My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Wizard Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Bandit Inferno Dragon
Giant Snowball
Guards Inferno Dragon
Zap
Royal Giant Guards Bandit Inferno Dragon
Barbarian Barrel
Tesla Wizard Guards Bandit Electro Wizard
The Log
Royal Giant Guards Bandit
Earthquake
Tesla Guards
Arrows
Guards
Royal Delivery
Wizard Guards Bandit Electro Wizard Inferno Dragon
Fireball
Tesla Wizard Bandit Electro Wizard Inferno Dragon
Poison
Wizard Guards Electro Wizard
Lightning
Tesla Wizard Bandit Electro Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Bandit Tesla Electro Wizard Inferno Dragon Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Bandit Tesla

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Royal Giant
Wizard Guards The Log Bandit Electro Wizard
Wizard
Royal Giant Bandit
Guards
Royal Giant The Log Bandit
The Log
Royal Giant Guards Bandit
Bandit
Royal Giant Wizard Guards The Log Electro Wizard
Electro Wizard
Royal Giant Bandit
Inferno Dragon

Defense Synergies 1 15

Tesla
The Log Wizard Guards Electro Wizard Inferno Dragon
Royal Giant
Wizard
Tesla Guards The Log Bandit Electro Wizard
Guards
Tesla Wizard The Log Electro Wizard
The Log
Tesla Wizard Guards Bandit Electro Wizard Inferno Dragon
Bandit
Wizard The Log Electro Wizard
Electro Wizard
Tesla Wizard Guards The Log Bandit Inferno Dragon
Inferno Dragon
Tesla The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard The Log Electro Wizard
Inferno Dragon Tesla The Log Bandit Electro Wizard
Tesla Bandit Electro Wizard Inferno Dragon
Tesla Inferno Dragon Guards Bandit Electro Wizard
The Log
The Log Tesla Guards Bandit Electro Wizard
Tesla Electro Wizard Inferno Dragon Wizard
Tesla The Log Bandit Electro Wizard
Tesla Inferno Dragon
Guards Tesla Bandit Electro Wizard
Guards Electro Wizard Tesla Wizard The Log Bandit
Tesla Inferno Dragon Wizard Electro Wizard
Tesla Wizard Guards The Log Bandit Electro Wizard
Wizard Tesla Guards The Log Electro Wizard
Inferno Dragon Tesla Bandit Electro Wizard
Tesla The Log Bandit Electro Wizard Inferno Dragon
Tesla Wizard Electro Wizard
Tesla Wizard Guards The Log Bandit Electro Wizard
Wizard The Log Tesla Guards Bandit Electro Wizard Inferno Dragon
Tesla Electro Wizard Inferno Dragon
Wizard Tesla Guards The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Bandit Electro Wizard
Bandit Electro Wizard Tesla Wizard The Log Inferno Dragon
Guards Bandit The Log Electro Wizard
Guards Tesla The Log Bandit Electro Wizard
Tesla Guards Bandit Inferno Dragon
Wizard Tesla Electro Wizard
Guards Tesla Bandit Electro Wizard
Tesla Inferno Dragon
Electro Wizard The Log Bandit Inferno Dragon
Tesla Guards Inferno Dragon
Inferno Dragon Tesla Guards
Guards The Log Electro Wizard
Tesla Wizard Guards Bandit
Wizard Tesla
Tesla Guards Electro Wizard The Log Inferno Dragon
Tesla Wizard The Log Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log Bandit
The Log Bandit Electro Wizard
The Log Bandit
Guards The Log
Wizard The Log
Wizard
Wizard The Log
The Log Wizard
The Log Wizard Bandit
Guards Electro Wizard
Wizard The Log Bandit Electro Wizard
Wizard
The Log Bandit
Bandit
The Log
Wizard The Log Bandit
Wizard The Log Bandit
Wizard The Log Bandit Electro Wizard
Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard
Inferno Dragon
The Log Wizard Bandit Electro Wizard
Wizard The Log Bandit
The Log Bandit
Wizard Electro Wizard
Electro Wizard Wizard Guards
Wizard The Log Bandit
Electro Wizard
Wizard The Log
Electro Wizard Guards Bandit
Wizard Electro Wizard
The Log
Wizard Electro Wizard
The Log Wizard
Guards The Log Electro Wizard
Electro Wizard
The Log Bandit Electro Wizard
Inferno Dragon
Wizard

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