My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Skeleton Army
Giant Snowball
Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Elite Barbarians Elixir Golem Wizard Skeleton Army
The Log
Elite Barbarians Elixir Golem Skeleton Army
Earthquake
Elixir Golem Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Elixir Golem Wizard Skeleton Army Mother Witch
Fireball
Elite Barbarians Elixir Golem Wizard Skeleton Army Mother Witch
Poison
Elixir Golem Wizard Skeleton Army Mother Witch
Lightning
Elite Barbarians Wizard Mother Witch
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Skeleton Army Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Elixir Golem Skeleton Army Mother Witch Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Elixir Golem Skeleton Army

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Elixir Golem Mother Witch Mega Knight
Elite Barbarians
Arrows Wizard The Log Mega Knight
Elixir Golem
Arrows Wizard The Log Mother Witch
Wizard
Elite Barbarians Elixir Golem Mega Knight
Skeleton Army
The Log
Elite Barbarians Elixir Golem Mega Knight
Mother Witch
Arrows Elixir Golem Mega Knight
Mega Knight
Arrows Elite Barbarians Wizard The Log Mother Witch

Defense Synergies 2 11

Arrows
Mega Knight Mother Witch
Elite Barbarians
Mother Witch Wizard The Log Mega Knight
Elixir Golem
Wizard
Elite Barbarians Skeleton Army The Log Mega Knight
Skeleton Army
Wizard The Log
The Log
Elite Barbarians Wizard Skeleton Army Mother Witch Mega Knight
Mother Witch
Elite Barbarians Arrows The Log Mega Knight
Mega Knight
Arrows Elite Barbarians Wizard The Log Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Elite Barbarians Skeleton Army The Log Mega Knight
Skeleton Army Mega Knight Elite Barbarians
Elite Barbarians Skeleton Army Mega Knight
Arrows Elite Barbarians Skeleton Army The Log Mega Knight
Arrows Skeleton Army The Log Mother Witch Mega Knight
Arrows Wizard
Arrows The Log Mega Knight
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Mother Witch Arrows Wizard The Log Mega Knight
Arrows Wizard
Skeleton Army Mega Knight Elite Barbarians Wizard The Log
Wizard Skeleton Army Mega Knight Arrows The Log
Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Elite Barbarians The Log Mega Knight
Wizard Mega Knight Arrows Elite Barbarians Skeleton Army
Arrows Mega Knight Elite Barbarians Wizard Skeleton Army The Log
Arrows Wizard The Log Mother Witch Mega Knight
Elite Barbarians
Wizard Skeleton Army Mega Knight Arrows Elite Barbarians The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Elite Barbarians
Arrows Elite Barbarians Wizard The Log Mega Knight
Skeleton Army Mega Knight Elite Barbarians The Log
Skeleton Army Mega Knight Elite Barbarians The Log
Elite Barbarians Skeleton Army Mega Knight
Arrows Wizard Mother Witch
Skeleton Army Elite Barbarians
Mega Knight Elite Barbarians Skeleton Army
Mega Knight Elite Barbarians Skeleton Army The Log
Skeleton Army
Mega Knight Elite Barbarians
Skeleton Army Mega Knight Arrows Elite Barbarians The Log
Elite Barbarians Skeleton Army Mega Knight Wizard
Wizard Skeleton Army Mega Knight
Elite Barbarians Skeleton Army The Log
Arrows Mega Knight Elite Barbarians Wizard The Log Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Wizard Arrows The Log Mega Knight
Arrows Wizard Mother Witch
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Elite Barbarians
Arrows Wizard The Log
Arrows Wizard
Elite Barbarians The Log
Arrows
Arrows Elite Barbarians The Log
Arrows Wizard The Log
Arrows Wizard The Log Mega Knight
Arrows
Arrows Wizard The Log Mega Knight
Arrows Wizard The Log Mother Witch Mega Knight
The Log Mega Knight
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Mother Witch Wizard Mega Knight
Arrows The Log Wizard
Arrows Wizard The Log Mega Knight
Arrows The Log
Elite Barbarians Arrows Wizard Mother Witch
Wizard
Elite Barbarians
Arrows Wizard The Log Mega Knight
Arrows
Mega Knight
Arrows Wizard The Log
Skeleton Army
Arrows Wizard
Arrows The Log
Wizard Mega Knight
Arrows The Log Wizard
Arrows
Elite Barbarians Mega Knight
Elite Barbarians The Log
The Log Mega Knight
Wizard Mega Knight

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