My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elixir Golem Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elixir Golem Hog Rider
Giant Snowball
Goblin Gang Minion Horde Hog Rider Witch
Zap
Goblin Gang Minion Horde Witch
Barbarian Barrel
Goblin Gang Elixir Golem Valkyrie Wizard Witch
The Log
Goblin Gang Elixir Golem Hog Rider Witch
Earthquake
Goblin Gang Elixir Golem Hog Rider Witch
Arrows
Goblin Gang Minion Horde Witch
Royal Delivery
Goblin Gang Minion Horde Elixir Golem Valkyrie Hog Rider Wizard Witch
Fireball
Goblin Gang Minion Horde Elixir Golem Hog Rider Wizard Witch
Poison
Goblin Gang Minion Horde Elixir Golem Wizard Witch
Lightning
Valkyrie Wizard Witch
Rocket
Minion Horde Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Elixir Golem Valkyrie Hog Rider Minion Horde Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Elixir Golem Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Elixir Golem
Goblin Gang
Hog Rider Elixir Golem Valkyrie
Minion Horde
Hog Rider
Elixir Golem
Arrows Goblin Gang Hog Rider Wizard Witch
Valkyrie
Hog Rider Goblin Gang Wizard Witch
Hog Rider
Arrows Goblin Gang Valkyrie Minion Horde Elixir Golem Wizard Witch
Wizard
Elixir Golem Valkyrie Hog Rider
Witch
Elixir Golem Valkyrie Hog Rider

Defense Synergies 0 4

Arrows
Valkyrie
Goblin Gang
Valkyrie
Minion Horde
Elixir Golem
Valkyrie
Arrows Goblin Gang Wizard Witch
Hog Rider
Wizard
Valkyrie
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Minion Horde Goblin Gang Valkyrie Witch
Goblin Gang Minion Horde Witch Valkyrie
Minion Horde Witch Goblin Gang Valkyrie
Arrows Valkyrie
Arrows Goblin Gang Valkyrie
Minion Horde Arrows Goblin Gang Wizard Witch
Arrows Valkyrie
Minion Horde Witch Goblin Gang
Goblin Gang Minion Horde Valkyrie
Goblin Gang Minion Horde Valkyrie Witch Arrows Wizard
Arrows Minion Horde Goblin Gang Wizard Witch
Minion Horde Goblin Gang Valkyrie Wizard Witch
Valkyrie Wizard Arrows Goblin Gang Minion Horde Witch
Goblin Gang Minion Horde
Minion Horde Goblin Gang
Minion Horde Wizard Arrows Goblin Gang Valkyrie Witch
Arrows Valkyrie Goblin Gang Minion Horde Wizard Witch
Arrows Valkyrie Wizard Witch
Goblin Gang Valkyrie Wizard Arrows Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Witch
Arrows Goblin Gang Valkyrie Wizard
Goblin Gang Minion Horde Valkyrie Witch
Goblin Gang Valkyrie Minion Horde
Goblin Gang Minion Horde Valkyrie Witch
Arrows Wizard Goblin Gang Minion Horde Witch
Goblin Gang Minion Horde Valkyrie Witch
Minion Horde Valkyrie
Minion Horde Valkyrie Witch
Witch Goblin Gang Minion Horde
Minion Horde Valkyrie Witch
Arrows Valkyrie
Goblin Gang Minion Horde Valkyrie Wizard Witch
Wizard Minion Horde Valkyrie Witch
Goblin Gang Witch Minion Horde Valkyrie
Arrows Valkyrie Minion Horde Wizard Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie
Arrows
Arrows Minion Horde
Arrows Valkyrie
Wizard Arrows Minion Horde Valkyrie
Arrows Wizard Minion Horde Witch
Arrows Minion Horde Wizard Witch
Arrows Wizard
Arrows Wizard
Goblin Gang Minion Horde
Arrows Minion Horde Valkyrie Wizard
Arrows Wizard
Arrows Minion Horde
Arrows
Arrows Minion Horde Wizard Witch
Arrows Minion Horde Wizard
Arrows
Minion Horde
Arrows Wizard
Arrows Valkyrie Wizard Witch
Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Valkyrie Wizard Witch
Minion Horde Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Arrows Minion Horde Wizard Witch
Minion Horde Wizard Witch
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde Goblin Gang Witch
Arrows Wizard Witch
Arrows
Goblin Gang Minion Horde Valkyrie Wizard
Arrows Wizard
Arrows
Minion Horde
Goblin Gang Minion Horde Witch
Witch
Witch
Wizard

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