My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Zappies Dark Prince Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Dark Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Barbarian Barrel Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Dark Prince Graveyard
Giant Snowball
Barbarians Royal Recruits Zappies Electro Dragon Graveyard
Zap
Zappies Dark Prince Graveyard
Barbarian Barrel
Barbarians Royal Recruits Zappies Dark Prince Graveyard
The Log
Barbarians Royal Recruits Zappies Dark Prince Graveyard
Earthquake
Barbarians Zappies Graveyard
Arrows
Royal Recruits Zappies Graveyard
Royal Delivery
Barbarians Royal Recruits Zappies Dark Prince Electro Dragon Graveyard
Fireball
Barbarians Zappies Electro Dragon
Poison
Barbarians Royal Recruits Zappies Electro Dragon Graveyard
Lightning
Dark Prince Electro Dragon
Rocket
Barbarians Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Dark Prince Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Fireball Zappies Dark Prince Barbarians Electro Dragon Graveyard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Barbarian Barrel Fireball Zappies Dark Prince

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Recruits
Zappies Barbarian Barrel Electro Dragon Graveyard
Fireball
Graveyard Dark Prince
Zappies
Royal Recruits Barbarian Barrel Dark Prince Electro Dragon Graveyard
Barbarian Barrel
Graveyard Royal Recruits Zappies Dark Prince Electro Dragon
Dark Prince
Fireball Zappies Barbarian Barrel Graveyard
Electro Dragon
Royal Recruits Zappies Barbarian Barrel Graveyard
Graveyard
Fireball Barbarian Barrel Royal Recruits Zappies Dark Prince Electro Dragon

Defense Synergies 1 7

Barbarians
Zappies
Royal Recruits
Fireball
Barbarian Barrel Zappies Dark Prince
Zappies
Barbarians Fireball Barbarian Barrel
Barbarian Barrel
Fireball Zappies Dark Prince Electro Dragon
Dark Prince
Fireball Barbarian Barrel Electro Dragon
Electro Dragon
Barbarian Barrel Dark Prince
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Zappies Barbarian Barrel Electro Dragon
Barbarians Royal Recruits Zappies Dark Prince Electro Dragon
Barbarians Royal Recruits Zappies Dark Prince Electro Dragon
Barbarians Royal Recruits Zappies Dark Prince Electro Dragon
Barbarians Royal Recruits Fireball Barbarian Barrel Dark Prince
Fireball Barbarian Barrel Zappies Dark Prince Electro Dragon
Fireball Zappies Electro Dragon
Barbarians Royal Recruits Fireball Barbarian Barrel Electro Dragon
Barbarians Zappies Royal Recruits
Barbarians Royal Recruits Zappies Barbarian Barrel Dark Prince
Barbarians Royal Recruits Fireball Zappies Barbarian Barrel Dark Prince Electro Dragon
Fireball Zappies Electro Dragon
Barbarians Royal Recruits Fireball Zappies Dark Prince Electro Dragon
Fireball Barbarians Royal Recruits Zappies Barbarian Barrel Dark Prince Electro Dragon
Barbarians Royal Recruits Zappies
Barbarians Royal Recruits Fireball Zappies
Barbarians Royal Recruits Fireball Zappies Dark Prince Electro Dragon
Fireball Barbarians Royal Recruits Zappies Barbarian Barrel Dark Prince Electro Dragon
Barbarian Barrel Barbarians Royal Recruits Fireball Zappies Dark Prince Electro Dragon
Barbarians Royal Recruits Zappies
Royal Recruits Dark Prince Barbarians Fireball Zappies Barbarian Barrel Electro Dragon
Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Fireball Zappies Barbarian Barrel Dark Prince
Fireball Barbarian Barrel Electro Dragon
Barbarians Royal Recruits Zappies Dark Prince Electro Dragon
Royal Recruits Dark Prince Barbarians Fireball Zappies Barbarian Barrel
Barbarians Royal Recruits Zappies Dark Prince
Fireball Zappies Electro Dragon
Royal Recruits Dark Prince Barbarians Fireball Zappies
Barbarians Royal Recruits Zappies Dark Prince
Royal Recruits Electro Dragon Barbarians Fireball Zappies Barbarian Barrel Dark Prince
Royal Recruits Barbarians Zappies
Barbarians Royal Recruits Zappies Dark Prince Electro Dragon
Royal Recruits Barbarians Fireball Dark Prince
Barbarians Royal Recruits Dark Prince Fireball Zappies
Royal Recruits Barbarians Fireball Zappies Electro Dragon
Barbarians Royal Recruits Zappies Electro Dragon Fireball Barbarian Barrel Dark Prince
Barbarians Royal Recruits Fireball Zappies Barbarian Barrel Dark Prince Electro Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Barbarian Barrel Electro Dragon
Fireball Barbarian Barrel Electro Dragon
Fireball Barbarian Barrel Electro Dragon
Barbarians Royal Recruits Fireball Barbarian Barrel Dark Prince
Fireball Barbarian Barrel Dark Prince
Fireball Electro Dragon
Fireball Barbarian Barrel Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Royal Recruits Fireball Barbarian Barrel Dark Prince Electro Dragon
Fireball Electro Dragon
Fireball Barbarian Barrel
Fireball Barbarian Barrel Electro Dragon
Fireball Barbarian Barrel
Fireball Barbarian Barrel Electro Dragon
Royal Recruits Fireball Barbarian Barrel Electro Dragon
Fireball Barbarian Barrel
Fireball Barbarian Barrel Dark Prince Electro Dragon
Fireball Barbarian Barrel Electro Dragon
Fireball
Fireball
Barbarians Royal Recruits Fireball Barbarian Barrel Electro Dragon
Fireball Barbarian Barrel Dark Prince Electro Dragon
Fireball Barbarian Barrel Electro Dragon
Fireball Electro Dragon
Fireball Barbarian Barrel
Fireball Electro Dragon
Electro Dragon Fireball Zappies
Fireball
Fireball Electro Dragon
Fireball Zappies Electro Dragon
Fireball
Barbarians Royal Recruits Fireball Zappies Barbarian Barrel Dark Prince Electro Dragon
Fireball Zappies Electro Dragon
Fireball Barbarian Barrel
Fireball Dark Prince Electro Dragon
Fireball Electro Dragon
Fireball
Royal Recruits Dark Prince Electro Dragon
Electro Dragon Royal Recruits Fireball Zappies
Fireball Zappies Electro Dragon
Electro Dragon Royal Recruits Fireball Barbarian Barrel Dark Prince
Fireball Electro Dragon

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