My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 problems 7 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Baby Dragon Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Valkyrie Baby Dragon Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Prince
Giant Snowball
Minion Horde Baby Dragon Witch
Zap
Minion Horde Witch Prince
Barbarian Barrel
Elixir Golem Valkyrie Wizard Witch
The Log
Elixir Golem Witch Prince
Earthquake
Elixir Golem Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Elixir Golem Valkyrie Wizard Baby Dragon Witch Prince
Fireball
Minion Horde Elixir Golem Wizard Baby Dragon Witch
Poison
Minion Horde Elixir Golem Wizard Witch
Lightning
Valkyrie Wizard Baby Dragon Witch Prince
Rocket
Minion Horde Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Baby Dragon Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Valkyrie Baby Dragon Minion Horde Wizard Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Elixir Golem Valkyrie Baby Dragon Minion Horde

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Prince
Elixir Golem
Wizard Baby Dragon Witch
Valkyrie
Prince Wizard Baby Dragon Witch
Wizard
Elixir Golem Valkyrie Prince Mega Knight
Baby Dragon
Elixir Golem Valkyrie Witch Prince Mega Knight
Witch
Elixir Golem Valkyrie Baby Dragon Prince Mega Knight
Prince
Valkyrie Mega Knight Minion Horde Wizard Baby Dragon Witch
Mega Knight
Minion Horde Prince Wizard Baby Dragon Witch

Defense Synergies 0 11

Minion Horde
Elixir Golem
Valkyrie
Wizard Baby Dragon Witch Prince
Wizard
Valkyrie Prince Mega Knight
Baby Dragon
Valkyrie Witch Prince Mega Knight
Witch
Valkyrie Baby Dragon Prince Mega Knight
Prince
Valkyrie Wizard Baby Dragon Witch
Mega Knight
Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard Baby Dragon
Minion Horde Valkyrie Witch Prince Mega Knight
Minion Horde Witch Prince Mega Knight Valkyrie
Minion Horde Witch Prince Valkyrie Mega Knight
Valkyrie Prince Mega Knight
Valkyrie Baby Dragon Mega Knight
Minion Horde Wizard Baby Dragon Witch
Valkyrie Baby Dragon Mega Knight
Minion Horde Witch Prince
Minion Horde Valkyrie Prince Mega Knight
Minion Horde Valkyrie Witch Wizard Baby Dragon Mega Knight
Minion Horde Wizard Baby Dragon Witch
Minion Horde Prince Mega Knight Valkyrie Wizard Witch
Valkyrie Wizard Mega Knight Minion Horde Baby Dragon Witch Prince
Minion Horde Prince Mega Knight
Minion Horde Prince Mega Knight
Minion Horde Wizard Mega Knight Valkyrie Witch Prince
Valkyrie Mega Knight Minion Horde Wizard Baby Dragon Witch Prince
Valkyrie Wizard Baby Dragon Witch Mega Knight
Prince
Valkyrie Wizard Mega Knight Minion Horde Baby Dragon Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch Prince
Valkyrie Wizard Baby Dragon Prince Mega Knight
Mega Knight Minion Horde Valkyrie Witch Prince
Valkyrie Prince Mega Knight Minion Horde
Minion Horde Valkyrie Witch Prince Mega Knight
Wizard Minion Horde Baby Dragon Witch
Prince Minion Horde Valkyrie Witch
Mega Knight Minion Horde Valkyrie Prince
Minion Horde Mega Knight Valkyrie Baby Dragon Witch Prince
Witch Minion Horde
Mega Knight Minion Horde Valkyrie Witch Prince
Mega Knight Valkyrie Prince
Prince Mega Knight Minion Horde Valkyrie Wizard Witch
Wizard Minion Horde Valkyrie Baby Dragon Witch Mega Knight
Witch Minion Horde Valkyrie Baby Dragon Prince
Valkyrie Mega Knight Minion Horde Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Valkyrie Prince
Wizard Minion Horde Valkyrie Baby Dragon Mega Knight
Wizard Minion Horde Baby Dragon Witch
Minion Horde Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Minion Horde Prince
Minion Horde Valkyrie Wizard Prince
Wizard Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Baby Dragon Prince
Minion Horde Wizard Baby Dragon Witch
Minion Horde Wizard Baby Dragon Mega Knight
Minion Horde
Wizard Baby Dragon Prince Mega Knight
Valkyrie Wizard Baby Dragon Witch Mega Knight
Minion Horde Baby Dragon Prince Mega Knight
Wizard
Prince
Minion Horde Baby Dragon
Valkyrie Wizard Baby Dragon Witch Mega Knight
Minion Horde Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Prince Mega Knight
Baby Dragon
Minion Horde Wizard Baby Dragon Witch
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard Mega Knight
Minion Horde
Minion Horde Prince Mega Knight
Wizard
Minion Horde Witch Prince
Wizard Baby Dragon Witch
Minion Horde Valkyrie Wizard Baby Dragon Prince Mega Knight
Wizard Baby Dragon
Minion Horde Prince Mega Knight
Minion Horde Baby Dragon Witch
Witch
Baby Dragon Witch Prince Mega Knight
Prince
Wizard Mega Knight

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