My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Giant Bandit Fisherman Electro Wizard Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Fisherman Inferno Dragon Sparky
Giant Snowball
Fisherman Inferno Dragon
Zap
Bandit Fisherman Inferno Dragon Sparky
Barbarian Barrel
Bandit Electro Wizard Sparky
The Log
Bandit Fisherman Sparky
Earthquake
Arrows
Royal Delivery
Bandit Fisherman Electro Wizard Inferno Dragon Sparky
Fireball
Bandit Fisherman Electro Wizard Inferno Dragon Sparky
Poison
Fisherman Electro Wizard Sparky
Lightning
Bandit Fisherman Electro Wizard Inferno Dragon Sparky
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Giant Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Inferno Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Fisherman Electro Wizard Inferno Dragon Sparky Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Bandit Fisherman Electro Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Sparky Bandit Fisherman Mega Knight
Electro Giant
Fisherman Inferno Dragon Sparky
Bandit
Zap Electro Wizard Mega Knight
Fisherman
Zap Electro Giant Sparky Mega Knight
Electro Wizard
Zap Bandit Sparky Mega Knight
Inferno Dragon
Mega Knight Electro Giant
Sparky
Zap Electro Giant Fisherman Electro Wizard
Mega Knight
Inferno Dragon Zap Bandit Fisherman Electro Wizard

Defense Synergies 2 13

Zap
Electro Wizard Mega Knight Bandit Fisherman Inferno Dragon Sparky
Electro Giant
Fisherman Inferno Dragon
Bandit
Zap Fisherman Electro Wizard Mega Knight
Fisherman
Zap Electro Giant Bandit Mega Knight
Electro Wizard
Zap Bandit Inferno Dragon Mega Knight
Inferno Dragon
Zap Electro Giant Electro Wizard Mega Knight
Sparky
Zap
Mega Knight
Zap Bandit Fisherman Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Sparky
Inferno Dragon Sparky Zap Bandit Fisherman Electro Wizard Mega Knight
Fisherman Sparky Mega Knight Bandit Electro Wizard Inferno Dragon
Inferno Dragon Sparky Bandit Fisherman Electro Wizard Mega Knight
Sparky Mega Knight
Zap Bandit Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Zap
Zap Electro Giant Bandit Electro Wizard Sparky Mega Knight
Inferno Dragon Sparky Fisherman
Bandit Fisherman Electro Wizard Sparky Mega Knight
Electro Wizard Zap Electro Giant Bandit Fisherman Mega Knight
Inferno Dragon Zap Electro Wizard
Sparky Mega Knight Zap Bandit Electro Wizard
Sparky Mega Knight Zap Electro Wizard
Inferno Dragon Sparky Bandit Electro Wizard Mega Knight
Zap Electro Giant Bandit Fisherman Electro Wizard Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Fisherman Electro Wizard
Mega Knight Zap Bandit Fisherman Electro Wizard
Zap Bandit Fisherman Electro Wizard Inferno Dragon Mega Knight
Sparky Fisherman Electro Wizard Inferno Dragon
Mega Knight Electro Giant Bandit Fisherman Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Electro Giant Bandit Fisherman Electro Wizard Sparky
Bandit Electro Wizard Zap Fisherman Inferno Dragon Mega Knight
Bandit Mega Knight Zap Fisherman Electro Wizard Sparky
Mega Knight Zap Bandit Fisherman Electro Wizard Sparky
Bandit Fisherman Inferno Dragon Sparky Mega Knight
Electro Giant Zap Electro Wizard
Sparky Bandit Electro Wizard
Mega Knight Fisherman Inferno Dragon Sparky
Zap Electro Wizard Mega Knight Bandit Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Mega Knight Sparky
Mega Knight Zap Electro Giant Electro Wizard
Mega Knight Bandit Sparky
Electro Giant Sparky Mega Knight
Electro Giant Electro Wizard Sparky Zap Fisherman Inferno Dragon
Mega Knight Zap Electro Giant Electro Wizard Inferno Dragon Sparky
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit Sparky
Zap Bandit Fisherman Electro Wizard
Bandit Sparky
Sparky
Zap Sparky Mega Knight
Electro Giant Zap
Sparky
Zap
Zap Bandit Fisherman
Fisherman Electro Wizard Sparky
Zap Bandit Fisherman Electro Wizard Sparky
Zap
Bandit Fisherman Sparky
Bandit Fisherman
Zap Fisherman Sparky
Zap Bandit Sparky
Bandit Sparky Mega Knight
Sparky
Fisherman Sparky
Zap Bandit Fisherman Electro Wizard Sparky Mega Knight
Zap Electro Giant Mega Knight
Sparky Mega Knight
Fisherman Sparky
Zap
Zap Electro Giant Sparky Mega Knight
Fisherman Inferno Dragon
Zap Bandit Fisherman Electro Wizard Sparky
Zap Bandit Fisherman Sparky Mega Knight
Zap Bandit Fisherman Sparky
Zap Electro Giant Electro Wizard Sparky
Zap Electro Wizard Electro Giant
Sparky
Zap Bandit Sparky Mega Knight
Zap Electro Wizard Sparky
Sparky Mega Knight
Sparky
Zap Electro Wizard Bandit
Zap Electro Wizard
Electro Wizard Sparky Mega Knight
Zap
Zap Electro Giant Sparky
Sparky Mega Knight
Zap Electro Giant Electro Wizard Sparky
Zap Electro Wizard
Zap Electro Giant Bandit Electro Wizard Sparky Mega Knight
Inferno Dragon Sparky
Sparky Mega Knight

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