My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Skeleton Dragons Tesla Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Tesla Goblin Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Bandit
Giant Snowball
Bats Goblin Gang Skeleton Dragons Barbarians
Zap
Bats Goblin Gang Goblin Giant Bandit
Barbarian Barrel
Goblin Gang Tesla Barbarians Bandit
The Log
Goblin Gang Barbarians Bandit
Earthquake
Goblin Gang Tesla Barbarians
Arrows
Bats Goblin Gang Skeleton Dragons
Royal Delivery
Bats Goblin Gang Skeleton Dragons Barbarians Bandit
Fireball
Goblin Gang Skeleton Dragons Tesla Barbarians Bandit
Poison
Bats Goblin Gang Skeleton Dragons Barbarians
Lightning
Skeleton Dragons Tesla Bandit
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Zap Skeleton Dragons

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Bandit Skeleton Dragons Tesla Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Bandit

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Skeleton Dragons Goblin Giant Bandit
Zap
Goblin Giant Bats Skeleton Dragons Bandit
Goblin Gang
Goblin Giant Bandit
Skeleton Dragons
Bats Zap Goblin Giant
Tesla
Barbarians
Goblin Giant
Zap Bats Goblin Gang Skeleton Dragons Bandit
Bandit
Bats Zap Goblin Gang Goblin Giant

Defense Synergies 3 14

Bats
Zap Tesla Goblin Giant Bandit
Zap
Skeleton Dragons Goblin Giant Bats Goblin Gang Tesla Barbarians Bandit
Goblin Gang
Tesla Zap Skeleton Dragons Barbarians Bandit
Skeleton Dragons
Zap Goblin Gang Tesla Barbarians Bandit
Tesla
Goblin Gang Bats Zap Skeleton Dragons
Barbarians
Zap Goblin Gang Skeleton Dragons
Goblin Giant
Zap Bats
Bandit
Bats Zap Goblin Gang Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Dragons Tesla Goblin Giant
Barbarians Bats Zap Goblin Gang Skeleton Dragons Tesla Bandit
Goblin Gang Tesla Barbarians Bats Skeleton Dragons Bandit
Tesla Barbarians Bats Goblin Gang Skeleton Dragons Bandit
Barbarians
Goblin Gang Bats Zap Skeleton Dragons Tesla Bandit
Bats Skeleton Dragons Tesla Zap Goblin Gang
Zap Skeleton Dragons Tesla Barbarians Goblin Giant Bandit
Tesla Barbarians Goblin Gang
Goblin Gang Tesla Barbarians Bandit
Bats Goblin Gang Skeleton Dragons Barbarians Zap Tesla Goblin Giant Bandit
Skeleton Dragons Tesla Bats Zap Goblin Gang
Tesla Barbarians Bats Zap Goblin Gang Skeleton Dragons Bandit
Bats Zap Goblin Gang Skeleton Dragons Tesla Barbarians
Barbarians Goblin Gang Tesla Bandit
Barbarians Zap Goblin Gang Tesla Bandit
Tesla Barbarians Bats Goblin Gang Skeleton Dragons
Tesla Bats Zap Goblin Gang Skeleton Dragons Barbarians Bandit
Zap Bats Skeleton Dragons Tesla Barbarians Bandit
Barbarians Tesla
Goblin Gang Skeleton Dragons Bats Tesla Barbarians Goblin Giant Bandit
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Tesla Bandit
Bandit Zap Goblin Gang Skeleton Dragons Tesla
Goblin Gang Barbarians Bandit Bats Zap Goblin Giant
Goblin Gang Bats Zap Tesla Barbarians Goblin Giant Bandit
Barbarians Goblin Gang Tesla Goblin Giant Bandit
Skeleton Dragons Bats Zap Goblin Gang Tesla Goblin Giant
Goblin Gang Bats Tesla Barbarians Goblin Giant Bandit
Tesla Barbarians Goblin Giant
Zap Bats Skeleton Dragons Barbarians Bandit
Goblin Gang Skeleton Dragons Tesla Barbarians Goblin Giant
Bats Tesla Barbarians
Zap Barbarians Goblin Giant
Barbarians Goblin Gang Tesla Goblin Giant Bandit
Skeleton Dragons Tesla Barbarians
Goblin Gang Tesla Barbarians Bats Zap Skeleton Dragons Goblin Giant
Bats Zap Skeleton Dragons Tesla Barbarians
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Bandit
Zap Skeleton Dragons Bandit
Skeleton Dragons Goblin Giant Bandit
Skeleton Dragons Barbarians
Zap Skeleton Dragons
Skeleton Dragons Bats Zap Goblin Giant
Skeleton Dragons
Zap Skeleton Dragons
Zap Skeleton Dragons Bandit
Bats Goblin Gang
Zap Skeleton Dragons Bandit
Zap Skeleton Dragons
Skeleton Dragons Bandit
Skeleton Dragons Bandit
Zap Skeleton Dragons
Zap Skeleton Dragons Bandit
Skeleton Dragons Bandit
Bats Skeleton Dragons
Zap Skeleton Dragons Bandit
Zap Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Zap Skeleton Dragons Barbarians
Zap Skeleton Dragons
Zap Skeleton Dragons Bandit
Zap Skeleton Dragons Bandit
Zap Skeleton Dragons Bandit
Bats Zap Skeleton Dragons
Zap Bats Skeleton Dragons
Zap Skeleton Dragons Bandit
Zap Skeleton Dragons
Zap Bats Goblin Gang Barbarians Bandit
Zap Skeleton Dragons
Goblin Gang Skeleton Dragons
Zap Skeleton Dragons
Zap
Skeleton Dragons
Zap Bats Goblin Gang Skeleton Dragons
Bats Zap Skeleton Dragons
Zap Goblin Giant Bandit
Skeleton Dragons

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: