My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon Dark Prince Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Dark Prince Fisherman Graveyard
Giant Snowball
Archers Baby Dragon Fisherman Graveyard
Zap
Archers Dark Prince Fisherman Graveyard
Barbarian Barrel
Archers Dark Prince Electro Wizard Graveyard
The Log
Archers Dark Prince Fisherman Graveyard
Earthquake
Archers Graveyard
Arrows
Archers Graveyard
Royal Delivery
Archers Baby Dragon Dark Prince Fisherman Electro Wizard Graveyard
Fireball
Archers Baby Dragon Fisherman Electro Wizard
Poison
Archers Fisherman Electro Wizard Graveyard
Lightning
Baby Dragon Dark Prince Fisherman Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Dark Prince Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Tornado Fisherman Baby Dragon Dark Prince Freeze Electro Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Tornado Fisherman Baby Dragon

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Baby Dragon Dark Prince Fisherman Graveyard
Tornado
Baby Dragon Dark Prince Freeze Graveyard
Baby Dragon
Tornado Graveyard Archers Dark Prince Fisherman Electro Wizard
Dark Prince
Archers Tornado Baby Dragon Fisherman Electro Wizard Graveyard
Freeze
Graveyard Tornado
Fisherman
Archers Baby Dragon Dark Prince Graveyard
Electro Wizard
Graveyard Baby Dragon Dark Prince
Graveyard
Baby Dragon Freeze Electro Wizard Archers Tornado Dark Prince Fisherman

Defense Synergies 0 11

Archers
Tornado Baby Dragon Dark Prince Fisherman Electro Wizard
Tornado
Archers Baby Dragon Dark Prince Electro Wizard
Baby Dragon
Archers Tornado Dark Prince
Dark Prince
Archers Tornado Baby Dragon Electro Wizard
Freeze
Electro Wizard
Fisherman
Archers
Electro Wizard
Archers Tornado Dark Prince Freeze
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Wizard
Dark Prince Fisherman Electro Wizard
Tornado Fisherman Archers Dark Prince Freeze Electro Wizard
Dark Prince Fisherman Electro Wizard
Tornado Dark Prince
Tornado Freeze Archers Baby Dragon Dark Prince Electro Wizard
Tornado Electro Wizard Archers Baby Dragon Freeze
Baby Dragon Electro Wizard
Tornado Fisherman
Tornado Archers Dark Prince Fisherman Electro Wizard
Archers Electro Wizard Tornado Baby Dragon Dark Prince Freeze Fisherman
Archers Tornado Baby Dragon Electro Wizard
Dark Prince Freeze Electro Wizard
Tornado Baby Dragon Dark Prince Freeze Electro Wizard
Electro Wizard
Tornado Freeze Fisherman Electro Wizard
Tornado Dark Prince Fisherman Electro Wizard
Archers Tornado Baby Dragon Dark Prince Fisherman Electro Wizard
Tornado Baby Dragon Freeze Archers Dark Prince Fisherman Electro Wizard
Tornado Fisherman Electro Wizard
Dark Prince Archers Baby Dragon Fisherman Electro Wizard
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Dark Prince Fisherman Electro Wizard
Electro Wizard Archers Baby Dragon Fisherman
Dark Prince Fisherman Electro Wizard
Dark Prince Tornado Fisherman Electro Wizard
Dark Prince Fisherman
Archers Tornado Baby Dragon Freeze Electro Wizard
Dark Prince Archers Electro Wizard
Dark Prince Fisherman
Freeze Electro Wizard Tornado Baby Dragon Dark Prince
Dark Prince
Tornado Dark Prince Electro Wizard
Dark Prince
Archers Baby Dragon
Electro Wizard Archers Tornado Baby Dragon Dark Prince Freeze Fisherman
Archers Baby Dragon Dark Prince Freeze Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Tornado Baby Dragon Fisherman Electro Wizard
Baby Dragon
Dark Prince Freeze
Baby Dragon Dark Prince
Tornado Baby Dragon Freeze
Archers Tornado Baby Dragon
Tornado Baby Dragon Freeze
Tornado Fisherman
Tornado Fisherman Electro Wizard
Tornado Dark Prince Fisherman Electro Wizard
Archers Tornado Baby Dragon
Baby Dragon Fisherman
Baby Dragon Freeze Fisherman
Baby Dragon Fisherman
Baby Dragon
Baby Dragon
Tornado Freeze
Fisherman
Archers Baby Dragon Dark Prince Fisherman Electro Wizard
Tornado Baby Dragon
Baby Dragon
Tornado
Tornado Fisherman
Baby Dragon
Tornado Freeze Baby Dragon Dark Prince
Fisherman
Tornado Baby Dragon Fisherman Electro Wizard
Tornado Baby Dragon Fisherman
Tornado Baby Dragon Fisherman
Archers Tornado Baby Dragon Electro Wizard
Electro Wizard Freeze
Freeze Electro Wizard
Electro Wizard Archers Dark Prince Freeze
Archers Tornado Baby Dragon Electro Wizard
Freeze
Baby Dragon Dark Prince Electro Wizard
Baby Dragon
Tornado
Dark Prince
Tornado Baby Dragon Freeze Electro Wizard
Tornado Electro Wizard
Tornado Baby Dragon Dark Prince Freeze Electro Wizard
Fisherman

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