My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Prince Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Prince Bandit
Giant Snowball
Bomber Dart Goblin Guards Little Prince
Zap
Bomber Dart Goblin Guards Prince Bandit Little Prince
Barbarian Barrel
Bomber Dart Goblin Wizard Guards Bandit Little Prince
The Log
Bomber Dart Goblin Guards Prince Bandit Little Prince
Earthquake
Bomber Guards
Arrows
Bomber Dart Goblin Guards Little Prince
Royal Delivery
Bomber Dart Goblin Wizard Guards Prince Bandit Little Prince
Fireball
Bomber Dart Goblin Wizard Bandit Little Prince
Poison
Bomber Dart Goblin Wizard Guards Little Prince
Lightning
Wizard Prince Bandit Little Prince
Rocket
Wizard Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Dart Goblin Guards Bandit Little Prince Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Dart Goblin Guards

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Prince Bandit
Arrows
Prince Bandit
Dart Goblin
Prince Bandit
Wizard
Prince Bandit
Guards
Bandit
Prince
Bomber Arrows Dart Goblin Wizard Little Prince
Bandit
Bomber Arrows Dart Goblin Wizard Guards Little Prince
Little Prince
Prince Bandit

Defense Synergies 0 13

Bomber
Guards Bandit
Arrows
Prince Bandit Little Prince
Dart Goblin
Guards Prince Bandit
Wizard
Guards Prince Bandit
Guards
Bomber Dart Goblin Wizard Prince
Prince
Arrows Dart Goblin Wizard Guards
Bandit
Bomber Arrows Dart Goblin Wizard Little Prince
Little Prince
Arrows Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin Wizard
Dart Goblin Prince Bandit
Prince Bomber Dart Goblin Bandit
Prince Dart Goblin Guards Bandit
Bomber Arrows Prince
Arrows Bomber Dart Goblin Guards Bandit
Dart Goblin Arrows Wizard Little Prince
Arrows Dart Goblin Bandit
Prince
Guards Bomber Dart Goblin Prince Bandit Little Prince
Dart Goblin Guards Bomber Arrows Wizard Bandit
Arrows Dart Goblin Wizard
Prince Bomber Wizard Guards Bandit
Bomber Wizard Arrows Dart Goblin Guards Prince
Prince Bandit
Prince Bandit
Wizard Bomber Arrows Prince
Arrows Bomber Dart Goblin Wizard Guards Prince Bandit Little Prince
Arrows Wizard Bomber Dart Goblin Guards Bandit Little Prince
Dart Goblin Prince
Bomber Wizard Arrows Dart Goblin Guards Prince Bandit Little Prince
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Prince Bandit
Bandit Bomber Arrows Wizard Prince
Guards Bandit Prince
Guards Prince Bandit
Guards Prince Bandit
Arrows Wizard Dart Goblin
Guards Prince Dart Goblin Bandit
Prince
Prince Bandit
Dart Goblin Guards
Dart Goblin Guards Prince
Arrows Guards Prince
Prince Wizard Guards Bandit
Wizard Bomber Dart Goblin
Guards Bomber Dart Goblin Prince Little Prince
Arrows Bomber Dart Goblin Wizard
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Guards Bandit
Arrows Dart Goblin Bandit
Arrows Dart Goblin Bandit
Arrows Dart Goblin Guards Prince
Bomber Wizard Arrows
Arrows Wizard Dart Goblin
Bomber Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Bandit
Guards Prince
Arrows Dart Goblin Wizard Prince Bandit
Arrows Dart Goblin Wizard
Dart Goblin Bandit
Arrows Dart Goblin Bandit
Arrows Dart Goblin Prince
Bomber Arrows Dart Goblin Wizard Bandit
Arrows Dart Goblin Wizard Bandit
Arrows
Bomber
Bomber Arrows Dart Goblin Wizard Prince Bandit
Bomber Arrows Dart Goblin Wizard Little Prince
Prince
Arrows Wizard
Prince
Arrows
Arrows Bomber Wizard Little Prince
Arrows Dart Goblin Wizard Bandit
Arrows Wizard Prince Bandit
Arrows Dart Goblin Bandit
Arrows Dart Goblin Wizard Little Prince
Dart Goblin Wizard Guards
Bomber Arrows Dart Goblin Wizard Bandit
Arrows
Prince
Arrows Wizard
Dart Goblin Guards Prince Bandit
Arrows Dart Goblin Wizard
Arrows
Dart Goblin Wizard Prince
Arrows Bomber Dart Goblin Wizard
Arrows
Dart Goblin Prince
Dart Goblin Guards
Dart Goblin
Dart Goblin Prince Bandit Little Prince
Prince
Dart Goblin Wizard

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