My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Clone Electro Dragon
Zap
Firecracker Clone
Barbarian Barrel
Firecracker Valkyrie Wizard Clone
The Log
Firecracker Clone
Earthquake
Firecracker Clone
Arrows
Firecracker Clone
Royal Delivery
Firecracker Valkyrie Wizard Clone Electro Dragon
Fireball
Firecracker Wizard Clone Electro Dragon
Poison
Firecracker Wizard Clone Electro Dragon
Lightning
Valkyrie Wizard Electro Dragon
Rocket
Valkyrie Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Clone Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Clone Valkyrie Poison Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Firecracker Clone

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Firecracker
Valkyrie
Valkyrie
Firecracker Wizard Electro Dragon
Wizard
Valkyrie Rage
Rage
Wizard Electro Dragon
Clone
Poison
Electro Dragon
Electro Dragon
Valkyrie Rage Poison

Defense Synergies 1 4

Arrows
Valkyrie
Firecracker
Valkyrie Electro Dragon
Valkyrie
Firecracker Arrows Wizard Electro Dragon
Wizard
Valkyrie
Rage
Clone
Poison
Electro Dragon
Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Electro Dragon
Firecracker Valkyrie Electro Dragon
Valkyrie Electro Dragon
Firecracker Valkyrie Electro Dragon
Arrows Firecracker Valkyrie Poison
Arrows Firecracker Valkyrie Electro Dragon
Arrows Firecracker Wizard Poison Electro Dragon
Arrows Valkyrie Poison Electro Dragon
Firecracker Valkyrie
Valkyrie Poison Arrows Firecracker Wizard Electro Dragon
Arrows Firecracker Wizard Poison Electro Dragon
Valkyrie Wizard Electro Dragon
Valkyrie Wizard Arrows Firecracker Poison Electro Dragon
Wizard Arrows Firecracker Valkyrie Poison Electro Dragon
Arrows Valkyrie Firecracker Wizard Electro Dragon
Arrows Valkyrie Wizard Poison Firecracker Electro Dragon
Valkyrie Wizard Arrows Firecracker Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Poison Arrows Firecracker Valkyrie Wizard Electro Dragon
Valkyrie Electro Dragon
Valkyrie
Valkyrie
Arrows Firecracker Wizard Poison Electro Dragon
Valkyrie
Valkyrie
Electro Dragon Firecracker Valkyrie Poison
Valkyrie Electro Dragon
Arrows Valkyrie Poison
Valkyrie Wizard
Wizard Firecracker Valkyrie Electro Dragon
Electro Dragon Firecracker Valkyrie Poison
Arrows Valkyrie Poison Firecracker Wizard Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Valkyrie Electro Dragon
Arrows Firecracker Poison Electro Dragon
Arrows Poison Electro Dragon
Arrows Firecracker Valkyrie Poison
Wizard Poison Arrows Firecracker Valkyrie
Arrows Firecracker Wizard Poison Electro Dragon
Arrows Firecracker Wizard Poison
Arrows Poison Firecracker Wizard Electro Dragon
Arrows Poison Firecracker Wizard Electro Dragon
Poison Electro Dragon
Firecracker Poison Arrows Valkyrie Wizard Electro Dragon
Poison Arrows Firecracker Wizard Electro Dragon
Poison Firecracker
Arrows Firecracker Poison Electro Dragon
Arrows Firecracker Poison
Arrows Firecracker Wizard Poison Electro Dragon
Arrows Firecracker Wizard Poison Electro Dragon
Arrows Poison
Arrows Firecracker Wizard Poison Electro Dragon
Arrows Firecracker Valkyrie Wizard Poison Electro Dragon
Poison
Arrows Wizard Poison
Arrows Poison Electro Dragon
Arrows Firecracker Poison Valkyrie Wizard Electro Dragon
Arrows Firecracker Poison Wizard Electro Dragon
Arrows Wizard Poison Electro Dragon
Poison Arrows Firecracker
Poison Arrows Firecracker Wizard Electro Dragon
Electro Dragon Firecracker Wizard Poison
Poison Arrows Wizard Electro Dragon
Arrows Firecracker Poison Electro Dragon
Arrows Firecracker Wizard Poison
Electro Dragon
Poison Arrows Firecracker Wizard Electro Dragon
Arrows
Poison Firecracker Valkyrie Wizard Electro Dragon
Arrows Firecracker Wizard Poison Electro Dragon
Arrows Poison
Firecracker Electro Dragon
Electro Dragon Firecracker Poison
Firecracker Poison Electro Dragon
Poison Electro Dragon Firecracker
Firecracker Wizard Electro Dragon

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