My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Goblin Curse Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Bowler Phoenix Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Phoenix Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Phoenix Ram Rider
Giant Snowball
Mega Minion Battle Ram Guards Lumberjack Ram Rider
Zap
Battle Ram Guards Ram Rider
Barbarian Barrel
Battle Ram Guards Lumberjack
The Log
Battle Ram Guards Lumberjack Ram Rider
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mega Minion Battle Ram Guards Bowler Lumberjack Ram Rider
Fireball
Mega Minion Battle Ram Bowler Lumberjack Ram Rider
Poison
Mega Minion Guards Phoenix
Lightning
Mega Minion Battle Ram Bowler Phoenix Lumberjack Ram Rider
Rocket
Bowler Phoenix Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Battle Ram Guards Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Guards Battle Ram Phoenix Lumberjack Bowler Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Mega Minion Guards Battle Ram

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Minion Battle Ram Bowler Phoenix Lumberjack Ram Rider
Mega Minion
Arrows Bowler
Battle Ram
Arrows Lumberjack
Guards
Lumberjack Ram Rider
Bowler
Arrows Mega Minion Lumberjack Ram Rider
Phoenix
Arrows
Lumberjack
Arrows Battle Ram Guards Bowler Ram Rider
Ram Rider
Arrows Guards Bowler Lumberjack

Defense Synergies 0 9

Arrows
Mega Minion Bowler Phoenix Lumberjack
Mega Minion
Arrows Guards Lumberjack
Battle Ram
Guards
Mega Minion Lumberjack
Bowler
Arrows Lumberjack
Phoenix
Arrows
Lumberjack
Arrows Mega Minion Guards Bowler Ram Rider
Ram Rider
Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mega Minion Ram Rider
Lumberjack Mega Minion Phoenix Ram Rider
Bowler Lumberjack Ram Rider Mega Minion
Lumberjack Mega Minion Guards Bowler Phoenix Ram Rider
Arrows Bowler Lumberjack
Arrows Bowler Mega Minion Guards Lumberjack
Mega Minion Ram Rider Arrows Phoenix
Bowler Arrows Phoenix Ram Rider
Phoenix Lumberjack
Guards Bowler Phoenix Lumberjack
Guards Arrows Mega Minion Bowler Lumberjack Ram Rider
Arrows Mega Minion Phoenix Ram Rider
Bowler Lumberjack Guards Ram Rider
Bowler Arrows Mega Minion Guards Lumberjack
Phoenix Lumberjack Ram Rider
Bowler Lumberjack Ram Rider
Arrows Bowler Lumberjack
Arrows Mega Minion Guards Bowler Lumberjack Ram Rider
Arrows Mega Minion Guards Bowler Lumberjack Ram Rider
Phoenix Lumberjack Ram Rider
Bowler Arrows Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Bowler
Arrows Mega Minion Bowler Phoenix Lumberjack
Guards Lumberjack Bowler Ram Rider
Guards Bowler Lumberjack Phoenix Ram Rider
Guards Bowler Phoenix Lumberjack Ram Rider
Arrows Ram Rider
Guards Mega Minion Bowler Phoenix Lumberjack Ram Rider
Phoenix Lumberjack
Mega Minion Phoenix
Mega Minion Guards Phoenix
Mega Minion Guards Bowler Phoenix Lumberjack
Arrows Guards Bowler Phoenix
Bowler Guards Lumberjack Ram Rider
Bowler
Guards Phoenix Mega Minion Bowler Lumberjack
Arrows Bowler Mega Minion Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Bowler Ram Rider
Arrows
Arrows Guards
Arrows Bowler
Arrows Mega Minion Ram Rider
Arrows Bowler
Arrows Bowler Ram Rider
Arrows Ram Rider
Guards Bowler Lumberjack
Arrows Bowler Ram Rider
Arrows
Bowler
Arrows
Arrows
Arrows Bowler
Arrows Bowler
Arrows
Arrows Mega Minion Bowler
Arrows Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Bowler
Mega Minion
Arrows Bowler Ram Rider
Arrows Bowler Ram Rider
Arrows
Arrows
Mega Minion Guards
Mega Minion Bowler
Arrows
Arrows
Arrows Bowler
Guards
Arrows Mega Minion Ram Rider
Arrows
Mega Minion Bowler Lumberjack
Arrows Bowler
Arrows
Mega Minion
Guards Bowler
Bowler

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