My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Flying Machine Goblin Giant Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Battle Healer Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Night Witch
Giant Snowball
Musketeer Flying Machine Night Witch
Zap
Flying Machine Goblin Giant Bandit Night Witch
Barbarian Barrel
Musketeer Bandit Night Witch
The Log
Musketeer Bandit
Earthquake
Arrows
Flying Machine Night Witch
Royal Delivery
Musketeer Flying Machine Battle Healer Bandit Night Witch
Fireball
Musketeer Flying Machine Battle Healer Bandit Night Witch
Poison
Musketeer Flying Machine Battle Healer Night Witch
Lightning
Musketeer Battle Healer Bandit Night Witch
Rocket
Musketeer Battle Healer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Freeze Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Musketeer Flying Machine Battle Healer Freeze Night Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Bandit Musketeer Flying Machine

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Giant Musketeer Flying Machine Battle Healer Freeze Bandit Night Witch
Musketeer
Zap Battle Healer Goblin Giant Bandit
Flying Machine
Zap Battle Healer Goblin Giant
Battle Healer
Zap Musketeer Flying Machine Goblin Giant Bandit Night Witch
Freeze
Zap
Goblin Giant
Zap Musketeer Flying Machine Battle Healer Bandit Night Witch
Bandit
Zap Musketeer Battle Healer Goblin Giant
Night Witch
Zap Battle Healer Goblin Giant

Defense Synergies 2 11

Zap
Goblin Giant Musketeer Flying Machine Battle Healer Bandit Night Witch
Musketeer
Battle Healer Zap Flying Machine Bandit
Flying Machine
Zap Musketeer Battle Healer Bandit
Battle Healer
Musketeer Zap Flying Machine Bandit Night Witch
Freeze
Goblin Giant
Zap
Bandit
Zap Musketeer Flying Machine Battle Healer
Night Witch
Zap Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Flying Machine Goblin Giant
Zap Musketeer Flying Machine Battle Healer Bandit Night Witch
Musketeer Freeze Bandit Night Witch
Night Witch Musketeer Bandit
Battle Healer
Freeze Zap Musketeer Flying Machine Bandit Night Witch
Musketeer Zap Flying Machine Freeze Night Witch
Zap Musketeer Flying Machine Battle Healer Goblin Giant Bandit
Musketeer Night Witch
Musketeer Battle Healer Bandit Night Witch
Zap Musketeer Flying Machine Freeze Goblin Giant Bandit Night Witch
Musketeer Zap Flying Machine Night Witch
Night Witch Zap Musketeer Flying Machine Battle Healer Freeze Bandit
Zap Freeze Night Witch
Bandit
Zap Freeze Bandit
Musketeer Night Witch
Zap Musketeer Flying Machine Battle Healer Bandit Night Witch
Zap Freeze Musketeer Flying Machine Battle Healer Bandit
Musketeer
Musketeer Flying Machine Battle Healer Goblin Giant Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Battle Healer Bandit
Bandit Zap Musketeer Flying Machine Battle Healer
Bandit Zap Musketeer Battle Healer Goblin Giant
Zap Musketeer Battle Healer Goblin Giant Bandit Night Witch
Musketeer Battle Healer Goblin Giant Bandit Night Witch
Zap Musketeer Flying Machine Freeze Goblin Giant
Musketeer Flying Machine Battle Healer Goblin Giant Bandit Night Witch
Battle Healer Goblin Giant
Zap Freeze Flying Machine Bandit
Musketeer Goblin Giant
Musketeer Flying Machine
Zap Goblin Giant
Goblin Giant Bandit Night Witch
Musketeer Flying Machine
Zap Musketeer Flying Machine Battle Healer Freeze Goblin Giant Night Witch
Zap Musketeer Flying Machine Battle Healer Freeze
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Flying Machine Freeze Bandit
Zap Musketeer Flying Machine Bandit
Flying Machine Goblin Giant Bandit
Musketeer Flying Machine Freeze
Zap
Zap Musketeer Flying Machine Freeze Goblin Giant
Musketeer Flying Machine
Zap Flying Machine Freeze
Zap Flying Machine Bandit
Musketeer Night Witch
Zap Musketeer Flying Machine Bandit
Zap Musketeer Flying Machine
Flying Machine Musketeer Bandit
Musketeer Flying Machine Freeze Bandit
Zap Musketeer Flying Machine
Zap Musketeer Flying Machine Bandit
Musketeer Flying Machine Bandit
Freeze
Night Witch
Zap Musketeer Flying Machine Bandit
Zap Flying Machine
Musketeer Night Witch
Musketeer
Zap Musketeer Flying Machine
Zap Freeze
Zap Musketeer Flying Machine Bandit
Zap Musketeer Flying Machine Bandit
Zap Musketeer Bandit
Zap Musketeer Flying Machine Night Witch
Zap Musketeer Flying Machine Freeze
Night Witch
Zap Musketeer Bandit Night Witch
Zap Freeze
Zap Musketeer Flying Machine Freeze Bandit Night Witch
Zap Musketeer Flying Machine
Freeze
Musketeer Flying Machine
Zap Musketeer Flying Machine
Zap
Musketeer Flying Machine
Zap Musketeer Flying Machine Freeze
Zap Musketeer Flying Machine
Zap Musketeer Flying Machine Freeze Goblin Giant Bandit

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