My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Balloon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Inferno Dragon
Giant Snowball
Skeleton Army Witch Balloon Inferno Dragon
Zap
Skeleton Army Witch Balloon Inferno Dragon
Barbarian Barrel
Valkyrie Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Skeleton Army Witch Balloon Inferno Dragon
Fireball
Skeleton Army Witch Balloon Inferno Dragon
Poison
Skeleton Army Witch Balloon
Lightning
Valkyrie Witch Balloon Inferno Dragon
Rocket
Valkyrie Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Freeze Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Valkyrie Freeze Inferno Dragon Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Skeleton Army Valkyrie Freeze

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Witch
Rage
Witch Balloon
Skeleton Army
Freeze
Balloon
Witch
Rage Valkyrie Mega Knight
Balloon
Valkyrie Rage Freeze Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Witch Balloon

Defense Synergies 0 7

Valkyrie
Freeze Witch
Rage
Skeleton Army
Freeze Inferno Dragon
Freeze
Valkyrie Skeleton Army Mega Knight
Witch
Valkyrie Mega Knight
Balloon
Inferno Dragon
Skeleton Army Mega Knight
Mega Knight
Freeze Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Skeleton Army Inferno Dragon Valkyrie Witch Mega Knight
Skeleton Army Witch Mega Knight Valkyrie Freeze Inferno Dragon
Skeleton Army Witch Inferno Dragon Valkyrie Mega Knight
Valkyrie Skeleton Army Mega Knight
Skeleton Army Freeze Valkyrie Mega Knight
Inferno Dragon Freeze Witch
Valkyrie Mega Knight
Witch Inferno Dragon Skeleton Army
Skeleton Army Valkyrie Mega Knight
Valkyrie Skeleton Army Witch Freeze Mega Knight
Inferno Dragon Witch
Skeleton Army Mega Knight Valkyrie Freeze Witch
Valkyrie Skeleton Army Mega Knight Freeze Witch
Skeleton Army Inferno Dragon Mega Knight
Skeleton Army Freeze Inferno Dragon Mega Knight
Mega Knight Valkyrie Skeleton Army Witch
Mega Knight Valkyrie Skeleton Army Witch
Valkyrie Freeze Witch Inferno Dragon Mega Knight
Inferno Dragon
Valkyrie Skeleton Army Mega Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Witch
Valkyrie Inferno Dragon Mega Knight
Skeleton Army Mega Knight Valkyrie Witch
Valkyrie Skeleton Army Mega Knight
Valkyrie Skeleton Army Witch Inferno Dragon Mega Knight
Freeze Witch
Skeleton Army Valkyrie Witch
Mega Knight Valkyrie Skeleton Army Inferno Dragon
Freeze Mega Knight Valkyrie Skeleton Army Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Witch
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie Witch
Valkyrie Skeleton Army Witch Mega Knight
Skeleton Army Witch Valkyrie Freeze Inferno Dragon
Valkyrie Mega Knight Freeze Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Valkyrie Freeze
Valkyrie Mega Knight
Freeze Witch
Witch
Freeze
Valkyrie
Freeze
Witch
Mega Knight
Freeze
Mega Knight
Valkyrie Witch Mega Knight
Mega Knight
Freeze Valkyrie Witch Mega Knight
Witch Inferno Dragon
Witch
Witch Mega Knight
Witch
Freeze Witch
Mega Knight
Freeze
Mega Knight
Skeleton Army Freeze Witch
Witch
Freeze
Valkyrie Mega Knight
Mega Knight
Freeze Witch
Witch
Freeze Witch Mega Knight

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