My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Baby Dragon Balloon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Baby Dragon Balloon Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Balloon Skeleton King
Giant Snowball
Bomber Goblin Gang Baby Dragon Balloon Skeleton King
Zap
Bomber Goblin Gang Balloon Skeleton King
Barbarian Barrel
Bomber Goblin Gang Wizard Skeleton King
The Log
Bomber Goblin Gang Mini P.E.K.K.A Skeleton King
Earthquake
Bomber Goblin Gang Skeleton King
Arrows
Bomber Goblin Gang Skeleton King
Royal Delivery
Bomber Goblin Gang Mini P.E.K.K.A Wizard Baby Dragon Balloon Skeleton King
Fireball
Bomber Goblin Gang Wizard Baby Dragon Balloon Skeleton King
Poison
Bomber Goblin Gang Wizard Balloon Skeleton King
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Balloon Skeleton King
Rocket
Wizard Balloon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard Baby Dragon Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Fireball Mini P.E.K.K.A Baby Dragon Skeleton King Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Goblin Gang Fireball Mini P.E.K.K.A

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Baby Dragon
Goblin Gang
Mini P.E.K.K.A Baby Dragon Balloon Skeleton King
Fireball
Baby Dragon Skeleton King
Mini P.E.K.K.A
Bomber Goblin Gang Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Balloon
Baby Dragon
Bomber Goblin Gang Fireball Mini P.E.K.K.A Balloon
Balloon
Goblin Gang Wizard Baby Dragon
Skeleton King
Goblin Gang Fireball

Defense Synergies 0 7

Bomber
Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Goblin Gang Fireball Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Skeleton King
Baby Dragon
Mini P.E.K.K.A Skeleton King
Balloon
Skeleton King
Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Wizard Baby Dragon
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Bomber
Mini P.E.K.K.A Goblin Gang Skeleton King
Bomber Fireball Mini P.E.K.K.A
Goblin Gang Fireball Bomber Baby Dragon
Goblin Gang Fireball Wizard Baby Dragon
Fireball Baby Dragon
Mini P.E.K.K.A Goblin Gang Skeleton King
Goblin Gang Bomber Mini P.E.K.K.A
Goblin Gang Bomber Fireball Wizard Baby Dragon Skeleton King
Goblin Gang Fireball Wizard Baby Dragon
Mini P.E.K.K.A Bomber Goblin Gang Fireball Wizard
Bomber Fireball Wizard Goblin Gang Mini P.E.K.K.A Baby Dragon Skeleton King
Mini P.E.K.K.A Goblin Gang Skeleton King
Goblin Gang Fireball Mini P.E.K.K.A
Wizard Bomber Goblin Gang Fireball Mini P.E.K.K.A
Fireball Bomber Goblin Gang Wizard Baby Dragon
Wizard Baby Dragon Bomber Fireball
Mini P.E.K.K.A
Bomber Goblin Gang Wizard Fireball Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Fireball
Fireball Bomber Goblin Gang Mini P.E.K.K.A Wizard Baby Dragon
Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Fireball
Goblin Gang Mini P.E.K.K.A
Fireball Wizard Goblin Gang Baby Dragon
Goblin Gang Mini P.E.K.K.A Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Baby Dragon
Goblin Gang
Mini P.E.K.K.A
Fireball
Mini P.E.K.K.A Goblin Gang Fireball Wizard Skeleton King
Wizard Bomber Fireball Baby Dragon
Goblin Gang Bomber Fireball Mini P.E.K.K.A Baby Dragon Skeleton King
Bomber Fireball Mini P.E.K.K.A Wizard Baby Dragon Skeleton King
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Bomber Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Bomber Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Goblin Gang Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Bomber Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Bomber Mini P.E.K.K.A
Bomber Fireball Mini P.E.K.K.A Wizard Baby Dragon
Bomber Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Bomber Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball Mini P.E.K.K.A
Bomber Fireball Wizard
Fireball
Fireball Wizard
Goblin Gang Fireball
Fireball Wizard Baby Dragon
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Wizard Baby Dragon
Bomber Fireball Wizard Baby Dragon Skeleton King
Fireball
Goblin Gang Fireball Baby Dragon Skeleton King
Fireball
Fireball Baby Dragon
Fireball Wizard

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