My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Skeleton King

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Elite Barbarians Valkyrie Electro Wizard Magic Archer
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Elite Barbarians Valkyrie Hog Rider Electro Wizard Magic Archer
Fireball
Elite Barbarians Hog Rider Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Elite Barbarians Valkyrie Electro Wizard Magic Archer
Rocket
Elite Barbarians Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Valkyrie Hog Rider Electro Wizard Magic Archer Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Arrows Valkyrie

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Hog Rider Electro Wizard Valkyrie Magic Archer
Arrows
Zap Elite Barbarians Hog Rider
Elite Barbarians
Zap Arrows Valkyrie Rage Hog Rider
Valkyrie
Elite Barbarians Hog Rider Zap Electro Wizard Magic Archer
Hog Rider
Zap Arrows Valkyrie Rage Elite Barbarians Electro Wizard Magic Archer
Rage
Elite Barbarians Hog Rider Electro Wizard
Electro Wizard
Zap Valkyrie Hog Rider Rage Magic Archer
Magic Archer
Zap Valkyrie Hog Rider Electro Wizard

Defense Synergies 2 8

Zap
Electro Wizard Arrows Elite Barbarians Valkyrie Magic Archer
Arrows
Zap Valkyrie
Elite Barbarians
Valkyrie Zap
Valkyrie
Elite Barbarians Zap Arrows Electro Wizard Magic Archer
Hog Rider
Rage
Electro Wizard
Zap Valkyrie Magic Archer
Magic Archer
Zap Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard Magic Archer
Elite Barbarians Zap Valkyrie Electro Wizard
Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie Electro Wizard
Arrows Elite Barbarians Valkyrie
Arrows Zap Valkyrie Electro Wizard Magic Archer
Electro Wizard Zap Arrows Magic Archer
Zap Arrows Valkyrie Electro Wizard Magic Archer
Elite Barbarians
Elite Barbarians Valkyrie Electro Wizard
Valkyrie Electro Wizard Zap Arrows Magic Archer
Arrows Zap Electro Wizard Magic Archer
Zap Elite Barbarians Valkyrie Electro Wizard
Valkyrie Zap Arrows Electro Wizard Magic Archer
Elite Barbarians Electro Wizard
Zap Elite Barbarians Electro Wizard
Arrows Elite Barbarians Valkyrie Electro Wizard
Arrows Zap Elite Barbarians Valkyrie Electro Wizard Magic Archer
Zap Arrows Valkyrie Electro Wizard Magic Archer
Elite Barbarians Electro Wizard
Valkyrie Arrows Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Arrows Elite Barbarians Valkyrie Magic Archer
Zap Elite Barbarians Valkyrie Electro Wizard
Valkyrie Zap Elite Barbarians Electro Wizard
Elite Barbarians Valkyrie
Arrows Zap Electro Wizard Magic Archer
Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie
Zap Electro Wizard Elite Barbarians Valkyrie Magic Archer
Elite Barbarians Valkyrie
Zap Arrows Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie
Valkyrie Magic Archer
Elite Barbarians Electro Wizard Zap Valkyrie Magic Archer
Arrows Valkyrie Zap Elite Barbarians Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie
Arrows Zap Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Valkyrie
Zap Arrows Valkyrie Magic Archer
Arrows Zap Magic Archer
Arrows Magic Archer
Arrows Zap Magic Archer
Arrows Zap
Elite Barbarians Electro Wizard
Zap Arrows Valkyrie Electro Wizard Magic Archer
Zap Arrows Magic Archer
Elite Barbarians Magic Archer
Arrows Magic Archer
Zap Arrows Elite Barbarians Magic Archer
Zap Arrows Magic Archer
Magic Archer Arrows
Arrows
Zap Arrows Electro Wizard Magic Archer
Zap Arrows Valkyrie Magic Archer
Magic Archer
Arrows
Zap Arrows
Zap Arrows Valkyrie Magic Archer
Arrows Zap Electro Wizard Magic Archer
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Elite Barbarians Zap Arrows Electro Wizard Magic Archer
Zap Electro Wizard
Elite Barbarians
Zap Arrows Magic Archer
Zap Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Zap Electro Wizard Magic Archer
Zap Arrows Electro Wizard Magic Archer
Arrows
Valkyrie Electro Wizard Magic Archer
Arrows Zap Magic Archer
Zap Arrows
Elite Barbarians
Zap Elite Barbarians Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer

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