My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Three Musketeers Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Wall Breakers Guards Giant Skeleton
Giant Snowball
Three Musketeers Wall Breakers Guards
Zap
Firecracker Three Musketeers Wall Breakers Guards
Barbarian Barrel
Firecracker Three Musketeers Wall Breakers Guards Giant Skeleton
The Log
Firecracker Three Musketeers Wall Breakers Guards Giant Skeleton
Earthquake
Firecracker Guards
Arrows
Firecracker Wall Breakers Guards
Royal Delivery
Firecracker Three Musketeers Wall Breakers Guards Giant Skeleton
Fireball
Firecracker Three Musketeers Wall Breakers
Poison
Firecracker Three Musketeers Guards
Lightning
Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Tornado Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Firecracker Guards Tornado Giant Skeleton Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Firecracker Guards

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers Giant Skeleton Mega Knight
Firecracker
Three Musketeers Wall Breakers Tornado Giant Skeleton Mega Knight
Three Musketeers
Firecracker Guards Tornado
Wall Breakers
Arrows Firecracker Mega Knight
Guards
Three Musketeers
Tornado
Firecracker Three Musketeers Giant Skeleton Mega Knight
Giant Skeleton
Arrows Firecracker Tornado
Mega Knight
Arrows Firecracker Wall Breakers Tornado

Defense Synergies 1 10

Arrows
Mega Knight Tornado Giant Skeleton
Firecracker
Guards Tornado Giant Skeleton Mega Knight
Three Musketeers
Tornado
Wall Breakers
Guards
Firecracker Giant Skeleton
Tornado
Arrows Firecracker Three Musketeers Giant Skeleton Mega Knight
Giant Skeleton
Arrows Firecracker Guards Tornado
Mega Knight
Arrows Firecracker Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Firecracker Three Musketeers Mega Knight
Three Musketeers Tornado Mega Knight Giant Skeleton
Three Musketeers Firecracker Guards Mega Knight
Arrows Firecracker Tornado Giant Skeleton Mega Knight
Arrows Tornado Firecracker Guards Mega Knight
Three Musketeers Tornado Arrows Firecracker
Arrows Giant Skeleton Mega Knight
Three Musketeers Tornado
Guards Tornado Firecracker Giant Skeleton Mega Knight
Guards Arrows Firecracker Tornado Giant Skeleton Mega Knight
Arrows Three Musketeers Firecracker Tornado
Mega Knight Three Musketeers Guards Giant Skeleton
Three Musketeers Mega Knight Arrows Firecracker Guards Tornado
Three Musketeers Mega Knight
Tornado Three Musketeers Mega Knight
Three Musketeers Mega Knight Arrows Firecracker Tornado
Arrows Mega Knight Firecracker Three Musketeers Guards Tornado
Arrows Tornado Firecracker Guards Giant Skeleton Mega Knight
Three Musketeers Tornado
Mega Knight Arrows Firecracker Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Giant Skeleton
Arrows Firecracker Mega Knight
Guards Giant Skeleton Mega Knight
Guards Giant Skeleton Mega Knight Tornado
Giant Skeleton Three Musketeers Guards Mega Knight
Arrows Firecracker Three Musketeers Tornado
Guards Giant Skeleton
Giant Skeleton Mega Knight
Giant Skeleton Mega Knight Firecracker Tornado
Three Musketeers Guards
Mega Knight Guards Giant Skeleton
Mega Knight Arrows Guards Tornado Giant Skeleton
Giant Skeleton Mega Knight Three Musketeers Guards
Firecracker Three Musketeers Mega Knight
Guards Firecracker Three Musketeers Tornado Giant Skeleton
Arrows Mega Knight Firecracker Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards Giant Skeleton
Arrows Firecracker Tornado
Arrows Giant Skeleton
Arrows Firecracker Guards Giant Skeleton
Arrows Firecracker Mega Knight
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Three Musketeers Guards Tornado
Firecracker Arrows Tornado
Arrows Firecracker Tornado
Firecracker Three Musketeers
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Three Musketeers
Arrows Firecracker Three Musketeers Mega Knight
Arrows Three Musketeers Tornado
Arrows Firecracker Three Musketeers Mega Knight
Arrows Firecracker Tornado Mega Knight
Giant Skeleton Mega Knight
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Mega Knight
Arrows Firecracker Tornado
Arrows Tornado Mega Knight
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Firecracker Guards
Arrows Mega Knight
Arrows Firecracker
Giant Skeleton Mega Knight
Arrows Firecracker
Guards
Arrows Firecracker Three Musketeers Tornado
Arrows
Firecracker Three Musketeers Mega Knight
Arrows Firecracker
Arrows Tornado Giant Skeleton
Firecracker Three Musketeers Mega Knight
Firecracker Guards Tornado Giant Skeleton
Firecracker Tornado
Firecracker Tornado Giant Skeleton Mega Knight
Firecracker Mega Knight

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