My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Dragon Ice Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon Electro Dragon Lumberjack
Zap
Skeleton Army Balloon
Barbarian Barrel
Skeleton Army Ice Wizard Electro Wizard Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Balloon Electro Dragon Ice Wizard Electro Wizard Lumberjack
Fireball
Skeleton Army Balloon Electro Dragon Ice Wizard Electro Wizard Lumberjack
Poison
Skeleton Army Balloon Electro Dragon Ice Wizard Electro Wizard
Lightning
Balloon Electro Dragon Ice Wizard Electro Wizard Lumberjack
Rocket
Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Ice Wizard Freeze Electro Wizard Lumberjack Balloon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Ice Wizard Freeze

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Electro Wizard Freeze Electro Dragon Ice Wizard Lumberjack
Skeleton Army
Freeze
Balloon Zap
Balloon
Zap Freeze Lumberjack Electro Dragon Ice Wizard Electro Wizard
Electro Dragon
Zap Balloon Ice Wizard
Ice Wizard
Zap Balloon Electro Dragon Lumberjack
Electro Wizard
Zap Balloon Lumberjack
Lumberjack
Balloon Zap Ice Wizard Electro Wizard

Defense Synergies 1 16

Zap
Electro Wizard Skeleton Army Electro Dragon Ice Wizard Lumberjack
Skeleton Army
Zap Freeze Electro Dragon Ice Wizard Electro Wizard Lumberjack
Freeze
Skeleton Army Electro Wizard Lumberjack
Balloon
Electro Dragon
Zap Skeleton Army Ice Wizard Electro Wizard Lumberjack
Ice Wizard
Zap Skeleton Army Electro Dragon Lumberjack
Electro Wizard
Zap Skeleton Army Freeze Electro Dragon Lumberjack
Lumberjack
Zap Skeleton Army Freeze Electro Dragon Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon Electro Wizard
Skeleton Army Lumberjack Zap Electro Dragon Ice Wizard Electro Wizard
Skeleton Army Lumberjack Freeze Electro Dragon Ice Wizard Electro Wizard
Skeleton Army Lumberjack Electro Dragon Ice Wizard Electro Wizard
Skeleton Army Lumberjack
Skeleton Army Freeze Zap Electro Dragon Ice Wizard Electro Wizard Lumberjack
Electro Wizard Zap Freeze Electro Dragon Ice Wizard
Zap Electro Dragon Electro Wizard
Skeleton Army Ice Wizard Lumberjack
Skeleton Army Ice Wizard Electro Wizard Lumberjack
Skeleton Army Ice Wizard Electro Wizard Zap Freeze Electro Dragon Lumberjack
Zap Electro Dragon Ice Wizard Electro Wizard
Skeleton Army Lumberjack Zap Freeze Electro Dragon Ice Wizard Electro Wizard
Skeleton Army Zap Freeze Electro Dragon Electro Wizard Lumberjack
Skeleton Army Electro Wizard Lumberjack
Skeleton Army Zap Freeze Electro Wizard Lumberjack
Skeleton Army Electro Dragon Electro Wizard Lumberjack
Zap Skeleton Army Electro Dragon Ice Wizard Electro Wizard Lumberjack
Zap Freeze Electro Dragon Ice Wizard Electro Wizard Lumberjack
Electro Wizard Lumberjack
Skeleton Army Electro Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Electro Wizard
Electro Wizard Zap Electro Dragon Lumberjack
Skeleton Army Lumberjack Zap Electro Dragon Electro Wizard
Skeleton Army Lumberjack Zap Electro Wizard
Skeleton Army Lumberjack
Zap Freeze Electro Dragon Ice Wizard Electro Wizard
Skeleton Army Ice Wizard Electro Wizard Lumberjack
Skeleton Army Lumberjack
Zap Freeze Electro Dragon Electro Wizard Skeleton Army
Skeleton Army
Electro Dragon Lumberjack
Skeleton Army Zap Electro Wizard
Skeleton Army Lumberjack
Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Electro Wizard Zap Freeze Lumberjack
Zap Freeze Electro Dragon Ice Wizard Electro Wizard
Zap Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Electro Dragon
Zap Electro Dragon Ice Wizard Electro Wizard
Electro Dragon
Freeze
Zap
Zap Freeze Electro Dragon Ice Wizard
Zap Freeze Electro Dragon Ice Wizard
Zap Electro Dragon
Electro Dragon Electro Wizard Lumberjack
Zap Electro Dragon Electro Wizard
Zap Electro Dragon
Freeze Electro Dragon
Zap
Zap Electro Dragon
Electro Dragon
Freeze
Zap Electro Dragon Electro Wizard
Zap Electro Dragon
Zap Electro Dragon
Zap Freeze Electro Dragon Ice Wizard
Zap Electro Dragon Ice Wizard Electro Wizard
Zap Electro Dragon
Zap
Zap Electro Dragon Ice Wizard Electro Wizard
Zap Electro Dragon Electro Wizard Freeze
Zap Electro Dragon
Zap Freeze Electro Dragon Electro Wizard
Zap Electro Wizard Skeleton Army Freeze Electro Dragon
Zap Electro Dragon Ice Wizard Electro Wizard
Freeze
Electro Dragon Electro Wizard Lumberjack
Zap Electro Dragon
Zap
Electro Dragon
Zap Electro Dragon Freeze Electro Wizard
Zap Electro Dragon Electro Wizard
Electro Dragon Zap Freeze Electro Wizard
Electro Dragon

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