My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel
Giant Snowball
Bats Hog Rider Goblin Barrel Baby Dragon
Zap
Bats Goblin Barrel
Barbarian Barrel
Valkyrie Goblin Barrel
The Log
Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Valkyrie Hog Rider Goblin Barrel Baby Dragon
Fireball
Hog Rider Goblin Barrel Baby Dragon
Poison
Bats
Lightning
Valkyrie Baby Dragon
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Tornado Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Tornado Valkyrie Hog Rider Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Barrel Tornado

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Goblin Barrel Baby Dragon
Valkyrie
Bats Hog Rider Goblin Barrel Tornado Baby Dragon
Hog Rider
Bats Valkyrie The Log Goblin Barrel Tornado Baby Dragon Mega Knight
Goblin Barrel
Valkyrie Bats Hog Rider Baby Dragon Mega Knight
Tornado
Baby Dragon Valkyrie Hog Rider The Log Mega Knight
Baby Dragon
Tornado Bats Valkyrie Hog Rider Goblin Barrel Mega Knight
The Log
Hog Rider Tornado Mega Knight
Mega Knight
Bats Hog Rider Goblin Barrel Tornado Baby Dragon The Log

Defense Synergies 0 13

Bats
Valkyrie Baby Dragon The Log Mega Knight
Valkyrie
Bats Tornado Baby Dragon The Log
Hog Rider
Goblin Barrel
Tornado
Valkyrie Baby Dragon The Log Mega Knight
Baby Dragon
Bats Valkyrie Tornado The Log Mega Knight
The Log
Bats Valkyrie Tornado Baby Dragon Mega Knight
Mega Knight
Bats Tornado Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon The Log
Bats Valkyrie The Log Mega Knight
Tornado Mega Knight Bats Valkyrie
Bats Valkyrie Mega Knight
Valkyrie Tornado The Log Mega Knight
Tornado The Log Bats Valkyrie Baby Dragon Mega Knight
Bats Tornado Baby Dragon
Valkyrie Baby Dragon The Log Mega Knight
Tornado
Tornado Valkyrie Mega Knight
Bats Valkyrie Tornado Baby Dragon The Log Mega Knight
Bats Tornado Baby Dragon
Mega Knight Bats Valkyrie The Log
Valkyrie Mega Knight Bats Tornado Baby Dragon The Log
Mega Knight
Tornado The Log Mega Knight
Mega Knight Bats Valkyrie Tornado
Mega Knight Bats Valkyrie Tornado Baby Dragon The Log
Valkyrie Tornado Baby Dragon The Log Bats Mega Knight
Tornado
Valkyrie Mega Knight Bats Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight
Valkyrie Baby Dragon The Log Mega Knight
Mega Knight Bats Valkyrie The Log
Valkyrie Mega Knight Bats Tornado The Log
Valkyrie Mega Knight
Bats Tornado Baby Dragon
Bats Valkyrie
Mega Knight Valkyrie
Mega Knight Bats Valkyrie Tornado Baby Dragon The Log
Mega Knight Bats Valkyrie
Mega Knight Valkyrie Tornado The Log
Mega Knight Valkyrie
Valkyrie Baby Dragon Mega Knight
Bats Valkyrie Tornado Baby Dragon The Log
Bats Valkyrie Mega Knight Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Tornado Baby Dragon The Log
Baby Dragon The Log
Valkyrie The Log
Valkyrie Baby Dragon The Log Mega Knight
Bats Tornado Baby Dragon
Tornado Baby Dragon The Log
The Log Tornado Baby Dragon
The Log Tornado
Bats Tornado
Valkyrie Tornado The Log
Tornado Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log Mega Knight
Tornado
Bats
Baby Dragon The Log Mega Knight
Valkyrie Tornado Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Tornado
Tornado The Log
Baby Dragon The Log
Tornado The Log Valkyrie Baby Dragon Mega Knight
The Log Tornado Baby Dragon
Tornado Baby Dragon The Log Mega Knight
Tornado Baby Dragon The Log
Bats Tornado Baby Dragon
Bats
The Log Mega Knight
Mega Knight
The Log
Bats
Tornado Baby Dragon
The Log
Valkyrie Baby Dragon Mega Knight
The Log Baby Dragon
Tornado
Mega Knight
Bats Tornado Baby Dragon The Log
Bats Tornado
Tornado Baby Dragon The Log Mega Knight
Mega Knight

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