My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Giant Skeleton Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton Bandit Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Bandit Inferno Dragon
Barbarian Barrel
Executioner Giant Skeleton Bandit Electro Wizard
The Log
Hog Rider Giant Skeleton Bandit
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Executioner Giant Skeleton Bandit Electro Wizard Inferno Dragon
Fireball
Hog Rider Executioner Bandit Electro Wizard Inferno Dragon
Poison
Executioner Electro Wizard
Lightning
Executioner Bandit Electro Wizard Inferno Dragon
Rocket
Hog Rider Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Bandit Hog Rider Electro Wizard Inferno Dragon Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Bandit Hog Rider

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Mirror Executioner Giant Skeleton Bandit Electro Wizard
Mirror
The Log Hog Rider Giant Skeleton
Executioner
Hog Rider The Log Bandit
Giant Skeleton
Hog Rider Mirror The Log Bandit Electro Wizard
The Log
Hog Rider Mirror Executioner Giant Skeleton Bandit
Bandit
Hog Rider Executioner Giant Skeleton The Log Electro Wizard
Electro Wizard
Hog Rider Giant Skeleton Bandit
Inferno Dragon

Defense Synergies 0 14

Hog Rider
Mirror
Executioner The Log Electro Wizard Inferno Dragon
Executioner
Mirror Giant Skeleton The Log Bandit
Giant Skeleton
Executioner The Log Electro Wizard
The Log
Mirror Executioner Giant Skeleton Bandit Electro Wizard Inferno Dragon
Bandit
Executioner The Log Electro Wizard
Electro Wizard
Mirror Giant Skeleton The Log Bandit Inferno Dragon
Inferno Dragon
Mirror The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log Electro Wizard
Inferno Dragon Executioner The Log Bandit Electro Wizard
Executioner Giant Skeleton Bandit Electro Wizard Inferno Dragon
Inferno Dragon Bandit Electro Wizard
Giant Skeleton The Log
The Log Executioner Bandit Electro Wizard
Electro Wizard Inferno Dragon Executioner
Giant Skeleton The Log Bandit Electro Wizard
Inferno Dragon
Giant Skeleton Bandit Electro Wizard
Executioner Electro Wizard Giant Skeleton The Log Bandit
Executioner Inferno Dragon Electro Wizard
Giant Skeleton The Log Bandit Electro Wizard
Executioner The Log Electro Wizard
Inferno Dragon Bandit Electro Wizard
The Log Bandit Electro Wizard Inferno Dragon
Executioner Electro Wizard
Executioner The Log Bandit Electro Wizard
Executioner The Log Giant Skeleton Bandit Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Executioner Giant Skeleton The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Bandit Electro Wizard
Bandit Electro Wizard Executioner The Log Inferno Dragon
Giant Skeleton Bandit The Log Electro Wizard
Giant Skeleton The Log Bandit Electro Wizard
Giant Skeleton Executioner Bandit Inferno Dragon
Executioner Electro Wizard
Giant Skeleton Bandit Electro Wizard
Giant Skeleton Inferno Dragon
Giant Skeleton Electro Wizard The Log Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Giant Skeleton
Giant Skeleton The Log Electro Wizard
Giant Skeleton Executioner Bandit
Executioner
Electro Wizard Executioner Giant Skeleton The Log Inferno Dragon
Executioner Giant Skeleton The Log Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log Bandit
Executioner The Log Bandit Electro Wizard
Giant Skeleton The Log Bandit
Giant Skeleton The Log
Executioner The Log
Executioner
Executioner The Log
The Log Executioner
The Log Bandit
Electro Wizard
The Log Bandit Electro Wizard
Executioner
Executioner The Log Bandit
Bandit
The Log
Executioner The Log Bandit
Executioner The Log Bandit
Executioner The Log Bandit Electro Wizard
The Log
Giant Skeleton The Log
The Log
The Log
The Log Executioner
Inferno Dragon
The Log Executioner Bandit Electro Wizard
The Log Bandit
The Log Bandit
Executioner Electro Wizard
Electro Wizard
The Log Bandit
Electro Wizard
Giant Skeleton
The Log
Electro Wizard Bandit
Executioner Electro Wizard
The Log
Executioner Electro Wizard
The Log Executioner
Giant Skeleton
Executioner
Giant Skeleton The Log Electro Wizard
Executioner Electro Wizard
Executioner Giant Skeleton The Log Bandit Electro Wizard
Inferno Dragon

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