My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Wall Breakers Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Balloon
Giant Snowball
Bats Wall Breakers Balloon
Zap
Bats Wall Breakers Balloon
Barbarian Barrel
Knight Valkyrie Wall Breakers Electro Wizard
The Log
Wall Breakers
Earthquake
Arrows
Bats Wall Breakers
Royal Delivery
Bats Knight Valkyrie Wall Breakers Balloon Electro Wizard
Fireball
Wall Breakers Balloon Electro Wizard
Poison
Bats Balloon Electro Wizard
Lightning
Knight Valkyrie Balloon Electro Wizard
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Wall Breakers Knight Valkyrie Freeze Electro Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Wall Breakers Knight

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Balloon Zap Wall Breakers
Zap
Balloon Electro Wizard Bats Knight Valkyrie Wall Breakers Freeze
Knight
Bats Wall Breakers Balloon Zap Electro Wizard
Valkyrie
Bats Balloon Zap Wall Breakers Electro Wizard
Wall Breakers
Knight Bats Zap Valkyrie Balloon Electro Wizard
Freeze
Balloon Zap
Balloon
Bats Zap Knight Valkyrie Freeze Wall Breakers Electro Wizard
Electro Wizard
Zap Knight Valkyrie Wall Breakers Balloon

Defense Synergies 3 9

Bats
Knight Zap Valkyrie Freeze Electro Wizard
Zap
Electro Wizard Bats Knight Valkyrie
Knight
Bats Electro Wizard Zap
Valkyrie
Bats Zap Freeze Electro Wizard
Wall Breakers
Freeze
Bats Valkyrie Electro Wizard
Balloon
Electro Wizard
Zap Knight Bats Valkyrie Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie Electro Wizard
Bats Zap Knight Valkyrie Electro Wizard
Bats Knight Valkyrie Freeze Electro Wizard
Bats Knight Valkyrie Electro Wizard
Valkyrie
Freeze Bats Zap Valkyrie Electro Wizard
Bats Electro Wizard Zap Freeze
Zap Valkyrie Electro Wizard
Knight Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard Zap Knight Freeze
Bats Zap Electro Wizard
Bats Zap Knight Valkyrie Freeze Electro Wizard
Valkyrie Bats Zap Freeze Electro Wizard
Knight Electro Wizard
Zap Freeze Electro Wizard
Bats Knight Valkyrie Electro Wizard
Bats Zap Knight Valkyrie Electro Wizard
Zap Valkyrie Freeze Bats Knight Electro Wizard
Electro Wizard
Valkyrie Bats Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Electro Wizard
Electro Wizard Zap Knight Valkyrie
Bats Zap Knight Valkyrie Electro Wizard
Valkyrie Bats Zap Knight Electro Wizard
Knight Valkyrie
Bats Zap Freeze Electro Wizard
Bats Knight Valkyrie Electro Wizard
Knight Valkyrie
Zap Freeze Electro Wizard Bats Knight Valkyrie
Bats Knight Valkyrie
Zap Valkyrie Electro Wizard
Knight Valkyrie
Valkyrie
Electro Wizard Bats Zap Knight Valkyrie Freeze
Bats Valkyrie Zap Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Freeze
Zap Electro Wizard
Knight Valkyrie Freeze
Zap Valkyrie
Bats Zap Freeze
Zap Freeze
Zap
Bats Electro Wizard
Zap Knight Valkyrie Electro Wizard
Zap
Knight
Freeze
Zap
Zap
Freeze
Bats
Zap Electro Wizard
Zap Valkyrie
Zap
Zap Freeze Valkyrie
Zap Electro Wizard
Zap
Zap
Bats Zap Electro Wizard
Zap Electro Wizard Bats Freeze
Zap
Zap Freeze Electro Wizard
Zap Electro Wizard Bats Freeze
Zap Electro Wizard
Freeze
Knight Valkyrie Electro Wizard
Zap
Zap
Zap Bats Freeze Electro Wizard
Bats Zap Electro Wizard
Zap Freeze Electro Wizard

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