My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Flying Machine Zappies Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Hog Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Goblin Barrel Mighty Miner
Giant Snowball
Royal Recruits Flying Machine Hog Rider Zappies Goblin Barrel Mighty Miner
Zap
Flying Machine Zappies Goblin Barrel Mighty Miner
Barbarian Barrel
Royal Recruits Zappies Goblin Barrel
The Log
Royal Recruits Hog Rider Zappies Goblin Barrel
Earthquake
Hog Rider Zappies Goblin Barrel
Arrows
Royal Recruits Flying Machine Zappies Goblin Barrel
Royal Delivery
Royal Recruits Flying Machine Hog Rider Zappies Goblin Barrel
Fireball
Flying Machine Hog Rider Zappies Goblin Barrel Mighty Miner
Poison
Royal Recruits Flying Machine Zappies
Lightning
Mighty Miner
Rocket
Hog Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Barrel Flying Machine Hog Rider Zappies Mighty Miner Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Barrel Flying Machine

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Goblin Barrel Mighty Miner
Royal Recruits
Flying Machine Hog Rider Zappies
Flying Machine
Royal Recruits Hog Rider Zappies
Hog Rider
Arrows The Log Royal Recruits Flying Machine Zappies Goblin Barrel
Zappies
Royal Recruits Flying Machine Hog Rider Goblin Barrel
Goblin Barrel
Mighty Miner Arrows Hog Rider Zappies
The Log
Hog Rider
Mighty Miner
Goblin Barrel Arrows

Defense Synergies 0 4

Arrows
Royal Recruits
The Log
Flying Machine
Zappies The Log
Hog Rider
Zappies
Flying Machine The Log
Goblin Barrel
The Log
Royal Recruits Flying Machine Zappies
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Flying Machine Zappies The Log
Royal Recruits Flying Machine Zappies The Log
Royal Recruits Zappies
Royal Recruits Zappies
Arrows Royal Recruits The Log
Arrows The Log Flying Machine Zappies
Arrows Flying Machine Zappies
Arrows Royal Recruits Flying Machine The Log
Zappies Mighty Miner Royal Recruits
Royal Recruits Zappies
Arrows Royal Recruits Flying Machine Zappies The Log
Arrows Flying Machine Zappies
Royal Recruits Flying Machine Zappies The Log
Arrows Royal Recruits Zappies The Log
Royal Recruits Zappies
Royal Recruits Zappies The Log
Arrows Royal Recruits Zappies
Arrows Royal Recruits Flying Machine Zappies The Log
Arrows The Log Royal Recruits Flying Machine Zappies
Royal Recruits Zappies
Royal Recruits Arrows Flying Machine Zappies The Log
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zappies
Arrows Flying Machine The Log
Royal Recruits Zappies The Log
Royal Recruits Zappies The Log
Royal Recruits Zappies Mighty Miner
Arrows Flying Machine Zappies
Royal Recruits Flying Machine Zappies
Mighty Miner Royal Recruits Zappies
Royal Recruits Flying Machine Zappies The Log
Royal Recruits Zappies
Royal Recruits Flying Machine Zappies
Royal Recruits Arrows The Log
Royal Recruits Zappies
Royal Recruits Flying Machine Zappies
Royal Recruits Zappies Flying Machine The Log Mighty Miner
Arrows Royal Recruits Flying Machine Zappies The Log Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Flying Machine The Log
Arrows Flying Machine The Log
Arrows Flying Machine The Log
Arrows Royal Recruits Flying Machine The Log
Arrows The Log
Arrows Flying Machine
Arrows Flying Machine The Log
Arrows The Log Flying Machine
Arrows The Log Flying Machine
Arrows Royal Recruits Flying Machine The Log
Arrows Flying Machine
Flying Machine The Log
Arrows Flying Machine
Arrows Flying Machine The Log
Arrows Flying Machine The Log
Arrows Royal Recruits Flying Machine The Log
Arrows
Arrows Flying Machine The Log
Arrows Flying Machine The Log
The Log
Arrows
The Log
Arrows Royal Recruits Flying Machine The Log
Arrows The Log
Arrows The Log Flying Machine
Arrows Flying Machine The Log
Arrows The Log
Arrows Flying Machine
Flying Machine Zappies
Arrows The Log
Arrows Zappies
Mighty Miner
Arrows The Log
Royal Recruits Flying Machine Zappies
Arrows Flying Machine Zappies
Arrows The Log
Flying Machine
Arrows The Log Flying Machine
Arrows
Royal Recruits Flying Machine
Royal Recruits Flying Machine Zappies The Log
Flying Machine Zappies
Royal Recruits Flying Machine The Log

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