My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Elixir Golem Balloon Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elixir Golem Balloon Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Balloon
Giant Snowball
Balloon Lumberjack
Zap
Firecracker Balloon
Barbarian Barrel
Ice Spirit Firecracker Elixir Golem Magic Archer Lumberjack
The Log
Ice Spirit Firecracker Elixir Golem Lumberjack
Earthquake
Firecracker Elixir Golem
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Elixir Golem Balloon Magic Archer Lumberjack
Fireball
Firecracker Elixir Golem Balloon Magic Archer Lumberjack
Poison
Firecracker Elixir Golem Balloon Magic Archer
Lightning
Balloon Magic Archer Lumberjack
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Poison Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Golem Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Firecracker Elixir Golem Poison Magic Archer Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Ice Spirit Firecracker Elixir Golem

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Firecracker Elixir Golem Lumberjack
Firecracker
Elixir Golem Ice Spirit Mirror Balloon Lumberjack
Elixir Golem
Firecracker Poison Ice Spirit Mirror Balloon Magic Archer Lumberjack
Mirror
Firecracker Elixir Golem Poison Balloon Magic Archer Lumberjack
Poison
Elixir Golem Mirror Balloon
Balloon
Ice Spirit Lumberjack Firecracker Elixir Golem Mirror Poison Magic Archer
Magic Archer
Elixir Golem Mirror Balloon Lumberjack
Lumberjack
Balloon Ice Spirit Firecracker Elixir Golem Mirror Magic Archer

Defense Synergies 0 10

Ice Spirit
Firecracker Poison Magic Archer Lumberjack
Firecracker
Ice Spirit Mirror Lumberjack
Elixir Golem
Mirror
Firecracker Poison Magic Archer Lumberjack
Poison
Ice Spirit Mirror
Balloon
Magic Archer
Ice Spirit Mirror Lumberjack
Lumberjack
Ice Spirit Firecracker Mirror Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer
Lumberjack Ice Spirit Firecracker
Lumberjack
Lumberjack Firecracker
Firecracker Poison Lumberjack
Firecracker Magic Archer Lumberjack
Ice Spirit Firecracker Poison Magic Archer
Poison Magic Archer
Lumberjack
Ice Spirit Firecracker Lumberjack
Poison Firecracker Magic Archer Lumberjack
Firecracker Poison Magic Archer
Lumberjack Ice Spirit
Ice Spirit Firecracker Poison Magic Archer Lumberjack
Lumberjack
Ice Spirit Lumberjack
Firecracker Poison Lumberjack
Ice Spirit Firecracker Magic Archer Lumberjack
Poison Ice Spirit Firecracker Magic Archer Lumberjack
Lumberjack
Firecracker Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Poison Firecracker Magic Archer Lumberjack
Lumberjack Ice Spirit
Lumberjack
Lumberjack
Firecracker Poison Ice Spirit Magic Archer
Lumberjack
Lumberjack
Ice Spirit Firecracker Poison Magic Archer
Lumberjack
Poison
Lumberjack
Firecracker Magic Archer
Ice Spirit Firecracker Poison Magic Archer Lumberjack
Poison Firecracker Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Firecracker
Firecracker Poison Magic Archer
Poison Magic Archer
Firecracker Poison
Poison Firecracker Magic Archer
Firecracker Poison Ice Spirit Magic Archer
Firecracker Poison Magic Archer
Poison Ice Spirit Firecracker Magic Archer
Poison Firecracker
Poison Lumberjack
Firecracker Poison Magic Archer
Poison Firecracker Magic Archer
Poison Firecracker Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Magic Archer Firecracker Poison
Poison
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Poison Magic Archer
Poison
Poison
Firecracker Poison Ice Spirit Magic Archer
Firecracker Poison Magic Archer
Poison Magic Archer
Poison Firecracker Magic Archer
Poison Firecracker Magic Archer
Ice Spirit Firecracker Poison
Poison Magic Archer
Ice Spirit Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Ice Spirit Magic Archer
Poison Firecracker Magic Archer
Poison Firecracker Magic Archer Lumberjack
Firecracker Poison Magic Archer
Poison
Firecracker
Ice Spirit Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Poison Firecracker Magic Archer
Firecracker

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