My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Giant Skeleton Inferno Dragon Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton Inferno Dragon Ram Rider
Giant Snowball
Balloon Inferno Dragon Lumberjack Ram Rider
Zap
Balloon Inferno Dragon Ram Rider
Barbarian Barrel
Wizard Giant Skeleton Lumberjack
The Log
Giant Skeleton Lumberjack Ram Rider
Earthquake
Arrows
Royal Delivery
Wizard Balloon Giant Skeleton Inferno Dragon Lumberjack Ram Rider
Fireball
Wizard Balloon Inferno Dragon Lumberjack Ram Rider
Poison
Wizard Balloon
Lightning
Wizard Balloon Inferno Dragon Lumberjack Ram Rider
Rocket
Wizard Balloon Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Inferno Dragon Lumberjack Wizard Balloon Ram Rider Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 The Log Inferno Dragon Lumberjack Wizard

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Balloon Giant Skeleton Lumberjack Ram Rider Mega Knight
Balloon
Lumberjack Wizard Giant Skeleton The Log Mega Knight
Giant Skeleton
Wizard Balloon The Log Lumberjack
The Log
Balloon Giant Skeleton Lumberjack Ram Rider Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Balloon Wizard Giant Skeleton The Log Ram Rider Mega Knight
Ram Rider
Wizard The Log Lumberjack Mega Knight
Mega Knight
Inferno Dragon Wizard Balloon The Log Lumberjack Ram Rider

Defense Synergies 0 12

Wizard
Giant Skeleton The Log Lumberjack Mega Knight
Balloon
Giant Skeleton
Wizard The Log Lumberjack
The Log
Wizard Giant Skeleton Inferno Dragon Lumberjack Ram Rider Mega Knight
Inferno Dragon
The Log Mega Knight
Lumberjack
Wizard Giant Skeleton The Log Ram Rider
Ram Rider
The Log Lumberjack
Mega Knight
Wizard The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Ram Rider
Inferno Dragon Lumberjack The Log Ram Rider Mega Knight
Lumberjack Ram Rider Mega Knight Giant Skeleton Inferno Dragon
Inferno Dragon Lumberjack Ram Rider Mega Knight
Giant Skeleton The Log Lumberjack Mega Knight
The Log Lumberjack Mega Knight
Inferno Dragon Ram Rider Wizard
Giant Skeleton The Log Ram Rider Mega Knight
Inferno Dragon Lumberjack
Giant Skeleton Lumberjack Mega Knight
Wizard Giant Skeleton The Log Lumberjack Ram Rider Mega Knight
Inferno Dragon Wizard Ram Rider
Lumberjack Mega Knight Wizard Giant Skeleton The Log Ram Rider
Wizard Mega Knight The Log Lumberjack
Inferno Dragon Lumberjack Ram Rider Mega Knight
The Log Inferno Dragon Lumberjack Ram Rider Mega Knight
Wizard Mega Knight Lumberjack
Mega Knight Wizard The Log Lumberjack Ram Rider
Wizard The Log Giant Skeleton Inferno Dragon Lumberjack Ram Rider Mega Knight
Inferno Dragon Lumberjack Ram Rider
Wizard Mega Knight Giant Skeleton The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Giant Skeleton
Wizard The Log Inferno Dragon Lumberjack Mega Knight
Giant Skeleton Lumberjack Mega Knight The Log Ram Rider
Giant Skeleton Lumberjack Mega Knight The Log Ram Rider
Giant Skeleton Inferno Dragon Lumberjack Ram Rider Mega Knight
Wizard Ram Rider
Giant Skeleton Lumberjack Ram Rider
Giant Skeleton Mega Knight Inferno Dragon Lumberjack
Giant Skeleton Mega Knight The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Giant Skeleton Lumberjack
Mega Knight Giant Skeleton The Log
Giant Skeleton Mega Knight Wizard Lumberjack Ram Rider
Wizard Mega Knight
Giant Skeleton The Log Inferno Dragon Lumberjack
Mega Knight Wizard Giant Skeleton The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log Ram Rider
Giant Skeleton The Log
Giant Skeleton The Log
Wizard The Log Mega Knight
Wizard Ram Rider
Wizard The Log
The Log Wizard Ram Rider
The Log Wizard Ram Rider
Lumberjack
Wizard The Log Ram Rider
Wizard
The Log
The Log
Wizard The Log
Wizard The Log Mega Knight
Wizard The Log Mega Knight
Wizard The Log Mega Knight
Giant Skeleton The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Mega Knight
Inferno Dragon
The Log Wizard Ram Rider
Wizard The Log Ram Rider Mega Knight
The Log
Wizard
Wizard
Wizard The Log Mega Knight
Giant Skeleton Mega Knight
Wizard The Log
Wizard Ram Rider
The Log
Wizard Lumberjack Mega Knight
The Log Wizard
Giant Skeleton
Mega Knight
Giant Skeleton The Log
Giant Skeleton The Log Mega Knight
Inferno Dragon
Wizard Mega Knight

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