My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Witch Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Skeleton Army Prince Giant Skeleton
Giant Snowball
Three Musketeers Skeleton Army Witch
Zap
Inferno Tower Three Musketeers Skeleton Army Witch Prince
Barbarian Barrel
Inferno Tower Wizard Three Musketeers Skeleton Army Witch Giant Skeleton
The Log
Three Musketeers Skeleton Army Witch Prince Giant Skeleton
Earthquake
Inferno Tower Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Wizard Three Musketeers Skeleton Army Witch Prince Giant Skeleton
Fireball
Inferno Tower Wizard Three Musketeers Skeleton Army Witch
Poison
Inferno Tower Wizard Three Musketeers Skeleton Army Witch
Lightning
Inferno Tower Wizard Three Musketeers Witch Prince
Rocket
Inferno Tower Wizard Three Musketeers Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Inferno Tower Wizard Witch Prince Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Skeleton Army Inferno Tower Wizard

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Giant Skeleton
Inferno Tower
Wizard
Prince Giant Skeleton
Three Musketeers
Skeleton Army
Witch
Prince Giant Skeleton
Prince
Arrows Wizard Witch
Giant Skeleton
Arrows Wizard Witch

Defense Synergies 1 11

Arrows
Inferno Tower Prince Giant Skeleton
Inferno Tower
Skeleton Army Arrows Prince
Wizard
Skeleton Army Prince Giant Skeleton
Three Musketeers
Skeleton Army
Inferno Tower Wizard Prince Giant Skeleton
Witch
Prince Giant Skeleton
Prince
Arrows Inferno Tower Wizard Skeleton Army Witch
Giant Skeleton
Arrows Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Inferno Tower Skeleton Army Three Musketeers Witch Prince
Inferno Tower Three Musketeers Skeleton Army Witch Prince Giant Skeleton
Inferno Tower Three Musketeers Skeleton Army Witch Prince
Arrows Skeleton Army Prince Giant Skeleton
Arrows Skeleton Army
Inferno Tower Three Musketeers Arrows Wizard Witch
Arrows Inferno Tower Giant Skeleton
Inferno Tower Three Musketeers Witch Skeleton Army Prince
Skeleton Army Inferno Tower Prince Giant Skeleton
Skeleton Army Witch Arrows Wizard Giant Skeleton
Arrows Inferno Tower Three Musketeers Wizard Witch
Inferno Tower Skeleton Army Prince Wizard Three Musketeers Witch Giant Skeleton
Wizard Three Musketeers Skeleton Army Arrows Witch Prince
Inferno Tower Skeleton Army Three Musketeers Prince
Inferno Tower Skeleton Army Three Musketeers Prince
Wizard Three Musketeers Arrows Inferno Tower Skeleton Army Witch Prince
Arrows Wizard Three Musketeers Skeleton Army Witch Prince
Arrows Wizard Witch Giant Skeleton
Inferno Tower Three Musketeers Prince
Wizard Skeleton Army Arrows Witch Prince Giant Skeleton
Inferno Tower Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Witch Prince Giant Skeleton
Arrows Wizard Prince
Skeleton Army Giant Skeleton Inferno Tower Witch Prince
Skeleton Army Prince Giant Skeleton Inferno Tower
Inferno Tower Giant Skeleton Three Musketeers Skeleton Army Witch Prince
Arrows Wizard Three Musketeers Witch
Skeleton Army Prince Inferno Tower Witch Giant Skeleton
Inferno Tower Giant Skeleton Skeleton Army Prince
Giant Skeleton Inferno Tower Skeleton Army Witch Prince
Inferno Tower Witch Three Musketeers Skeleton Army
Inferno Tower Witch Prince Giant Skeleton
Skeleton Army Arrows Prince Giant Skeleton
Skeleton Army Prince Giant Skeleton Inferno Tower Wizard Three Musketeers Witch
Wizard Three Musketeers Skeleton Army Witch
Inferno Tower Skeleton Army Witch Three Musketeers Prince Giant Skeleton
Arrows Inferno Tower Wizard Witch Giant Skeleton
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Prince Giant Skeleton
Wizard Arrows
Arrows Wizard Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Three Musketeers Prince
Arrows Wizard Prince
Arrows Wizard
Three Musketeers
Arrows
Arrows Prince
Arrows Wizard Three Musketeers Witch
Arrows Wizard Three Musketeers
Arrows Three Musketeers
Arrows Wizard Three Musketeers Prince
Arrows Wizard Witch
Prince Giant Skeleton
Arrows Wizard
Prince
Arrows
Arrows Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch Prince
Arrows
Arrows Wizard Witch
Wizard Witch
Arrows Wizard
Arrows
Prince Giant Skeleton
Arrows Wizard
Skeleton Army Witch Prince
Arrows Wizard Three Musketeers Witch
Arrows
Wizard Three Musketeers Prince
Arrows Wizard
Arrows Giant Skeleton
Three Musketeers Prince
Witch Giant Skeleton
Witch
Witch Prince Giant Skeleton
Prince
Wizard

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