My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Bowler Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Royal Hogs Barbarian Barrel Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Mighty Miner
Giant Snowball
Goblins Zappies Royal Hogs Mighty Miner
Zap
Goblins Zappies Royal Hogs Mighty Miner
Barbarian Barrel
Goblins Zappies Royal Hogs
The Log
Goblins Mini P.E.K.K.A Zappies Royal Hogs
Earthquake
Zappies Royal Hogs
Arrows
Goblins Zappies Royal Hogs
Royal Delivery
Goblins Mini P.E.K.K.A Zappies Royal Hogs Bowler
Fireball
Zappies Royal Hogs Bowler Mighty Miner
Poison
Zappies Royal Hogs
Lightning
Mini P.E.K.K.A Bowler Mighty Miner
Rocket
Royal Hogs Bowler Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Barbarian Barrel Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Bowler Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Barbarian Barrel Earthquake Mini P.E.K.K.A Zappies Mighty Miner Royal Hogs Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Barbarian Barrel Earthquake Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Earthquake
Royal Hogs Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A
Earthquake Royal Hogs Barbarian Barrel Bowler
Zappies
Royal Hogs Barbarian Barrel Bowler
Royal Hogs
Earthquake Mini P.E.K.K.A Zappies Barbarian Barrel Bowler
Barbarian Barrel
Earthquake Mini P.E.K.K.A Zappies Royal Hogs Bowler
Bowler
Mini P.E.K.K.A Zappies Royal Hogs Barbarian Barrel
Mighty Miner

Defense Synergies 0 10

Goblins
Zappies Barbarian Barrel
Earthquake
Mini P.E.K.K.A Zappies Barbarian Barrel
Mini P.E.K.K.A
Earthquake Barbarian Barrel Bowler
Zappies
Goblins Earthquake Barbarian Barrel Bowler
Royal Hogs
Barbarian Barrel
Goblins Earthquake Mini P.E.K.K.A Zappies Bowler
Bowler
Mini P.E.K.K.A Zappies Barbarian Barrel
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Zappies Barbarian Barrel
Mini P.E.K.K.A Goblins Zappies
Mini P.E.K.K.A Bowler Goblins Zappies
Mini P.E.K.K.A Goblins Zappies Bowler
Earthquake Mini P.E.K.K.A Barbarian Barrel Bowler
Barbarian Barrel Bowler Goblins Earthquake Zappies
Zappies
Earthquake Bowler Barbarian Barrel
Mini P.E.K.K.A Zappies Mighty Miner Goblins
Goblins Mini P.E.K.K.A Zappies Barbarian Barrel Bowler
Goblins Earthquake Zappies Barbarian Barrel Bowler
Zappies
Mini P.E.K.K.A Bowler Earthquake Zappies
Bowler Goblins Earthquake Mini P.E.K.K.A Zappies Barbarian Barrel
Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Zappies Bowler
Goblins Mini P.E.K.K.A Zappies Bowler
Goblins Zappies Barbarian Barrel Bowler
Earthquake Barbarian Barrel Zappies Bowler
Mini P.E.K.K.A Zappies
Bowler Goblins Earthquake Mini P.E.K.K.A Zappies Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zappies Barbarian Barrel Bowler
Mini P.E.K.K.A Barbarian Barrel Bowler
Zappies Goblins Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler Zappies Barbarian Barrel
Mini P.E.K.K.A Zappies Bowler Mighty Miner
Zappies
Mini P.E.K.K.A Goblins Zappies Bowler
Mini P.E.K.K.A Mighty Miner Zappies
Goblins Mini P.E.K.K.A Zappies Barbarian Barrel
Zappies
Mini P.E.K.K.A Zappies Bowler
Bowler
Mini P.E.K.K.A Bowler Zappies
Zappies Bowler
Zappies Goblins Mini P.E.K.K.A Barbarian Barrel Bowler Mighty Miner
Bowler Earthquake Mini P.E.K.K.A Zappies Barbarian Barrel Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Barrel
Barbarian Barrel Bowler
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Bowler
Earthquake Bowler
Earthquake Barbarian Barrel Bowler
Goblins Mini P.E.K.K.A Bowler
Earthquake Barbarian Barrel Bowler
Earthquake Barbarian Barrel Bowler
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Bowler
Earthquake Barbarian Barrel Bowler
Earthquake Barbarian Barrel
Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A Barbarian Barrel Bowler
Earthquake Barbarian Barrel Bowler
Earthquake Bowler
Bowler
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Bowler
Earthquake Barbarian Barrel Bowler
Bowler
Barbarian Barrel
Zappies
Mini P.E.K.K.A Bowler
Earthquake
Zappies
Mighty Miner
Earthquake Bowler
Earthquake Zappies Barbarian Barrel
Zappies
Barbarian Barrel
Mini P.E.K.K.A Bowler
Earthquake Bowler
Zappies Bowler
Zappies
Barbarian Barrel Bowler
Bowler

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