My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Flying Machine Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians Flying Machine Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang Barbarians Flying Machine Baby Dragon Witch
Zap
Minions Goblin Gang Flying Machine Witch
Barbarian Barrel
Knight Goblin Gang Barbarians Witch
The Log
Goblin Gang Barbarians Witch
Earthquake
Goblin Gang Barbarians Witch
Arrows
Minions Goblin Gang Flying Machine Witch
Royal Delivery
Knight Minions Goblin Gang Barbarians Flying Machine Baby Dragon Witch
Fireball
Minions Goblin Gang Barbarians Flying Machine Baby Dragon Witch
Poison
Minions Goblin Gang Barbarians Flying Machine Witch
Lightning
Knight Baby Dragon Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Goblin Gang Fireball Flying Machine Baby Dragon Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Minions Goblin Gang Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Gang Baby Dragon Fireball Flying Machine Witch
Minions
Knight Baby Dragon
Goblin Gang
Knight Baby Dragon
Barbarians
Fireball
Knight Baby Dragon
Flying Machine
Knight Baby Dragon
Baby Dragon
Knight Minions Goblin Gang Fireball Flying Machine Witch
Witch
Knight Baby Dragon

Defense Synergies 2 10

Knight
Minions Goblin Gang Fireball Flying Machine Baby Dragon Witch
Minions
Knight Flying Machine Baby Dragon
Goblin Gang
Knight Barbarians Flying Machine
Barbarians
Goblin Gang
Fireball
Knight
Flying Machine
Knight Minions Goblin Gang Baby Dragon
Baby Dragon
Knight Minions Flying Machine Witch
Witch
Knight Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Flying Machine Baby Dragon
Barbarians Knight Minions Goblin Gang Flying Machine Witch
Goblin Gang Barbarians Witch Knight Minions
Barbarians Witch Knight Minions Goblin Gang
Barbarians Fireball
Goblin Gang Fireball Minions Flying Machine Baby Dragon
Minions Goblin Gang Fireball Flying Machine Baby Dragon Witch
Barbarians Fireball Flying Machine Baby Dragon
Barbarians Witch Minions Goblin Gang
Knight Goblin Gang Barbarians
Minions Goblin Gang Barbarians Witch Knight Fireball Flying Machine Baby Dragon
Minions Goblin Gang Fireball Flying Machine Baby Dragon Witch
Barbarians Knight Minions Goblin Gang Fireball Flying Machine Witch
Fireball Minions Goblin Gang Barbarians Baby Dragon Witch
Barbarians Knight Goblin Gang
Barbarians Goblin Gang Fireball
Barbarians Knight Minions Goblin Gang Fireball Witch
Fireball Knight Minions Goblin Gang Barbarians Flying Machine Baby Dragon Witch
Baby Dragon Witch Knight Minions Barbarians Fireball Flying Machine
Barbarians
Goblin Gang Knight Minions Barbarians Fireball Flying Machine Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Fireball Witch
Fireball Knight Goblin Gang Flying Machine Baby Dragon
Goblin Gang Barbarians Knight Minions Witch
Goblin Gang Knight Barbarians Fireball
Barbarians Knight Goblin Gang Witch
Fireball Minions Goblin Gang Flying Machine Baby Dragon Witch
Goblin Gang Knight Minions Barbarians Fireball Flying Machine Witch
Knight Barbarians
Knight Minions Barbarians Fireball Flying Machine Baby Dragon Witch
Witch Goblin Gang Barbarians
Knight Minions Barbarians Flying Machine Witch
Barbarians Fireball
Barbarians Knight Goblin Gang Fireball Witch
Barbarians Fireball Flying Machine Baby Dragon Witch
Goblin Gang Barbarians Witch Knight Minions Fireball Flying Machine Baby Dragon
Minions Barbarians Fireball Flying Machine Baby Dragon Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Knight Barbarians Fireball Flying Machine
Fireball Baby Dragon
Fireball Minions Flying Machine Baby Dragon Witch
Flying Machine Baby Dragon Witch
Fireball Flying Machine Baby Dragon
Fireball Flying Machine
Minions Goblin Gang Fireball
Knight Fireball Flying Machine
Fireball Flying Machine Baby Dragon
Flying Machine Knight Fireball Baby Dragon
Minions Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon Witch
Fireball Flying Machine Baby Dragon
Fireball
Minions
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon Witch
Minions Fireball Baby Dragon
Fireball
Barbarians Fireball Flying Machine Baby Dragon
Fireball Baby Dragon Witch
Witch
Fireball Flying Machine Baby Dragon Witch
Fireball Flying Machine Baby Dragon Witch
Fireball Baby Dragon
Fireball Flying Machine Baby Dragon Witch
Minions Fireball Flying Machine Witch
Fireball
Fireball
Fireball
Fireball
Minions Goblin Gang Barbarians Fireball Flying Machine Witch
Fireball Flying Machine Baby Dragon Witch
Fireball
Fireball Knight Goblin Gang Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball
Flying Machine
Minions Goblin Gang Fireball Flying Machine Baby Dragon Witch
Fireball Flying Machine Witch
Fireball Flying Machine Baby Dragon Witch
Fireball

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