Witch
Royal Recruits Skeleton Army Mega Knight
Skeleton Army Royal Recruits Mega Knight
Mega Knight Bats Arrows Royal Recruits Skeleton Army Witch Executioner
Arrows Mega Knight Bats Royal Recruits Skeleton Army Witch Executioner
Arrows Witch Executioner Bats Royal Recruits Mega Knight
Royal Recruits
Royal Recruits Skeleton Army Mega Knight Bats Arrows Witch Executioner
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Mega Knight Witch
Arrows Executioner Mega Knight
Royal Recruits Skeleton Army Mega Knight Bats Witch
Royal Recruits Skeleton Army Mega Knight Bats
Royal Recruits Skeleton Army Witch Executioner Mega Knight
Arrows Executioner Bats Witch
Royal Recruits Skeleton Army Bats Witch
Mega Knight Royal Recruits Skeleton Army
Royal Recruits Mega Knight Bats Skeleton Army Witch
Royal Recruits Witch Skeleton Army
Mega Knight Bats Royal Recruits Witch
Royal Recruits Skeleton Army Mega Knight Arrows
Royal Recruits Skeleton Army Mega Knight Witch Executioner
Royal Recruits Skeleton Army Witch Executioner Mega Knight
Royal Recruits Skeleton Army Witch Bats Executioner
Bats Arrows Executioner Mega Knight Royal Recruits Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Executioner
Arrows
Arrows Royal Recruits
Executioner Arrows Mega Knight
Arrows Executioner Bats Witch
Arrows Witch Executioner
Arrows Executioner
Arrows
Bats
Arrows Royal Recruits
Arrows Executioner
Executioner
Arrows
Arrows
Arrows Witch Executioner
Arrows Royal Recruits Executioner Mega Knight
Arrows
Bats
Arrows Executioner Mega Knight
Arrows Witch Mega Knight
Mega Knight
Arrows
Arrows Royal Recruits
Arrows Witch Executioner Mega Knight
Witch
Arrows Witch Executioner
Arrows Witch Mega Knight
Arrows
Bats Arrows Witch Executioner
Bats Witch
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats Royal Recruits Skeleton Army Witch
Arrows Witch Executioner
Arrows
Executioner Mega Knight
Arrows Executioner
Arrows
Royal Recruits Executioner Mega Knight
Bats Royal Recruits Witch
Bats Witch Executioner
Royal Recruits Witch Executioner Mega Knight
Mega Knight

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